3D Graphics Performance of Acer S58A

    • High-Level Tests
    • Onscreen
    • Offscreen
    • 4K Aztec Ruins High Tier Offscreen
      OpenGL ES 3.1 + AEP
    • N/A
    • Aztec Ruins Normal Tier
      OpenGL ES 3.1 + AEP
    • N/A
    • N/A
    • Aztec Ruins High Tier
      OpenGL ES 3.1 + AEP
    • N/A
    • N/A
    • Car Chase
      OpenGL ES 3.1 + AEP
    • 456 Frames
      (7.7 Fps)
    • 430 Frames
      (7.3 Fps)
    • 1440p Manhattan 3.1.1 Offscreen
      OpenGL ES 3.1
    • 385 Frames
      (6.2 Fps)
    • Manhattan 3.1
      OpenGL ES 3.1
    • 749 Frames
      (12.1 Fps)
    • 715 Frames
      (11.5 Fps)
    • Manhattan
      OpenGL ES 3.0
    • 1057 Frames
      (17.1 Fps)
    • 1024 Frames
      (16.5 Fps)
    • T-Rex
      OpenGL ES 2.0
    • 2177 Frames
      (38.9 Fps)
    • 2154 Frames
      (38.5 Fps)
    • Low-Level Tests
    • Onscreen
    • Offscreen
    • Tessellation
      OpenGL ES 3.1 + AEP
    • 814 Frames
      (27.1 Fps)
    • 1570 Frames
      (26.2 Fps)
    • ALU 2
      OpenGL ES 3.0
    • 1148 Frames
      (38.3 Fps)
    • 2211 Frames
      (36.9 Fps)
    • Driver Overhead 2
      OpenGL ES 3.0
    • 495 Frames
      (16.5 Fps)
    • 1071 Frames
      (17.9 Fps)
    • Texturing
      OpenGL ES 3.0
    • 2715 MTexels/s
    • 3528 MTexels/s
    • Special Tests
    • Render Quality
      OpenGL ES 2.0
    • 2512 mB PSNR
    • Render Quality - HP
      OpenGL ES 2.0
    • 3625 mB PSNR
    • Battery lifetime - Manhattan 3.1
      OpenGL ES 3.1
    • 123 min
    • Long term performance - Manhattan 3.1
      OpenGL ES 3.1
    • 748 Frames
      (12.1 Fps)
    • Battery lifetime - T-Rex
      OpenGL ES 2.0
    • 122 min
    • Long term performance - T-Rex
      OpenGL ES 2.0
    • 2172 Frames
      (38.8 Fps)
 
  •  
    OS
  • Android
  •  
    API
  • OpenGL
  •  
    GPU
  • Qualcomm Adreno™ 418