3D Graphics Performance of LG G2 (D80x, F320, L-01F KDDI JFK, LS980, VS980, Isai LGL22)

    • High-Level Tests
    • Onscreen
    • Offscreen
    • 4K Aztec Ruins High Tier Offscreen
      OpenGL ES 3.1 + AEP
    • N/A
    • Aztec Ruins Normal Tier
      OpenGL ES 3.1 + AEP
    • N/A
    • N/A
    • Aztec Ruins High Tier
      OpenGL ES 3.1 + AEP
    • N/A
    • N/A
    • Car Chase
      OpenGL ES 3.1 + AEP
    • N/A
    • N/A
    • 1440p Manhattan 3.1.1 Offscreen
      OpenGL ES 3.1
    • N/A
    • Manhattan 3.1
      OpenGL ES 3.1
    • N/A
    • N/A
    • Manhattan
      OpenGL ES 3.0
    • 575 Frames
      (9.3 Fps)
    • 529 Frames
      (8.5 Fps)
    • T-Rex
      OpenGL ES 2.0
    • 1317 Frames
      (23.5 Fps)
    • 1220 Frames
      (21.8 Fps)
    • Low-Level Tests
    • Onscreen
    • Offscreen
    • Tessellation
      OpenGL ES 3.1 + AEP
    • N/A
    • N/A
    • ALU 2
      OpenGL ES 3.0
    • 586 Frames
      (19.5 Fps)
    • 1130 Frames
      (18.8 Fps)
    • Driver Overhead 2
      OpenGL ES 3.0
    • 149 Frames
      (5.0 Fps)
    • 305 Frames
      (5.1 Fps)
    • Texturing
      OpenGL ES 3.0
    • 2176 MTexels/s
    • 2648 MTexels/s
    • Special Tests
    • Render Quality
      OpenGL ES 2.0
    • 2375 mB PSNR
    • Render Quality - HP
      OpenGL ES 2.0
    • 3506 mB PSNR
    • Battery lifetime - Manhattan 3.1
      OpenGL ES 3.1
    • N/A
    • Long term performance - Manhattan 3.1
      OpenGL ES 3.1
    • N/A
    • Battery lifetime - T-Rex
      OpenGL ES 2.0
    • Failed / Not supported
    • Long term performance - T-Rex
      OpenGL ES 2.0
    • Failed / Not supported