3D Graphics Performance of
NVIDIA GRID T4-1Q
- GL_ALIASED_LINE_WIDTH_MAX
-
10
- GL_ALIASED_LINE_WIDTH_MIN
-
1
- GL_ALIASED_LINE_WIDTH_RANGE
-
1 10
- GL_ALIASED_POINT_SIZE_MAX
-
2047
- GL_ALIASED_POINT_SIZE_MIN
-
1
- GL_ALIASED_POINT_SIZE_RANGE
-
1 2047
- GL_MAX_3D_TEXTURE_SIZE
-
16384
- GL_MAX_ARRAY_TEXTURE_LAYERS
-
2048
- GL_MAX_ATOMIC_COUNTER_BUFFER_BINDINGS
-
8
- GL_MAX_ATOMIC_COUNTER_BUFFER_SIZE
-
65536
- GL_MAX_ATTRIB_STACK_DEPTH
-
16
- GL_MAX_CLIENT_ATTRIB_STACK_DEPTH
-
16
- GL_MAX_COLOR_ATTACHMENTS
-
8
- GL_MAX_COLOR_TEXTURE_SAMPLES
-
64
- GL_MAX_COMBINED_ATOMIC_COUNTER_BUFFERS
-
48
- GL_MAX_COMBINED_ATOMIC_COUNTERS
-
98304
- GL_MAX_COMBINED_COMPUTE_UNIFORM_COMPONENTS
-
231424
- GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS
-
233472
- GL_MAX_COMBINED_IMAGE_UNIFORMS
-
48
- GL_MAX_COMBINED_IMAGE_UNITS_AND_FRAGMENT_OUTPUTS
-
16
- GL_MAX_COMBINED_SHADER_OUTPUT_RESOURCES
-
16
- GL_MAX_COMBINED_SHADER_STORAGE_BLOCKS
-
96
- GL_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS
-
231424
- GL_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS
-
231424
- GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS
-
192
- GL_MAX_COMBINED_UNIFORM_BLOCKS
-
84
- GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS
-
233472
- GL_MAX_COMPUTE_ATOMIC_COUNTER_BUFFERS
-
8
- GL_MAX_COMPUTE_ATOMIC_COUNTERS
-
16384
- GL_MAX_COMPUTE_IMAGE_UNIFORMS
-
8
- GL_MAX_COMPUTE_SHADER_STORAGE_BLOCKS
-
16
- GL_MAX_COMPUTE_SHARED_MEMORY_SIZE
-
49152
- GL_MAX_COMPUTE_TEXTURE_IMAGE_UNITS
-
32
- GL_MAX_COMPUTE_UNIFORM_BLOCKS
-
14
- GL_MAX_COMPUTE_UNIFORM_COMPONENTS
-
2048
- GL_MAX_COMPUTE_WORK_GROUP_INVOCATIONS
-
1024
- GL_MAX_CUBE_MAP_TEXTURE_SIZE
-
32768
- GL_MAX_DEBUG_GROUP_STACK_DEPTH
-
64
- GL_MAX_DEBUG_LOGGED_MESSAGES
-
128
- GL_MAX_DEBUG_MESSAGE_LENGTH
-
1024
- GL_MAX_DEPTH_TEXTURE_SAMPLES
-
64
- GL_MAX_DUAL_SOURCE_DRAW_BUFFERS
-
1
- GL_MAX_ELEMENT_INDEX
-
4294967295
- GL_MAX_ELEMENTS_INDICES
-
1048576
- GL_MAX_ELEMENTS_VERTICES
-
1048576
- GL_MAX_FRAGMENT_ATOMIC_COUNTER_BUFFERS
-
8
- GL_MAX_FRAGMENT_ATOMIC_COUNTERS
-
16384
- GL_MAX_FRAGMENT_IMAGE_UNIFORMS
-
8
- GL_MAX_FRAGMENT_INPUT_COMPONENTS
-
128
- GL_MAX_FRAGMENT_INTERPOLATION_OFFSET
-
1
- GL_MAX_FRAGMENT_SHADER_STORAGE_BLOCKS
-
16
- GL_MAX_FRAGMENT_UNIFORM_BLOCKS
-
14
- GL_MAX_FRAGMENT_UNIFORM_COMPONENTS
-
4096
- GL_MAX_FRAGMENT_UNIFORM_VECTORS
-
1024
- GL_MAX_FRAMEBUFFER_HEIGHT
-
32768
- GL_MAX_FRAMEBUFFER_LAYERS
-
2048
- GL_MAX_FRAMEBUFFER_SAMPLES
-
64
- GL_MAX_FRAMEBUFFER_WIDTH
-
32768
- GL_MAX_GEOMETRY_ATOMIC_COUNTER_BUFFERS
-
8
