3D Graphics Performance of Samsung SM-G906 Galaxy S5 Prime

    • High-Level Tests
    • Onscreen
    • Offscreen
    • 4K Aztec Ruins High Tier Offscreen
      OpenGL ES 3.1 + AEP
    • Failed / Not supported
    • Aztec Ruins Normal Tier
      OpenGL ES 3.1 + AEP
    • 264 Frames
      (4.1 Fps)
    • 451 Frames
      (7.0 Fps)
    • Aztec Ruins High Tier
      OpenGL ES 3.1 + AEP
    • 141 Frames
      (2.2 Fps)
    • Failed / Not supported
      (0.8 Fps)
    • Car Chase
      OpenGL ES 3.1 + AEP
    • 176 Frames
      (3.0 Fps)
    • 324 Frames
      (5.5 Fps)
    • 1440p Manhattan 3.1.1 Offscreen
      OpenGL ES 3.1
    • 334 Frames
      (5.4 Fps)
    • Manhattan 3.1
      OpenGL ES 3.1
    • 333 Frames
      (5.4 Fps)
    • 632 Frames
      (10.2 Fps)
    • Manhattan
      OpenGL ES 3.0
    • 395 Frames
      (6.4 Fps)
    • 765 Frames
      (12.3 Fps)
    • T-Rex
      OpenGL ES 2.0
    • 880 Frames
      (15.7 Fps)
    • 1378 Frames
      (24.6 Fps)
    • Low-Level Tests
    • Onscreen
    • Offscreen
    • Tessellation
      OpenGL ES 3.1 + AEP
    • 465 Frames
      (15.5 Fps)
    • 1382 Frames
      (23.0 Fps)
    • ALU 2
      OpenGL ES 3.0
    • 524 Frames
      (17.5 Fps)
    • 1714 Frames
      (28.6 Fps)
    • Driver Overhead 2
      OpenGL ES 3.0
    • 110 Frames
      (3.7 Fps)
    • 244 Frames
      (4.1 Fps)
    • Texturing
      OpenGL ES 3.0
    • 5263 MTexels/s
    • 4734 MTexels/s
    • Special Tests
    • Render Quality
      OpenGL ES 2.0
    • 2463 mB PSNR
    • Render Quality - HP
      OpenGL ES 2.0
    • 3564 mB PSNR
    • Battery lifetime - Manhattan 3.1
      OpenGL ES 3.1
    • Failed / Not supported
    • Long term performance - Manhattan 3.1
      OpenGL ES 3.1
    • Failed / Not supported
      (0.5 Fps)
    • Battery lifetime - T-Rex
      OpenGL ES 2.0
    • Failed / Not supported
    • Long term performance - T-Rex
      OpenGL ES 2.0
    • Failed / Not supported
      (4.5 Fps)
 
  •  
    OS
  • Android
  •  
    API
  • OpenGL
  •  
    GPU
  • Qualcomm Adreno™ 420