3D Graphics Performance of Apple iPhone 8

    • High-Level Tests
    • Onscreen
    • Offscreen
    • Car Chase
      OpenGL ES 3.1 + AEP
    • N/A
    • N/A
    • 1440p Manhattan 3.1.1 Offscreen
      OpenGL ES 3.1
    • N/A
    • Manhattan 3.1
      OpenGL ES 3.1
    • N/A
    • N/A
    • Manhattan
      OpenGL ES 3.0
    • 3670 Frames
      (59.2 Fps)
    • 4296 Frames
      (69.3 Fps)
    • T-Rex
      OpenGL ES 2.0
    • 3318 Frames
      (59.3 Fps)
    • 7488 Frames
      (133.7 Fps)
    • Low-Level Tests
    • Onscreen
    • Offscreen
    • Tessellation
      OpenGL ES 3.1 + AEP
    • N/A
    • N/A
    • ALU 2
      OpenGL ES 3.0
    • 1769 Frames
      (59.0 Fps)
    • 6219 Frames
      (103.7 Fps)
    • Driver Overhead 2
      OpenGL ES 3.0
    • 1781 Frames
      (59.4 Fps)
    • 6652 Frames
      (110.9 Fps)
    • Texturing
      OpenGL ES 3.0
    • 9858 MTexels/s
    • 10224 MTexels/s
    • Special Tests
    • Render Quality
      OpenGL ES 2.0
    • 2584 mB PSNR
    • Render Quality - HP
      OpenGL ES 2.0
    • 3689 mB PSNR
    • Battery lifetime - Manhattan 3.1
      OpenGL ES 3.1
    • N/A
    • Long term performance - Manhattan 3.1
      OpenGL ES 3.1
    • N/A
    • Battery lifetime - T-Rex
      OpenGL ES 2.0
    • 275 min
    • Long term performance - T-Rex
      OpenGL ES 2.0
    • 3322 Frames
      (59.3 Fps)
 
  •  
    OS
  • iOS
  •  
    API
  • OpenGL
  •  
    GPU
  • Apple Inc. Apple A11 GPU

Results from other configurations are available.