3D Graphics Performance of Samsung Galaxy Note Edge (Adreno 420, SM-N915x, SCL24, SC-01G)

    • High-Level Tests
    • Onscreen
    • Offscreen
    • 4K Aztec Ruins High Tier Offscreen
      OpenGL ES 3.1 + AEP
    • Failed / Not supported
    • Aztec Ruins Normal Tier
      OpenGL ES 3.1 + AEP
    • N/A
    • N/A
    • Aztec Ruins High Tier
      OpenGL ES 3.1 + AEP
    • 196 Frames
      (3.1 Fps)
    • Failed / Not supported
    • Car Chase
      OpenGL ES 3.1 + AEP
    • 251 Frames
      (4.2 Fps)
    • 459 Frames
      (7.8 Fps)
    • 1440p Manhattan 3.1.1 Offscreen
      OpenGL ES 3.1
    • 504 Frames
      (8.1 Fps)
    • Manhattan 3.1
      OpenGL ES 3.1
    • 409 Frames
      (6.6 Fps)
    • 778 Frames
      (12.6 Fps)
    • Manhattan
      OpenGL ES 3.0
    • 642 Frames
      (10.4 Fps)
    • 1099 Frames
      (17.7 Fps)
    • T-Rex
      OpenGL ES 2.0
    • 1345 Frames
      (24.0 Fps)
    • 2012 Frames
      (35.9 Fps)
    • Low-Level Tests
    • Onscreen
    • Offscreen
    • Tessellation
      OpenGL ES 3.1 + AEP
    • 613 Frames
      (20.5 Fps)
    • 1725 Frames
      (28.8 Fps)
    • ALU 2
      OpenGL ES 3.0
    • 616 Frames
      (20.6 Fps)
    • 2241 Frames
      (37.4 Fps)
    • Driver Overhead 2
      OpenGL ES 3.0
    • 192 Frames
      (6.4 Fps)
    • 389 Frames
      (6.5 Fps)
    • Texturing
      OpenGL ES 3.0
    • 5613 MTexels/s
    • 5715 MTexels/s
    • Special Tests
    • Render Quality
      OpenGL ES 2.0
    • 2502 mB PSNR
    • Render Quality - HP
      OpenGL ES 2.0
    • 3627 mB PSNR
    • Battery lifetime - Manhattan 3.1
      OpenGL ES 3.1
    • 46 min
    • Long term performance - Manhattan 3.1
      OpenGL ES 3.1
    • 100 Frames
      (1.6 Fps)
    • Battery lifetime - T-Rex
      OpenGL ES 2.0
    • Failed / Not supported
    • Long term performance - T-Rex
      OpenGL ES 2.0
    • Failed / Not supported