- GL_MAX_GEOMETRY_ATOMIC_COUNTERS
-
16384
- GL_MAX_GEOMETRY_IMAGE_UNIFORMS
-
8
- GL_MAX_GEOMETRY_INPUT_COMPONENTS
-
128
- GL_MAX_GEOMETRY_OUTPUT_COMPONENTS
-
128
- GL_MAX_GEOMETRY_OUTPUT_VERTICES
-
1024
- GL_MAX_GEOMETRY_SHADER_INVOCATIONS
-
32
- GL_MAX_GEOMETRY_SHADER_STORAGE_BLOCKS
-
16
- GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS
-
32
- GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS
-
1024
- GL_MAX_GEOMETRY_UNIFORM_COMPONENTS
-
2048
- GL_MAX_INTEGER_SAMPLES
-
64
- GL_MAX_MODELVIEW_STACK_DEPTH
-
32
- GL_MAX_NAME_STACK_DEPTH
-
128
- GL_MAX_PIXEL_MAP_TABLE
-
65536
- GL_MAX_PROGRAM_TEXEL_OFFSET
-
7
- GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET
-
31
- GL_MAX_PROJECTION_STACK_DEPTH
-
4
- GL_MAX_RECTANGLE_TEXTURE_SIZE
-
32768
- GL_MAX_RENDERBUFFER_SIZE
-
32768
- GL_MAX_SAMPLE_MASK_WORDS
-
2
- GL_MAX_SERVER_WAIT_TIMEOUT
-
-1
- GL_MAX_SHADER_STORAGE_BLOCK_SIZE
-
2147483647
- GL_MAX_SHADER_STORAGE_BUFFER_BINDINGS
-
96
- GL_MAX_SUBROUTINE_UNIFORM_LOCATIONS
-
1024
- GL_MAX_TESS_CONTROL_ATOMIC_COUNTER_BUFFERS
-
8
- GL_MAX_TESS_CONTROL_ATOMIC_COUNTERS
-
16384
- GL_MAX_TESS_CONTROL_IMAGE_UNIFORMS
-
8
- GL_MAX_TESS_CONTROL_INPUT_COMPONENTS
-
128
- GL_MAX_TESS_CONTROL_OUTPUT_COMPONENTS
-
128
- GL_MAX_TESS_CONTROL_SHADER_STORAGE_BLOCKS
-
16
- GL_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS
-
32
- GL_MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS
-
4216
- GL_MAX_TESS_CONTROL_UNIFORM_BLOCKS
-
14
- GL_MAX_TESS_CONTROL_UNIFORM_COMPONENTS
-
2048
- GL_MAX_TESS_EVALUATION_ATOMIC_COUNTER_BUFFERS
-
8
- GL_MAX_TESS_EVALUATION_ATOMIC_COUNTERS
-
16384
- GL_MAX_TESS_EVALUATION_IMAGE_UNIFORMS
-
8
- GL_MAX_TESS_EVALUATION_INPUT_COMPONENTS
-
128
- GL_MAX_TESS_EVALUATION_OUTPUT_COMPONENTS
-
128
- GL_MAX_TESS_EVALUATION_SHADER_STORAGE_BLOCKS
-
16
- GL_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS
-
32
- GL_MAX_TESS_EVALUATION_UNIFORM_BLOCKS
-
14
- GL_MAX_TESS_EVALUATION_UNIFORM_COMPONENTS
-
2048
- GL_MAX_TESS_PATCH_COMPONENTS
-
120
- GL_MAX_TEXTURE_BUFFER_SIZE
-
134217728
- GL_MAX_TEXTURE_IMAGE_UNITS
-
32
- GL_MAX_TEXTURE_LOD_BIAS
-
15
- GL_MAX_TEXTURE_SIZE
-
32768
- GL_MAX_TEXTURE_STACK_DEPTH
-
10
- GL_MAX_TRANSFORM_FEEDBACK_BUFFERS
-
4
- GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS
-
128
- GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS
-
4
- GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS
-
4
- GL_MAX_UNIFORM_BLOCK_SIZE
-
65536
- GL_MAX_UNIFORM_BUFFER_BINDINGS
-
84
- GL_MAX_UNIFORM_LOCATIONS
-
65536
- GL_MAX_VARYING_COMPONENTS
-
124
