3D Graphics Performance of Samsung Galaxy S4 (Adreno 330, GT-I9506, SHV-E330)

    • High-Level Tests
    • Onscreen
    • Offscreen
    • 4K Aztec Ruins High Tier Offscreen
      OpenGL ES 3.1 + AEP
    • N/A
    • Aztec Ruins Normal Tier
      OpenGL ES 3.1 + AEP
    • N/A
    • N/A
    • Aztec Ruins High Tier
      OpenGL ES 3.1 + AEP
    • N/A
    • N/A
    • Car Chase
      OpenGL ES 3.1 + AEP
    • N/A
    • N/A
    • 1440p Manhattan 3.1.1 Offscreen
      OpenGL ES 3.1
    • N/A
    • Manhattan 3.1
      OpenGL ES 3.1
    • N/A
    • N/A
    • Manhattan
      OpenGL ES 3.0
    • 481 Frames
      (7.8 Fps)
    • 468 Frames
      (7.6 Fps)
    • T-Rex
      OpenGL ES 2.0
    • 1044 Frames
      (18.7 Fps)
    • 1021 Frames
      (18.2 Fps)
    • Low-Level Tests
    • Onscreen
    • Offscreen
    • Tessellation
      OpenGL ES 3.1 + AEP
    • N/A
    • N/A
    • ALU 2
      OpenGL ES 3.0
    • 457 Frames
      (15.3 Fps)
    • 1050 Frames
      (17.5 Fps)
    • Driver Overhead 2
      OpenGL ES 3.0
    • 123 Frames
      (4.1 Fps)
    • 239 Frames
      (4.0 Fps)
    • Texturing
      OpenGL ES 3.0
    • 2073 MTexels/s
    • 2599 MTexels/s
    • Special Tests
    • Render Quality
      OpenGL ES 2.0
    • 2125 mB PSNR
    • Render Quality - HP
      OpenGL ES 2.0
    • 3280 mB PSNR
    • Battery lifetime - Manhattan 3.1
      OpenGL ES 3.1
    • N/A
    • Long term performance - Manhattan 3.1
      OpenGL ES 3.1
    • N/A
    • Battery lifetime - T-Rex
      OpenGL ES 2.0
    • 22 min
    • Long term performance - T-Rex
      OpenGL ES 2.0
    • 243 Frames
      (4.4 Fps)