3D Graphics Performance of Samsung Galaxy S6 (SM-G920x, SC-05G, SM-S907)

    • High-Level Tests
    • Onscreen
    • Offscreen
    • 4K Aztec Ruins High Tier Offscreen
      OpenGL ES 3.1 + AEP
    • 67 Frames
      (1.1 Fps)
    • Aztec Ruins Normal Tier
      OpenGL ES 3.1 + AEP
    • 232 Frames
      (3.6 Fps)
    • 406 Frames
      (6.3 Fps)
    • Aztec Ruins High Tier
      OpenGL ES 3.1 + AEP
    • 193 Frames
      (3.0 Fps)
    • 149 Frames
      (2.3 Fps)
    • Car Chase
      OpenGL ES 3.1 + AEP
    • 277 Frames
      (4.7 Fps)
    • 474 Frames
      (8.0 Fps)
    • 1440p Manhattan 3.1.1 Offscreen
      OpenGL ES 3.1
    • 447 Frames
      (7.2 Fps)
    • Manhattan 3.1
      OpenGL ES 3.1
    • 417 Frames
      (6.7 Fps)
    • 739 Frames
      (11.9 Fps)
    • Manhattan
      OpenGL ES 3.0
    • 672 Frames
      (10.8 Fps)
    • 1043 Frames
      (16.8 Fps)
    • T-Rex
      OpenGL ES 2.0
    • 1689 Frames
      (30.2 Fps)
    • 2479 Frames
      (44.3 Fps)
    • Low-Level Tests
    • Onscreen
    • Offscreen
    • Tessellation
      OpenGL ES 3.1 + AEP
    • 624 Frames
      (20.8 Fps)
    • 1619 Frames
      (27.0 Fps)
    • ALU 2
      OpenGL ES 3.0
    • 342 Frames
      (11.4 Fps)
    • 1204 Frames
      (20.1 Fps)
    • Driver Overhead 2
      OpenGL ES 3.0
    • 165 Frames
      (5.5 Fps)
    • 341 Frames
      (5.7 Fps)
    • Texturing
      OpenGL ES 3.0
    • 3896 MTexels/s
    • 3978 MTexels/s
    • Special Tests
    • Render Quality
      OpenGL ES 2.0
    • 3292 mB PSNR
    • Render Quality - HP
      OpenGL ES 2.0
    • 4045 mB PSNR
    • Battery lifetime - Manhattan 3.1
      OpenGL ES 3.1
    • 153 min
    • Long term performance - Manhattan 3.1
      OpenGL ES 3.1
    • 197 Frames
      (3.2 Fps)
    • Battery lifetime - T-Rex
      OpenGL ES 2.0
    • 150 min
    • Long term performance - T-Rex
      OpenGL ES 2.0
    • 834 Frames
      (14.9 Fps)