- GL_MAX_VARYING_FLOATS
-
124
- GL_MAX_VARYING_VECTORS
-
31
- GL_MAX_VERTEX_ATOMIC_COUNTER_BUFFERS
-
8
- GL_MAX_VERTEX_ATOMIC_COUNTERS
-
16384
- GL_MAX_VERTEX_ATTRIB_BINDINGS
-
16
- GL_MAX_VERTEX_ATTRIB_RELATIVE_OFFSET
-
2047
- GL_MAX_VERTEX_ATTRIB_STRIDE
-
2048
- GL_MAX_VERTEX_IMAGE_UNIFORMS
-
8
- GL_MAX_VERTEX_OUTPUT_COMPONENTS
-
128
- GL_MAX_VERTEX_SHADER_STORAGE_BLOCKS
-
16
- GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS
-
32
- GL_MAX_VERTEX_UNIFORM_BLOCKS
-
14
- GL_MAX_VERTEX_UNIFORM_COMPONENTS
-
4096
- GL_MAX_VERTEX_UNIFORM_VECTORS
-
1024
- GL_MAX_VIEWPORT_DIMS
-
32768 32768
- GL_MAX_VIEWPORT_HEIGHT
-
32768
- GL_MAX_VIEWPORT_WIDTH
-
32768
- GL_NUM_COMPRESSED_TEXTURE_FORMATS
-
51
- GL_NUM_SHADER_BINARY_FORMATS
-
1
- GL_RENDERER
-
GRID T4-1Q/PCI/SSE2
- GL_SHADER_BINARY_FORMATS
-
38225
- GL_VENDOR
-
NVIDIA Corporation
- GL_VERSION
-
4.6.0 NVIDIA 451.48
- features.depthBiasClamp
-
1
- features.drawIndirectFirstInstance
-
1
- features.fillModeNonSolid
-
1
- features.fragmentStoresAndAtomics
-
1
- features.fullDrawIndexUint32
-
1
- features.geometryShader
-
1
- features.imageCubeArray
-
1
- features.independentBlend
-
1
- features.inheritedQueries
-
1
- features.multiDrawIndirect
-
1
- features.occlusionQueryPrecise
-
1
- features.pipelineStatisticsQuery
-
1
- features.robustBufferAccess
-
1
- features.samplerAnisotropy
-
1
- features.sampleRateShading
-
1
- features.shaderClipDistance
-
1
- features.shaderCullDistance
-
1
- features.shaderImageGatherExtended
-
1
- features.shaderResourceMinLod
-
1
- features.shaderResourceResidency
-
1
- features.shaderSampledImageArrayDynamicIndexing
-
1
- features.shaderStorageBufferArrayDynamicIndexing
-
1
- features.shaderStorageImageArrayDynamicIndexing
-
1
- features.shaderStorageImageExtendedFormats
-
1
- features.shaderStorageImageMultisample
-
1
- features.shaderStorageImageReadWithoutFormat
-
1
- features.shaderStorageImageWriteWithoutFormat
-
1
- features.shaderTessellationAndGeometryPointSize
-
1
- features.shaderUniformBufferArrayDynamicIndexing
-
1
- features.sparseResidency16Samples
-
1
- features.sparseResidency2Samples
-
1
- features.sparseResidency4Samples
-
1
- features.sparseResidency8Samples
-
1
- features.sparseResidencyAliased
-
1
- features.sparseResidencyBuffer
-
1
- features.sparseResidencyImage2D
-
1
- features.sparseResidencyImage3D
-
1
- features.tessellationShader
-
1
- features.textureCompressionASTC_LDR
-
0
- features.textureCompressionBC
-
1
- features.textureCompressionETC2
-
0
- features.variableMultisampleRate
-
1
