3D Graphics Performance of BlackBerry STH100-x (Hamburg)

    • High-Level Tests
    • Onscreen
    • Offscreen
    • Car Chase
      OpenGL ES 3.1 + AEP
    • 158 Frames
      (2.7 Fps)
    • 126 Frames
      (2.1 Fps)
    • 1440p Manhattan 3.1.1 Offscreen
      OpenGL ES 3.1
    • 111 Frames
      (1.8 Fps)
    • Manhattan 3.1
      OpenGL ES 3.1
    • 224 Frames
      (3.6 Fps)
    • 248 Frames
      (4.0 Fps)
    • Manhattan
      OpenGL ES 3.0
    • 387 Frames
      (6.3 Fps)
    • 375 Frames
      (6.1 Fps)
    • T-Rex
      OpenGL ES 2.0
    • 865 Frames
      (15.5 Fps)
    • 708 Frames
      (12.7 Fps)
    • Low-Level Tests
    • Onscreen
    • Offscreen
    • Tessellation
      OpenGL ES 3.1 + AEP
    • 257 Frames
      (8.6 Fps)
    • 446 Frames
      (7.4 Fps)
    • ALU 2
      OpenGL ES 3.0
    • 287 Frames
      (9.6 Fps)
    • 472 Frames
      (7.9 Fps)
    • Driver Overhead 2
      OpenGL ES 3.0
    • 280 Frames
      (9.3 Fps)
    • 570 Frames
      (9.5 Fps)
    • Texturing
      OpenGL ES 3.0
    • 1410 MTexels/s
    • 1344 MTexels/s
    • Special Tests
    • Render Quality
      OpenGL ES 2.0
    • 2512 mB PSNR
    • Render Quality - HP
      OpenGL ES 2.0
    • 3625 mB PSNR
    • Battery lifetime - Manhattan 3.1
      OpenGL ES 3.1
    • N/A
    • Long term performance - Manhattan 3.1
      OpenGL ES 3.1
    • N/A
    • Battery lifetime - T-Rex
      OpenGL ES 2.0
    • N/A
    • Long term performance - T-Rex
      OpenGL ES 2.0
    • N/A
 
  •  
    OS
  • Android
  •  
    API
  • OpenGL
  •  
    GPU
  • Qualcomm Adreno™ 405