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GFXBench 4.0
GFXBench 5.0
3D Graphics Performance of
Samsung Galaxy Note 4 (Mali-T760, SM-N910x, SM-N916)
Graphics
Compute
Info
High-Level Tests
Onscreen
Offscreen
4K Aztec Ruins High Tier Offscreen
OpenGL ES 3.1 + AEP
54 Frames
(0.8 Fps)
Aztec Ruins Normal Tier
OpenGL ES 3.1 + AEP
190 Frames
(3.0 Fps)
113 Frames
(1.8 Fps)
Aztec Ruins High Tier
OpenGL ES 3.1 + AEP
127 Frames
(2.0 Fps)
Failed / Not supported
Car Chase
OpenGL ES 3.1 + AEP
185 Frames
(3.1 Fps)
383 Frames
(6.5 Fps)
1440p Manhattan 3.1.1 Offscreen
OpenGL ES 3.1
326 Frames
(5.3 Fps)
Manhattan 3.1
OpenGL ES 3.1
243 Frames
(3.9 Fps)
437 Frames
(7.1 Fps)
Manhattan
OpenGL ES 3.0
397 Frames
(6.4 Fps)
600 Frames
(9.7 Fps)
T-Rex
OpenGL ES 2.0
1013 Frames
(18.1 Fps)
1290 Frames
(23.0 Fps)
Low-Level Tests
Onscreen
Offscreen
Tessellation
OpenGL ES 3.1 + AEP
422 Frames
(14.1 Fps)
1256 Frames
(20.9 Fps)
ALU 2
OpenGL ES 3.0
199 Frames
(6.7 Fps)
705 Frames
(11.8 Fps)
Driver Overhead 2
OpenGL ES 3.0
165 Frames
(5.5 Fps)
332 Frames
(5.5 Fps)
Texturing
OpenGL ES 3.0
2534 MTexels/s
2502 MTexels/s
Special Tests
Render Quality
OpenGL ES 2.0
3291 mB PSNR
Render Quality - HP
OpenGL ES 2.0
4038 mB PSNR
Battery lifetime - Manhattan 3.1
OpenGL ES 3.1
Failed / Not supported
Long term performance - Manhattan 3.1
OpenGL ES 3.1
Failed / Not supported
Battery lifetime - T-Rex
OpenGL ES 2.0
35 min
Long term performance - T-Rex
OpenGL ES 2.0
401 Frames
(7.2 Fps)
Device all results
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Results:
Top
Average
Median
OS
Android
API
OpenGL
GPU
ARM Mali-T760
Change OS/API/Etc.
Android
OpenGL
ARM Mali-T760
Samsung Galaxy Note 4 (Mali-T760, SM-N910x, SM-N916)
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