- features.vertexPipelineStoresAndAtomics
-
1
- limits.bufferImageGranularity
-
1024
- limits.discreteQueuePriorities
-
2
- limits.framebufferColorSampleCounts
-
15
- limits.framebufferDepthSampleCounts
-
15
- limits.framebufferNoAttachmentsSampleCounts
-
31
- limits.framebufferStencilSampleCounts
-
31
- limits.lineWidthGranularity
-
1
- limits.lineWidthRange[0]
-
1
- limits.lineWidthRange[1]
-
64
- limits.maxBoundDescriptorSets
-
32
- limits.maxClipDistances
-
8
- limits.maxColorAttachments
-
8
- limits.maxCombinedClipAndCullDistances
-
8
- limits.maxComputeSharedMemorySize
-
49152
- limits.maxComputeWorkGroupCount[0]
-
2147483647
- limits.maxComputeWorkGroupCount[1]
-
65535
- limits.maxComputeWorkGroupCount[2]
-
65535
- limits.maxComputeWorkGroupInvocations
-
1024
- limits.maxComputeWorkGroupSize[0]
-
1024
- limits.maxComputeWorkGroupSize[1]
-
1024
- limits.maxComputeWorkGroupSize[2]
-
64
- limits.maxCullDistances
-
8
- limits.maxDescriptorSetInputAttachments
-
1048576
- limits.maxDescriptorSetSampledImages
-
1048576
- limits.maxDescriptorSetSamplers
-
1048576
- limits.maxDescriptorSetStorageBuffers
-
1048576
- limits.maxDescriptorSetStorageBuffersDynamic
-
16
- limits.maxDescriptorSetStorageImages
-
1048576
- limits.maxDescriptorSetUniformBuffers
-
1048576
- limits.maxDescriptorSetUniformBuffersDynamic
-
15
- limits.maxDrawIndexedIndexValue
-
4294967295
- limits.maxDrawIndirectCount
-
4294967295
- limits.maxFragmentCombinedOutputResources
-
16
- limits.maxFragmentDualSrcAttachments
-
1
- limits.maxFragmentInputComponents
-
128
- limits.maxFragmentOutputAttachments
-
8
- limits.maxFramebufferHeight
-
32768
- limits.maxFramebufferLayers
-
2048
- limits.maxFramebufferWidth
-
32768
- limits.maxGeometryInputComponents
-
128
- limits.maxGeometryOutputComponents
-
128
- limits.maxGeometryOutputVertices
-
1024
- limits.maxGeometryShaderInvocations
-
32
- limits.maxGeometryTotalOutputComponents
-
1024
- limits.maxImageArrayLayers
-
2048
- limits.maxImageDimension1D
-
32768
- limits.maxImageDimension2D
-
32768
- limits.maxImageDimension3D
-
16384
- limits.maxImageDimensionCube
-
32768
- limits.maxInterpolationOffset
-
0.4375
- limits.maxMemoryAllocationCount
-
4096
- limits.maxPerStageDescriptorInputAttachments
-
1048576
- limits.maxPerStageDescriptorSampledImages
-
1048576
- limits.maxPerStageDescriptorSamplers
-
1048576
- limits.maxPerStageDescriptorStorageBuffers
-
1048576
- limits.maxPerStageDescriptorStorageImages
-
1048576
- limits.maxPerStageDescriptorUniformBuffers
-
1048576
- limits.maxPerStageResources
