3D Graphics Performance of
AMD Radeon™ 530 series
- GL_ALIASED_LINE_WIDTH_MAX
-
128
- GL_ALIASED_LINE_WIDTH_MIN
-
1
- GL_ALIASED_LINE_WIDTH_RANGE
-
1 128
- GL_ALIASED_POINT_SIZE_MAX
-
8192
- GL_ALIASED_POINT_SIZE_MIN
-
1
- GL_ALIASED_POINT_SIZE_RANGE
-
1 8192
- GL_MAX_3D_TEXTURE_SIZE
-
2048
- GL_MAX_ARRAY_TEXTURE_LAYERS
-
2048
- GL_MAX_ATOMIC_COUNTER_BUFFER_BINDINGS
-
8
- GL_MAX_ATOMIC_COUNTER_BUFFER_SIZE
-
32
- GL_MAX_ATTRIB_STACK_DEPTH
-
16
- GL_MAX_CLIENT_ATTRIB_STACK_DEPTH
-
16
- GL_MAX_COLOR_ATTACHMENTS
-
8
- GL_MAX_COLOR_TEXTURE_SAMPLES
-
8
- GL_MAX_COMBINED_ATOMIC_COUNTER_BUFFERS
-
8
- GL_MAX_COMBINED_ATOMIC_COUNTERS
-
8
- GL_MAX_COMBINED_COMPUTE_UNIFORM_COMPONENTS
-
2147483389
- GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS
-
2147483389
- GL_MAX_COMBINED_IMAGE_UNIFORMS
-
64
- GL_MAX_COMBINED_IMAGE_UNITS_AND_FRAGMENT_OUTPUTS
-
72
- GL_MAX_COMBINED_SHADER_OUTPUT_RESOURCES
-
72
- GL_MAX_COMBINED_SHADER_STORAGE_BLOCKS
-
64
- GL_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS
-
2147483389
- GL_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS
-
2147483389
- GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS
-
160
- GL_MAX_COMBINED_UNIFORM_BLOCKS
-
90
- GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS
-
2147483389
- GL_MAX_COMPUTE_ATOMIC_COUNTER_BUFFERS
-
8
- GL_MAX_COMPUTE_ATOMIC_COUNTERS
-
8
- GL_MAX_COMPUTE_IMAGE_UNIFORMS
-
32
- GL_MAX_COMPUTE_SHADER_STORAGE_BLOCKS
-
64
- GL_MAX_COMPUTE_SHARED_MEMORY_SIZE
-
32768
- GL_MAX_COMPUTE_TEXTURE_IMAGE_UNITS
-
32
- GL_MAX_COMPUTE_UNIFORM_BLOCKS
-
15
- GL_MAX_COMPUTE_UNIFORM_COMPONENTS
-
16384
- GL_MAX_COMPUTE_WORK_GROUP_INVOCATIONS
-
1024
- GL_MAX_CUBE_MAP_TEXTURE_SIZE
-
16384
- GL_MAX_DEBUG_GROUP_STACK_DEPTH
-
64
- GL_MAX_DEBUG_LOGGED_MESSAGES
-
256
- GL_MAX_DEBUG_MESSAGE_LENGTH
-
1024
- GL_MAX_DEPTH_TEXTURE_SAMPLES
-
8
- GL_MAX_DUAL_SOURCE_DRAW_BUFFERS
-
1
- GL_MAX_ELEMENT_INDEX
-
4294967295
- GL_MAX_ELEMENTS_INDICES
-
536870911
- GL_MAX_ELEMENTS_VERTICES
-
536870911
- GL_MAX_FRAGMENT_ATOMIC_COUNTER_BUFFERS
-
8
- GL_MAX_FRAGMENT_ATOMIC_COUNTERS
-
8
- GL_MAX_FRAGMENT_IMAGE_UNIFORMS
-
32
- GL_MAX_FRAGMENT_INPUT_COMPONENTS
-
128
- GL_MAX_FRAGMENT_INTERPOLATION_OFFSET
-
0
- GL_MAX_FRAGMENT_SHADER_STORAGE_BLOCKS
-
64
- GL_MAX_FRAGMENT_UNIFORM_BLOCKS
-
15
- GL_MAX_FRAGMENT_UNIFORM_COMPONENTS
-
16384
- GL_MAX_FRAGMENT_UNIFORM_VECTORS
-
4096
- GL_MAX_FRAMEBUFFER_HEIGHT
-
16384
- GL_MAX_FRAMEBUFFER_LAYERS
-
8192
- GL_MAX_FRAMEBUFFER_SAMPLES
-
16
- GL_MAX_FRAMEBUFFER_WIDTH
-
16384
- GL_MAX_GEOMETRY_ATOMIC_COUNTER_BUFFERS
-
8
- GL_MAX_GEOMETRY_ATOMIC_COUNTERS
-
8
- GL_MAX_GEOMETRY_IMAGE_UNIFORMS
-
32
- GL_MAX_GEOMETRY_INPUT_COMPONENTS
-
128
- GL_MAX_GEOMETRY_OUTPUT_COMPONENTS
-
128
- GL_MAX_GEOMETRY_OUTPUT_VERTICES
-
1023
- GL_MAX_GEOMETRY_SHADER_INVOCATIONS
-
127
- GL_MAX_GEOMETRY_SHADER_STORAGE_BLOCKS
-
64
- GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS
-
32
- GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS
-
4095
- GL_MAX_GEOMETRY_UNIFORM_COMPONENTS
