GLBenchmark 1.0 - Benchmark Suite for OpenGL ES 1.x Released

December 08, 2006

Kishonti Informatics announces GLBenchmark series of OpenGL ES benchmarks

Performance of OpenGL ES and Java mobile 3D implementations compared side by side with new series of ultra-portable benchmarks
Kishonti Informatics, the worldwide leader of mobile performance benchmarking has announced availability of the beta versions of GBenchmark Pro and GLBenchmark HD, 3D performance benchmarks for OpenGL ES compatible Brew, Linux, Symbian and Windows Mobile devices. The new benchmarks not only measure OpenGL ES 1.0 and 1.1 application performance, but also let direct comparison of native OpenGL ES and Java based mobile 3D implementations. The final versions of the applications will be released this autumn.
Portability
Portability is a key for successful benchmarking software and is always the most important target for Kishonti Informatics. Its JBenchmark performance measurement applications have been successfully run on 750 different mobile Java (Java ME) devices. The new GLBenchmark series of native benchmarks were built on the same philosophy, supporting all major native mobile platforms like Brew, Linux, Symbian and Windows Mobile. (Additional platforms may be added in the future.)
Java 3D vs. native OpenGL ES performance
As GLBenchmark HD uses absolutely the same graphical scene and resources as JBenchmark HD, the successful 3D benchmark for Java Mobile 3D Graphics (M3G), these two applications can be easily used to compare the real world performance of native and Java based 3D implementations. As the high performance mobile Java 3D engines use OpenGL ES for underlying rendering, these measurements will also help finding bottlenecks in current Java 3D engines.
OpenGL ES 1.0 vs. 1.1 performance
GLBenchmark Pro is a high quality 3D gaming benchmark using the most powerful real-time rendering techniques of OpenGL ES 1.1, like Vertex Buffer Objects, Matrix Palette Skinning and Point Sprites, which are not available on most consumer devices. To make the benchmark compatible with all OpenGL ES devices, there's a special "1.0 run mode", where all the missing extensions are omitted and software emulated. This feature can be effectively used to compare OpenGL ES 1.0 and 1.1 performances on the same device.
Result database
Kishonti Informatics owns and publishes the world's largest performance database for mobile Java devices. Now this successful collection will be extended to native performance results, as GLBenchmark series will contain similar result upload functionality as all our Java benchmarks.
Availability
GLBenchmark HD and Pro is currently available in beta version. Source code is available for licensing for development partners. Those interested in trying the beta software should contact beta@glbenchmark.com. General availability is scheduled for this autumn.

Laszlo Kishonti
KISHONTI LP
http://www.glbenchmark.com
+36-30-4882754
laszlo.kishonti@glbenchmark.com

About OpenGL ES:
OpenGL® ES is a royalty-free, cross-platform API for full-function 2D and 3D graphics on embedded systems - including handheld devices, consoles, appliances and vehicles. It is a well-defined subset of desktop OpenGL, creating a flexible and powerful low-level interface between software and graphics acceleration.
About Java ME:
Java ME is a small footprint Java™ product designed by Sun® Microsystems for resource limited devices such as pagers and cell phones.
Java™ and all other Java-based marks are trademarks or registered trademarks of Sun Microsystems, Inc. in the U.S. and other countries. All other trademarks are property of their respected owners.

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