3D Graphics Performance of Google Pixel C

    • High-Level Tests
    • Onscreen
    • Offscreen
    • 4K Aztec Ruins High Tier Offscreen
      OpenGL ES 3.1 + AEP
    • 55 Frames
      (0.9 Fps)
    • Aztec Ruins Normal Tier
      OpenGL ES 3.1 + AEP
    • 549 Frames
      (8.5 Fps)
    • 455 Frames
      (7.1 Fps)
    • Aztec Ruins High Tier
      OpenGL ES 3.1 + AEP
    • 292 Frames
      (4.6 Fps)
    • 84 Frames
      (1.3 Fps)
    • Car Chase
      OpenGL ES 3.1 + AEP
    • 736 Frames
      (12.5 Fps)
    • 1475 Frames
      (25.0 Fps)
    • 1440p Manhattan 3.1.1 Offscreen
      OpenGL ES 3.1
    • 1221 Frames
      (19.7 Fps)
    • Manhattan 3.1
      OpenGL ES 3.1
    • 1007 Frames
      (16.3 Fps)
    • 2194 Frames
      (35.4 Fps)
    • Manhattan
      OpenGL ES 3.0
    • 1672 Frames
      (27.0 Fps)
    • 3080 Frames
      (49.7 Fps)
    • T-Rex
      OpenGL ES 2.0
    • 2697 Frames
      (48.2 Fps)
    • 4942 Frames
      (88.3 Fps)
    • Low-Level Tests
    • Onscreen
    • Offscreen
    • Tessellation
      OpenGL ES 3.1 + AEP
    • 1742 Frames
      (58.1 Fps)
    • 7070 Frames
      (117.8 Fps)
    • ALU 2
      OpenGL ES 3.0
    • 1233 Frames
      (41.1 Fps)
    • 4874 Frames
      (81.2 Fps)
    • Driver Overhead 2
      OpenGL ES 3.0
    • 676 Frames
      (22.6 Fps)
    • 1416 Frames
      (23.6 Fps)
    • Texturing
      OpenGL ES 3.0
    • 11732 MTexels/s
    • 9157 MTexels/s
    • Special Tests
    • Render Quality
      OpenGL ES 2.0
    • 2592 mB PSNR
    • Render Quality - HP
      OpenGL ES 2.0
    • 4428 mB PSNR
    • Battery lifetime - Manhattan 3.1
      OpenGL ES 3.1
    • 311 min
    • Long term performance - Manhattan 3.1
      OpenGL ES 3.1
    • 663 Frames
      (10.7 Fps)
    • Battery lifetime - T-Rex
      OpenGL ES 2.0
    • 302 min
    • Long term performance - T-Rex
      OpenGL ES 2.0
    • 2159 Frames
      (38.6 Fps)
 
  •  
    OS
  • Android
  •  
    API
  • OpenGL
  •  
    GPU
  • NVIDIA® Tegra® X1

Results from other configurations are available.