3D Graphics Performance of Google Pixel 2 XL (XL2)

    • High-Level Tests
    • Onscreen
    • Offscreen
    • Car Chase
      OpenGL ES 3.1 + AEP
    • 738 Frames
      (12.5 Fps)
    • 1401 Frames
      (23.7 Fps)
    • 1440p Manhattan 3.1.1 Offscreen
      OpenGL ES 3.1
    • 1224 Frames
      (19.7 Fps)
    • Manhattan 3.1
      OpenGL ES 3.1
    • 1081 Frames
      (17.4 Fps)
    • 2163 Frames
      (34.9 Fps)
    • Manhattan
      OpenGL ES 3.0
    • 1870 Frames
      (30.2 Fps)
    • 3306 Frames
      (53.3 Fps)
    • T-Rex
      OpenGL ES 2.0
    • 3142 Frames
      (56.1 Fps)
    • 5496 Frames
      (98.2 Fps)
    • Low-Level Tests
    • Onscreen
    • Offscreen
    • Tessellation
      OpenGL ES 3.1 + AEP
    • 1651 Frames
      (55.0 Fps)
    • 4764 Frames
      (79.4 Fps)
    • ALU 2
      OpenGL ES 3.0
    • 1471 Frames
      (49.0 Fps)
    • 5404 Frames
      (90.1 Fps)
    • Driver Overhead 2
      OpenGL ES 3.0
    • 1091 Frames
      (36.4 Fps)
    • 2559 Frames
      (42.7 Fps)
    • Texturing
      OpenGL ES 3.0
    • 10047 MTexels/s
    • 9962 MTexels/s
    • Special Tests
    • Render Quality
      OpenGL ES 2.0
    • 2510 mB PSNR
    • Render Quality - HP
      OpenGL ES 2.0
    • 3631 mB PSNR
    • Battery lifetime - Manhattan 3.1
      OpenGL ES 3.1
    • 88 min
    • Long term performance - Manhattan 3.1
      OpenGL ES 3.1
    • 889 Frames
      (14.3 Fps)
    • Battery lifetime - T-Rex
      OpenGL ES 2.0
    • Failed / Not supported
    • Long term performance - T-Rex
      OpenGL ES 2.0
    • Failed / Not supported
 
  •  
    OS
  • Android
  •  
    API
  • OpenGL
  •  
    GPU
  • Qualcomm Adreno™ 540