3D Graphics Performance of Apple iPhone 5S

    • High-Level Tests
    • Onscreen
    • Offscreen
    • Car Chase
      OpenGL ES 3.1 + AEP
    • N/A
    • N/A
    • 1440p Manhattan 3.1.1 Offscreen
      OpenGL ES 3.1
    • N/A
    • Manhattan 3.1
      OpenGL ES 3.1
    • N/A
    • N/A
    • Manhattan
      OpenGL ES 3.0
    • 1768 Frames
      (28.5 Fps)
    • 888 Frames
      (14.3 Fps)
    • T-Rex
      OpenGL ES 2.0
    • 2098 Frames
      (37.5 Fps)
    • 1504 Frames
      (26.9 Fps)
    • Low-Level Tests
    • Onscreen
    • Offscreen
    • Tessellation
      OpenGL ES 3.1 + AEP
    • N/A
    • N/A
    • ALU 2
      OpenGL ES 3.0
    • 1529 Frames
      (51.0 Fps)
    • 1150 Frames
      (19.2 Fps)
    • Driver Overhead 2
      OpenGL ES 3.0
    • 456 Frames
      (15.2 Fps)
    • 930 Frames
      (15.5 Fps)
    • Texturing
      OpenGL ES 3.0
    • 1845 MTexels/s
    • 2333 MTexels/s
    • Special Tests
    • Render Quality
      OpenGL ES 2.0
    • 2391 mB PSNR
    • Render Quality - HP
      OpenGL ES 2.0
    • 3515 mB PSNR
    • Battery lifetime - Manhattan 3.1
      OpenGL ES 3.1
    • N/A
    • Long term performance - Manhattan 3.1
      OpenGL ES 3.1
    • N/A
    • Battery lifetime - T-Rex
      OpenGL ES 2.0
    • 117 min
    • Long term performance - T-Rex
      OpenGL ES 2.0
    • 2029 Frames
      (36.2 Fps)
 
  •  
    OS
  • iOS
  •  
    API
  • OpenGL
  •  
    GPU
  • Apple A7 GPU

Results from other configurations are available.