3D Graphics Performance of Google Pixel XL

    • High-Level Tests
    • Onscreen
    • Offscreen
    • 4K Aztec Ruins High Tier Offscreen
      OpenGL ES 3.1 + AEP
    • 179 Frames
      (2.8 Fps)
    • Aztec Ruins Normal Tier
      OpenGL ES 3.1 + AEP
    • 738 Frames
      (11.5 Fps)
    • 1139 Frames
      (17.7 Fps)
    • Aztec Ruins High Tier
      OpenGL ES 3.1 + AEP
    • 452 Frames
      (7.0 Fps)
    • 424 Frames
      (6.6 Fps)
    • Car Chase
      OpenGL ES 3.1 + AEP
    • 668 Frames
      (11.3 Fps)
    • 1139 Frames
      (19.3 Fps)
    • 1440p Manhattan 3.1.1 Offscreen
      OpenGL ES 3.1
    • 1016 Frames
      (16.4 Fps)
    • Manhattan 3.1
      OpenGL ES 3.1
    • 1059 Frames
      (17.1 Fps)
    • 1931 Frames
      (31.2 Fps)
    • Manhattan
      OpenGL ES 3.0
    • 1812 Frames
      (29.2 Fps)
    • 2822 Frames
      (45.5 Fps)
    • T-Rex
      OpenGL ES 2.0
    • 3027 Frames
      (54.1 Fps)
    • 4932 Frames
      (88.1 Fps)
    • Low-Level Tests
    • Onscreen
    • Offscreen
    • Tessellation
      OpenGL ES 3.1 + AEP
    • 1480 Frames
      (49.3 Fps)
    • 4095 Frames
      (68.3 Fps)
    • ALU 2
      OpenGL ES 3.0
    • 1345 Frames
      (44.8 Fps)
    • 4737 Frames
      (79.0 Fps)
    • Driver Overhead 2
      OpenGL ES 3.0
    • 465 Frames
      (15.5 Fps)
    • 963 Frames
      (16.1 Fps)
    • Texturing
      OpenGL ES 3.0
    • 7738 MTexels/s
    • 7790 MTexels/s
    • Special Tests
    • Render Quality
      OpenGL ES 2.0
    • 2510 mB PSNR
    • Render Quality - HP
      OpenGL ES 2.0
    • 3631 mB PSNR
    • Battery lifetime - Manhattan 3.1
      OpenGL ES 3.1
    • 199 min
    • Long term performance - Manhattan 3.1
      OpenGL ES 3.1
    • 835 Frames
      (13.5 Fps)
    • Battery lifetime - T-Rex
      OpenGL ES 2.0
    • 216 min
    • Long term performance - T-Rex
      OpenGL ES 2.0
    • 2707 Frames
      (48.4 Fps)
 
  •  
    OS
  • Android
  •  
    API
  • OpenGL
  •  
    GPU
  • Qualcomm Adreno™ 530

Results from other configurations are available.