3D Graphics Performance of Samsung Galaxy S22 Ultra (SM-S908B)

    • High-Level Tests
    • Onscreen
    • Offscreen
    • 4K Aztec Ruins High Tier Offscreen
      OpenGL ES 3.1 + AEP
    • 886 Frames
      (13.8 Fps)
    • Aztec Ruins Normal Tier
      OpenGL ES 3.1 + AEP
    • 2868 Frames
      (44.6 Fps)
    • 6008 Frames
      (93.4 Fps)
    • Aztec Ruins High Tier
      OpenGL ES 3.1 + AEP
    • 1946 Frames
      (30.3 Fps)
    • 2176 Frames
      (33.9 Fps)
    • Car Chase
      OpenGL ES 3.1 + AEP
    • 2233 Frames
      (37.8 Fps)
    • 4534 Frames
      (76.7 Fps)
    • 1440p Manhattan 3.1.1 Offscreen
      OpenGL ES 3.1
    • 4477 Frames
      (72.2 Fps)
    • Manhattan 3.1
      OpenGL ES 3.1
    • 3751 Frames
      (60.5 Fps)
    • 7763 Frames
      (125.2 Fps)
    • Manhattan
      OpenGL ES 3.0
    • 6162 Frames
      (99.4 Fps)
    • 11871 Frames
      (191.5 Fps)
    • T-Rex
      OpenGL ES 2.0
    • 6665 Frames
      (119.0 Fps)
    • 16702 Frames
      (298.3 Fps)
    • Low-Level Tests
    • Onscreen
    • Offscreen
    • Tessellation
      OpenGL ES 3.1 + AEP
    • 3597 Frames
      (119.9 Fps)
    • 16023 Frames
      (267.1 Fps)
    • ALU 2
      OpenGL ES 3.0
    • 3598 Frames
      (120.0 Fps)
    • 16814 Frames
      (280.2 Fps)
    • Driver Overhead 2
      OpenGL ES 3.0
    • 2067 Frames
      (68.9 Fps)
    • 4264 Frames
      (71.1 Fps)
    • Texturing
      OpenGL ES 3.0
    • 22808 MTexels/s
    • 25897 MTexels/s
    • Special Tests
    • Render Quality
      OpenGL ES 2.0
    • 2542 mB PSNR
    • Render Quality - HP
      OpenGL ES 2.0
    • 3482 mB PSNR
    • Battery lifetime - Manhattan 3.1
      OpenGL ES 3.1
    • Failed / Not supported
    • Long term performance - Manhattan 3.1
      OpenGL ES 3.1
    • Failed / Not supported
    • Battery lifetime - T-Rex
      OpenGL ES 2.0
    • Failed / Not supported
    • Long term performance - T-Rex
      OpenGL ES 2.0
    • Failed / Not supported