3D Graphics Performance of Google Pixel XL

    • High-Level Tests
    • Onscreen
    • Offscreen
    • 4K Aztec Ruins High Tier Offscreen
      OpenGL ES 3.1 + AEP
    • 177 Frames
      (2.8 Fps)
    • Aztec Ruins Normal Tier
      OpenGL ES 3.1 + AEP
    • 730 Frames
      (11.4 Fps)
    • 1131 Frames
      (17.6 Fps)
    • Aztec Ruins High Tier
      OpenGL ES 3.1 + AEP
    • 444 Frames
      (6.9 Fps)
    • 420 Frames
      (6.5 Fps)
    • Car Chase
      OpenGL ES 3.1 + AEP
    • 644 Frames
      (10.9 Fps)
    • 1099 Frames
      (18.6 Fps)
    • 1440p Manhattan 3.1.1 Offscreen
      OpenGL ES 3.1
    • 976 Frames
      (15.7 Fps)
    • Manhattan 3.1
      OpenGL ES 3.1
    • 1020 Frames
      (16.5 Fps)
    • 1868 Frames
      (30.1 Fps)
    • Manhattan
      OpenGL ES 3.0
    • 1772 Frames
      (28.6 Fps)
    • 2794 Frames
      (45.1 Fps)
    • T-Rex
      OpenGL ES 2.0
    • 2962 Frames
      (52.9 Fps)
    • 4784 Frames
      (85.4 Fps)
    • Low-Level Tests
    • Onscreen
    • Offscreen
    • Tessellation
      OpenGL ES 3.1 + AEP
    • 1487 Frames
      (49.6 Fps)
    • 4018 Frames
      (67.0 Fps)
    • ALU 2
      OpenGL ES 3.0
    • 1320 Frames
      (44.0 Fps)
    • 4296 Frames
      (71.6 Fps)
    • Driver Overhead 2
      OpenGL ES 3.0
    • 466 Frames
      (15.5 Fps)
    • 997 Frames
      (16.6 Fps)
    • Texturing
      OpenGL ES 3.0
    • 7380 MTexels/s
    • 7182 MTexels/s
    • Special Tests
    • Render Quality
      OpenGL ES 2.0
    • 2510 mB PSNR
    • Render Quality - HP
      OpenGL ES 2.0
    • 3631 mB PSNR
    • Battery lifetime - Manhattan 3.1
      OpenGL ES 3.1
    • 192 min
    • Long term performance - Manhattan 3.1
      OpenGL ES 3.1
    • 850 Frames
      (13.7 Fps)
    • Battery lifetime - T-Rex
      OpenGL ES 2.0
    • 202 min
    • Long term performance - T-Rex
      OpenGL ES 2.0
    • 2723 Frames
      (48.6 Fps)
 
  •  
    OS
  • Android
  •  
    API
  • OpenGL
  •  
    GPU
  • Qualcomm Adreno™ 530

Results from other configurations are available.