3D Graphics Performance of Acer S58A

    • High-Level Tests
    • Onscreen
    • Offscreen
    • 4K Aztec Ruins High Tier Offscreen
      OpenGL ES 3.1 + AEP
    • N/A
    • Aztec Ruins Normal Tier
      OpenGL ES 3.1 + AEP
    • N/A
    • N/A
    • Aztec Ruins High Tier
      OpenGL ES 3.1 + AEP
    • N/A
    • N/A
    • Car Chase
      OpenGL ES 3.1 + AEP
    • 446 Frames
      (7.5 Fps)
    • 421 Frames
      (7.1 Fps)
    • 1440p Manhattan 3.1.1 Offscreen
      OpenGL ES 3.1
    • 385 Frames
      (6.2 Fps)
    • Manhattan 3.1
      OpenGL ES 3.1
    • 707 Frames
      (11.4 Fps)
    • 709 Frames
      (11.4 Fps)
    • Manhattan
      OpenGL ES 3.0
    • 1044 Frames
      (16.9 Fps)
    • 1010 Frames
      (16.3 Fps)
    • T-Rex
      OpenGL ES 2.0
    • 2147 Frames
      (38.3 Fps)
    • 2124 Frames
      (37.9 Fps)
    • Low-Level Tests
    • Onscreen
    • Offscreen
    • Tessellation
      OpenGL ES 3.1 + AEP
    • 609 Frames
      (20.3 Fps)
    • 1565 Frames
      (26.1 Fps)
    • ALU 2
      OpenGL ES 3.0
    • 1142 Frames
      (38.1 Fps)
    • 2194 Frames
      (36.6 Fps)
    • Driver Overhead 2
      OpenGL ES 3.0
    • 416 Frames
      (13.9 Fps)
    • 884 Frames
      (14.7 Fps)
    • Texturing
      OpenGL ES 3.0
    • 2590 MTexels/s
    • 3337 MTexels/s
    • Special Tests
    • Render Quality
      OpenGL ES 2.0
    • 2512 mB PSNR
    • Render Quality - HP
      OpenGL ES 2.0
    • 3625 mB PSNR
    • Battery lifetime - Manhattan 3.1
      OpenGL ES 3.1
    • 78 min
    • Long term performance - Manhattan 3.1
      OpenGL ES 3.1
    • 497 Frames
      (8.0 Fps)
    • Battery lifetime - T-Rex
      OpenGL ES 2.0
    • 67 min
    • Long term performance - T-Rex
      OpenGL ES 2.0
    • 1291 Frames
      (23.1 Fps)
 
  •  
    OS
  • Android
  •  
    API
  • OpenGL
  •  
    GPU
  • Qualcomm Adreno™ 418