GLBenchmark 2 Frameplayer Alpha Corporate Edition Released

April 30, 2009

Kishonti Informatics, the worldwide leader of mobile performance benchmarking has announced general availability of GLBenchmark 2 Frameplayer Corporate Edition.

Kishonti Informatics, the worldwide leader of mobile performance benchmarking has announced general availability of GLBenchmark 2 Frameplayer Corporate Edition. GLBenchmark 2 Frameplayer is a special version of the widely used GLBenchmark 2 OpenGL ES 2.0 benchmark application which allows hardware developers to select a number of frames to render.

Classical benchmark renders as many frames as possible during a specified time and measures fps. Hardware developers use emulation to test the speed and quality of their upcoming product, using classic benchmark logic is not possible because of the slowness of the emulation. Instead, GLBenchmark 2 Frameplayer measure the time need to render specified frames which makes sense in emulated environment, it also saves rendered image to ensure rendering quality.

GLBenchmark 2 Frameplayer (Alpha) is availabe right now for GLBenchmark Development Partners. More information available at: www.glbenchmark.com.


About Kishonti Informatics

Kishonti Informatics is a leading specialist in mobile performance optimization software technologies and a worldwide leader in mobile performance analytics and mobile phone benchmarking. Its performance optimization, software development capabilities and its testing tools and benchmarking services s are widely used by wireless network operators, phone manufacturers, game developers and enthusiastic consumers worldwide.


Kishonti Informatics Ltd.
Szépvölgyi út 39. 1037 Budapest - Hungary
Ph: +36 1 336 0033 Fax: +36 1 336 0034
www.kishontiinformatics.com sales@kishontiinformatics.com

OpenGL® ES is a royalty-free, cross-platform API for full-function 2D and 3D graphics on embedded systems - including handheld devices, consoles, appliances and vehicles. It is a well-defined subset of desktop OpenGL, creating a flexible and powerful low-level interface between software and graphics acceleration.

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