3D Graphics Performance of Apple iPhone 6

    • High-Level Tests
    • Onscreen
    • Offscreen
    • Car Chase
      OpenGL ES 3.1 + AEP
    • N/A
    • N/A
    • 1440p Manhattan 3.1.1 Offscreen
      OpenGL ES 3.1
    • N/A
    • Manhattan 3.1
      OpenGL ES 3.1
    • N/A
    • N/A
    • Manhattan
      OpenGL ES 3.0
    • 2221 Frames
      (35.8 Fps)
    • 1402 Frames
      (22.6 Fps)
    • T-Rex
      OpenGL ES 2.0
    • 3531 Frames
      (63.1 Fps)
    • 2834 Frames
      (50.6 Fps)
    • Low-Level Tests
    • Onscreen
    • Offscreen
    • Tessellation
      OpenGL ES 3.1 + AEP
    • N/A
    • N/A
    • ALU 2
      OpenGL ES 3.0
    • 1797 Frames
      (59.9 Fps)
    • 2127 Frames
      (35.5 Fps)
    • Driver Overhead 2
      OpenGL ES 3.0
    • 741 Frames
      (24.7 Fps)
    • 1542 Frames
      (25.7 Fps)
    • Texturing
      OpenGL ES 3.0
    • 2880 MTexels/s
    • 3700 MTexels/s
    • Special Tests
    • Render Quality
      OpenGL ES 2.0
    • 2571 mB PSNR
    • Render Quality - HP
      OpenGL ES 2.0
    • 3531 mB PSNR
    • Battery lifetime - Manhattan 3.1
      OpenGL ES 3.1
    • N/A
    • Long term performance - Manhattan 3.1
      OpenGL ES 3.1
    • N/A
    • Battery lifetime - T-Rex
      OpenGL ES 2.0
    • 227 min
    • Long term performance - T-Rex
      OpenGL ES 2.0
    • 2862 Frames
      (51.1 Fps)
 
  •  
    OS
  • iOS
  •  
    API
  • OpenGL
  •  
    GPU
  • Apple A8 GPU

Results from other configurations are available.