3D Graphics Performance of Huawei Mate 8 (NXT-xxx)

    • High-Level Tests
    • Onscreen
    • Offscreen
    • Aztec Ruins Normal Tier
      OpenGL ES 3.1 + AEP
    • Failed / Not supported
    • N/A
    • Aztec Ruins High Tier
      OpenGL ES 3.1 + AEP
    • Failed / Not supported
    • Failed / Not supported
    • Car Chase
      OpenGL ES 3.1 + AEP
    • 413 Frames
      (7.0 Fps)
    • 427 Frames
      (7.2 Fps)
    • 1440p Manhattan 3.1.1 Offscreen
      OpenGL ES 3.1
    • 385 Frames
      (6.2 Fps)
    • Manhattan 3.1
      OpenGL ES 3.1
    • 702 Frames
      (11.3 Fps)
    • 763 Frames
      (12.3 Fps)
    • Manhattan
      OpenGL ES 3.0
    • 1209 Frames
      (19.5 Fps)
    • 1233 Frames
      (19.9 Fps)
    • T-Rex
      OpenGL ES 2.0
    • 2484 Frames
      (44.4 Fps)
    • 2491 Frames
      (44.5 Fps)
    • Low-Level Tests
    • Onscreen
    • Offscreen
    • Tessellation
      OpenGL ES 3.1 + AEP
    • 757 Frames
      (25.2 Fps)
    • 1507 Frames
      (25.1 Fps)
    • ALU 2
      OpenGL ES 3.0
    • 634 Frames
      (21.2 Fps)
    • 1198 Frames
      (20.0 Fps)
    • Driver Overhead 2
      OpenGL ES 3.0
    • 237 Frames
      (7.9 Fps)
    • 530 Frames
      (8.8 Fps)
    • Texturing
      OpenGL ES 3.0
    • 2463 MTexels/s
    • 2524 MTexels/s
    • Special Tests
    • Render Quality
      OpenGL ES 2.0
    • 3310 mB PSNR
    • Render Quality - HP
      OpenGL ES 2.0
    • 4045 mB PSNR
    • Battery lifetime - Manhattan 3.1
      OpenGL ES 3.1
    • 251 min
    • Long term performance - Manhattan 3.1
      OpenGL ES 3.1
    • 585 Frames
      (9.4 Fps)
    • Battery lifetime - T-Rex
      OpenGL ES 2.0
    • 290 min
    • Long term performance - T-Rex
      OpenGL ES 2.0
    • 2319 Frames
      (41.4 Fps)
 
  •  
    OS
  • Android
  •  
    API
  • OpenGL
  •  
    GPU
  • ARM Mali-T880

Results from other configurations are available.