-
4294967295
- limits.maxPushConstantsSize
-
256
- limits.maxSampleMaskWords
-
1
- limits.maxSamplerAllocationCount
-
4000
- limits.maxSamplerAnisotropy
-
16
- limits.maxSamplerLodBias
-
15
- limits.maxStorageBufferRange
-
4294967295
- limits.maxTessellationControlPerPatchOutputComponents
-
120
- limits.maxTessellationControlPerVertexInputComponents
-
128
- limits.maxTessellationControlPerVertexOutputComponents
-
128
- limits.maxTessellationControlTotalOutputComponents
-
4216
- limits.maxTessellationEvaluationInputComponents
-
128
- limits.maxTessellationEvaluationOutputComponents
-
128
- limits.maxTessellationGenerationLevel
-
64
- limits.maxTessellationPatchSize
-
32
- limits.maxTexelBufferElements
-
134217728
- limits.maxTexelGatherOffset
-
31
- limits.maxUniformBufferRange
-
65536
- limits.maxVertexInputAttributeOffset
-
2047
- limits.maxVertexInputAttributes
-
32
- limits.maxVertexInputBindings
-
32
- limits.maxVertexInputBindingStride
-
2048
- limits.maxVertexOutputComponents
-
128
- limits.maxViewportDimensions[0]
-
32768
- limits.maxViewportDimensions[1]
-
32768
- limits.minInterpolationOffset
-
-0.5
- limits.minMemoryMapAlignment
-
64
- limits.minStorageBufferOffsetAlignment
-
32
- limits.minTexelBufferOffsetAlignment
-
16
- limits.minTexelGatherOffset
-
-32
- limits.minUniformBufferOffsetAlignment
-
64
- limits.mipmapPrecisionBits
-
8
- limits.nonCoherentAtomSize
-
64
- limits.optimalBufferCopyOffsetAlignment
-
1
- limits.optimalBufferCopyRowPitchAlignment
-
1
- limits.pointSizeGranularity
-
0.0625
- limits.pointSizeRange[0]
-
1
- limits.pointSizeRange[1]
-
2047.94
- limits.sampledImageColorSampleCounts
-
15
- limits.sampledImageDepthSampleCounts
-
15
- limits.sampledImageIntegerSampleCounts
-
15
- limits.sampledImageStencilSampleCounts
-
31
- limits.sparseAddressSpaceSize
-
-1
- limits.standardSampleLocations
-
1
- limits.storageImageSampleCounts
-
15
- limits.subPixelInterpolationOffsetBits
-
4
- limits.subPixelPrecisionBits
-
8
- limits.subTexelPrecisionBits
-
8
- limits.timestampComputeAndGraphics
-
1
- limits.viewportBoundsRange[0]
-
-65536
- limits.viewportBoundsRange[1]
-
65536
- limits.viewportSubPixelBits
-
8
- sparseProperties.residencyAlignedMipSize
-
0
- sparseProperties.residencyNonResidentStrict
-
1
- sparseProperties.residencyStandard2DBlockShape
-
1
- sparseProperties.residencyStandard2DMultisampleBlockShape
-
1
- sparseProperties.residencyStandard3DBlockShape
-
1
OS
- Windows
API
- DirectX
GPU
- NVIDIA GRID T4-1Q
Results from other configurations are available.