3D Graphics Performance of BlackBerry Priv (STV100-x)

    • High-Level Tests
    • Onscreen
    • Offscreen
    • 4K Aztec Ruins High Tier Offscreen
      OpenGL ES 3.1 + AEP
    • 80 Frames
      (1.3 Fps)
    • Aztec Ruins Normal Tier
      OpenGL ES 3.1 + AEP
    • Failed / Not supported
    • Failed / Not supported
    • Aztec Ruins High Tier
      OpenGL ES 3.1 + AEP
    • 98 Frames
      (1.5 Fps)
    • 190 Frames
      (3.0 Fps)
    • Car Chase
      OpenGL ES 3.1 + AEP
    • 261 Frames
      (4.4 Fps)
    • 425 Frames
      (7.2 Fps)
    • 1440p Manhattan 3.1.1 Offscreen
      OpenGL ES 3.1
    • 377 Frames
      (6.1 Fps)
    • Manhattan 3.1
      OpenGL ES 3.1
    • 401 Frames
      (6.5 Fps)
    • 711 Frames
      (11.5 Fps)
    • Manhattan
      OpenGL ES 3.0
    • 634 Frames
      (10.2 Fps)
    • 1009 Frames
      (16.3 Fps)
    • T-Rex
      OpenGL ES 2.0
    • 1475 Frames
      (26.4 Fps)
    • 2132 Frames
      (38.1 Fps)
    • Low-Level Tests
    • Onscreen
    • Offscreen
    • Tessellation
      OpenGL ES 3.1 + AEP
    • 600 Frames
      (20.0 Fps)
    • 1564 Frames
      (26.1 Fps)
    • ALU 2
      OpenGL ES 3.0
    • 659 Frames
      (22.0 Fps)
    • 2206 Frames
      (36.8 Fps)
    • Driver Overhead 2
      OpenGL ES 3.0
    • 461 Frames
      (15.4 Fps)
    • 1055 Frames
      (17.6 Fps)
    • Texturing
      OpenGL ES 3.0
    • 2956 MTexels/s
    • 3455 MTexels/s
    • Special Tests
    • Render Quality
      OpenGL ES 2.0
    • 2512 mB PSNR
    • Render Quality - HP
      OpenGL ES 2.0
    • 3625 mB PSNR
    • Battery lifetime - Manhattan 3.1
      OpenGL ES 3.1
    • Failed / Not supported
    • Long term performance - Manhattan 3.1
      OpenGL ES 3.1
    • Failed / Not supported
    • Battery lifetime - T-Rex
      OpenGL ES 2.0
    • 204 min
    • Long term performance - T-Rex
      OpenGL ES 2.0
    • 984 Frames
      (17.6 Fps)
 
  •  
    OS
  • Android
  •  
    API
  • OpenGL
  •  
    GPU
  • Qualcomm Adreno™ 418