3D Graphics Performance of Apple iPhone 6

    • High-Level Tests
    • Onscreen
    • Offscreen
    • Car Chase
      OpenGL ES 3.1 + AEP
    • N/A
    • N/A
    • 1440p Manhattan 3.1.1 Offscreen
      OpenGL ES 3.1
    • N/A
    • Manhattan 3.1
      OpenGL ES 3.1
    • N/A
    • N/A
    • Manhattan
      OpenGL ES 3.0
    • 1875 Frames
      (30.3 Fps)
    • 1191 Frames
      (19.2 Fps)
    • T-Rex
      OpenGL ES 2.0
    • 2762 Frames
      (49.3 Fps)
    • 2447 Frames
      (43.7 Fps)
    • Low-Level Tests
    • Onscreen
    • Offscreen
    • Tessellation
      OpenGL ES 3.1 + AEP
    • N/A
    • N/A
    • ALU 2
      OpenGL ES 3.0
    • 1633 Frames
      (54.5 Fps)
    • 1716 Frames
      (28.6 Fps)
    • Driver Overhead 2
      OpenGL ES 3.0
    • 567 Frames
      (18.9 Fps)
    • 1154 Frames
      (19.2 Fps)
    • Texturing
      OpenGL ES 3.0
    • 2267 MTexels/s
    • 2887 MTexels/s
    • Special Tests
    • Render Quality
      OpenGL ES 2.0
    • 2568 mB PSNR
    • Render Quality - HP
      OpenGL ES 2.0
    • 3528 mB PSNR
    • Battery lifetime - Manhattan 3.1
      OpenGL ES 3.1
    • N/A
    • Long term performance - Manhattan 3.1
      OpenGL ES 3.1
    • N/A
    • Battery lifetime - T-Rex
      OpenGL ES 2.0
    • 113 min
    • Long term performance - T-Rex
      OpenGL ES 2.0
    • 2588 Frames
      (46.2 Fps)
 
  •  
    OS
  • iOS
  •  
    API
  • OpenGL
  •  
    GPU
  • Apple A8 GPU

Results from other configurations are available.