3D Graphics Performance of Apple iPhone 6

    • High-Level Tests
    • Onscreen
    • Offscreen
    • 4K Aztec Ruins High Tier Offscreen
      OpenGL ES 3.1 + AEP
    • N/A
    • Aztec Ruins Normal Tier
      OpenGL ES 3.1 + AEP
    • N/A
    • N/A
    • Aztec Ruins High Tier
      OpenGL ES 3.1 + AEP
    • N/A
    • N/A
    • Car Chase
      OpenGL ES 3.1 + AEP
    • N/A
    • N/A
    • 1440p Manhattan 3.1.1 Offscreen
      OpenGL ES 3.1
    • N/A
    • Manhattan 3.1
      OpenGL ES 3.1
    • N/A
    • N/A
    • Manhattan
      OpenGL ES 3.0
    • 1848 Frames
      (29.8 Fps)
    • 1172 Frames
      (18.9 Fps)
    • T-Rex
      OpenGL ES 2.0
    • 2717 Frames
      (48.5 Fps)
    • 2404 Frames
      (42.9 Fps)
    • Low-Level Tests
    • Onscreen
    • Offscreen
    • Tessellation
      OpenGL ES 3.1 + AEP
    • N/A
    • N/A
    • ALU 2
      OpenGL ES 3.0
    • 1618 Frames
      (54.0 Fps)
    • 1697 Frames
      (28.3 Fps)
    • Driver Overhead 2
      OpenGL ES 3.0
    • 560 Frames
      (18.7 Fps)
    • 1138 Frames
      (19.0 Fps)
    • Texturing
      OpenGL ES 3.0
    • 2236 MTexels/s
    • 2846 MTexels/s
    • Special Tests
    • Render Quality
      OpenGL ES 2.0
    • 2526 mB PSNR
    • Render Quality - HP
      OpenGL ES 2.0
    • 3471 mB PSNR
    • Battery lifetime - Manhattan 3.1
      OpenGL ES 3.1
    • N/A
    • Long term performance - Manhattan 3.1
      OpenGL ES 3.1
    • N/A
    • Battery lifetime - T-Rex
      OpenGL ES 2.0
    • 23 min
    • Long term performance - T-Rex
      OpenGL ES 2.0
    • 553 Frames
      (9.9 Fps)
 
  •  
    OS
  • iOS
  •  
    API
  • OpenGL
  •  
    GPU
  • Apple A8 GPU

Results from other configurations are available.