June 15, 2015
The first graphics benchmark to test Apple’s Metal API has been released by Kishonti Ltd.
GFXBench 3.0 Metal measures how Apple’s low-overhead graphics framework performs on iOS devices.
After OpenGL (ES), OpenGL and DirectX, the Metal edition is the next in the line of GFXBench API ports, which further enables multi-platform and multi-API device testing.
Kishonti’s plan is to continue with benchmark updates for the Metal API, releasing the recent GFXBench 3.1 suite in the coming months.
All high-level and low-level tests rendered with Metal: From the high-level gaming-like Manhattan scene (with dynamic lighting, deferred shading, shadows, and post-effects) to low-level subtests exercising different parts of the graphics pipeline, the Metal version includes the benchmark suite of GFXBench 3.0 (Manhattan, T-Rex, Alpha blending, ALU, Fill, Driver overhead, Battery and Stability, Offscreen 1080p variants for all of them)
Algorithmic parity and matching rendering workloads between different API versions of GFXBench (Metal, OpenGL, OpenGL (ES), DirectX)
Supports iOS 8.3 and above
GFXBench 3.0 Metal is available for download on the app store and for licensing within our Benchmark Development Program.
About Kishonti Ltd.
Kishonti Ltd. is a leading specialist in high-performance graphics and compute solutions. In the past decade we have been working together with leaders of the semiconductor and consumer electronics market listed among top ranking technology companies of the NASDAQ-100.