-
16384
- GL_MAX_MODELVIEW_STACK_DEPTH
-
32
- GL_MAX_NAME_STACK_DEPTH
-
64
- GL_MAX_PIXEL_MAP_TABLE
-
256
- GL_MAX_PROGRAM_TEXEL_OFFSET
-
7
- GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET
-
31
- GL_MAX_PROJECTION_STACK_DEPTH
-
10
- GL_MAX_RECTANGLE_TEXTURE_SIZE
-
16384
- GL_MAX_RENDERBUFFER_SIZE
-
16384
- GL_MAX_SAMPLE_MASK_WORDS
-
1
- GL_MAX_SERVER_WAIT_TIMEOUT
-
9223372036854775807
- GL_MAX_SHADER_STORAGE_BLOCK_SIZE
-
2147483647
- GL_MAX_SHADER_STORAGE_BUFFER_BINDINGS
-
64
- GL_MAX_SUBROUTINE_UNIFORM_LOCATIONS
-
4096
- GL_MAX_TESS_CONTROL_ATOMIC_COUNTER_BUFFERS
-
8
- GL_MAX_TESS_CONTROL_ATOMIC_COUNTERS
-
8
- GL_MAX_TESS_CONTROL_IMAGE_UNIFORMS
-
32
- GL_MAX_TESS_CONTROL_INPUT_COMPONENTS
-
128
- GL_MAX_TESS_CONTROL_OUTPUT_COMPONENTS
-
128
- GL_MAX_TESS_CONTROL_SHADER_STORAGE_BLOCKS
-
64
- GL_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS
-
32
- GL_MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS
-
4096
- GL_MAX_TESS_CONTROL_UNIFORM_BLOCKS
-
15
- GL_MAX_TESS_CONTROL_UNIFORM_COMPONENTS
-
16384
- GL_MAX_TESS_EVALUATION_ATOMIC_COUNTER_BUFFERS
-
8
- GL_MAX_TESS_EVALUATION_ATOMIC_COUNTERS
-
8
- GL_MAX_TESS_EVALUATION_IMAGE_UNIFORMS
-
32
- GL_MAX_TESS_EVALUATION_INPUT_COMPONENTS
-
128
- GL_MAX_TESS_EVALUATION_OUTPUT_COMPONENTS
-
128
- GL_MAX_TESS_EVALUATION_SHADER_STORAGE_BLOCKS
-
64
- GL_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS
-
32
- GL_MAX_TESS_EVALUATION_UNIFORM_BLOCKS
-
15
- GL_MAX_TESS_EVALUATION_UNIFORM_COMPONENTS
-
16384
- GL_MAX_TESS_PATCH_COMPONENTS
-
120
- GL_MAX_TEXTURE_BUFFER_SIZE
-
268435456
- GL_MAX_TEXTURE_IMAGE_UNITS
-
32
- GL_MAX_TEXTURE_LOD_BIAS
-
16
- GL_MAX_TEXTURE_SIZE
-
16384
- GL_MAX_TEXTURE_STACK_DEPTH
-
10
- GL_MAX_TRANSFORM_FEEDBACK_BUFFERS
-
4
- GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS
-
128
- GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS
-
4
- GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS
-
4
- GL_MAX_UNIFORM_BLOCK_SIZE
-
572657868
- GL_MAX_UNIFORM_BUFFER_BINDINGS
-
90
- GL_MAX_UNIFORM_LOCATIONS
-
4096
- GL_MAX_VARYING_COMPONENTS
-
128
- GL_MAX_VARYING_FLOATS
-
128
- GL_MAX_VARYING_VECTORS
-
32
- GL_MAX_VERTEX_ATOMIC_COUNTER_BUFFERS
-
8
- GL_MAX_VERTEX_ATOMIC_COUNTERS
-
8
- GL_MAX_VERTEX_ATTRIB_BINDINGS
-
29
- GL_MAX_VERTEX_ATTRIB_RELATIVE_OFFSET
-
2047
- GL_MAX_VERTEX_ATTRIB_STRIDE
-
2048
- GL_MAX_VERTEX_IMAGE_UNIFORMS
-
32
- GL_MAX_VERTEX_OUTPUT_COMPONENTS
-
128
- GL_MAX_VERTEX_SHADER_STORAGE_BLOCKS
-
64
- GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS
-
32
- GL_MAX_VERTEX_UNIFORM_BLOCKS
-
15
- GL_MAX_VERTEX_UNIFORM_COMPONENTS
-
16384
- GL_MAX_VERTEX_UNIFORM_VECTORS
-
4096
- GL_MAX_VIEWPORT_DIMS
-
16384 16384
- GL_MAX_VIEWPORT_HEIGHT
-
16384
- GL_MAX_VIEWPORT_WIDTH
-
16384
- GL_NUM_COMPRESSED_TEXTURE_FORMATS
-
18
- GL_NUM_SHADER_BINARY_FORMATS
-
0
- GL_RENDERER
-
AMD Radeon™ 530 series
- GL_VENDOR
-
ATI Technologies Inc.
OS
- Windows
API
- DirectX
GPU
- AMD Radeon™ 530 series
Results from other configurations are available.