3D Graphics Performance of Meizu Pro 7 Plus


  • OS
  • Android 7.0
    Flyme OS
  • Display
  • 2560 x 1440, 4.6"
    touchscreen with at least 5 finger gesture support
  • CPU
  • deca core CPU @2.6GHz
    SoC: MediaTek MT6799 (ARMv8)
    SoC: MediaTek MT6799 (Cortex A53 - ARMv8)
  • GPU
  • Imagination Technologies PowerVR Rogue Marlowe
  • OpenGL API
  • EGL Vendor
  • Android
  • EGL Version
  • 1.4 Android META-EGL
  • EGL Extensions
  • EGL_ANDROID_create_native_client_buffer
    EGL_ANDROID_front_buffer_auto_refresh
    EGL_ANDROID_image_native_buffer
    EGL_ANDROID_presentation_time
    EGL_ANDROID_recordable
    EGL_EXT_buffer_age
    EGL_EXT_create_context_robustness
    EGL_KHR_create_context
    EGL_KHR_fence_sync
    EGL_KHR_get_all_proc_addresses
    EGL_KHR_gl_renderbuffer_image
    EGL_KHR_gl_texture_2D_image
    EGL_KHR_gl_texture_cubemap_image
    EGL_KHR_image
    EGL_KHR_image_base
    EGL_KHR_mutable_render_buffer
    EGL_KHR_partial_update
    EGL_KHR_surfaceless_context
    EGL_KHR_swap_buffers_with_damage
    EGL_KHR_wait_sync
  • EGL Configurations
  • Choose EGL config ID:

    EGL_CONFIG_ID:1
    EGL_BUFFER_SIZE:32
    EGL_ALPHA_SIZE:8
    EGL_BLUE_SIZE:8
    EGL_GREEN_SIZE:8
    EGL_RED_SIZE:8
    EGL_DEPTH_SIZE:24
    EGL_STENCIL_SIZE:8
    EGL_CONFIG_CAVEAT:None_Caveat
    (12344)
    EGL_LEVEL:0
    EGL_MAX_PBUFFER_HEIGHT:4096
    EGL_MAX_PBUFFER_PIXELS:16777216
    EGL_MAX_PBUFFER_WIDTH:4096
    EGL_NATIVE_RENDERABLE:0
    EGL_NATIVE_VISUAL_ID:1
    EGL_NATIVE_VISUAL_TYPE:0
    EGL_SAMPLES:0
    EGL_SAMPLE_BUFFERS:0
    EGL_SURFACE_TYPE:Window
    Swap_Behaviour_Preserved
    (1028)
    EGL_TRANSPARENT_TYPE:12344
    EGL_TRANSPARENT_BLUE_VALUE:0
    EGL_TRANSPARENT_GREEN_VALUE:0
    EGL_TRANSPARENT_RED_VALUE:0
    EGL_RENDERABLE_TYPE:OpenGL_ES
    (1)
  • GL_VENDOR
  • Imagination Technologies
  • GL_VERSION
  • OpenGL ES 3.2 build 1.8@4541550
  • GL_RENDERER
  • PowerVR Rogue Marlowe
  • GL_EXTENSIONS
  • GL_ANDROID_extension_pack_es31a
    GL_EXT_blend_minmax
    GL_EXT_buffer_storage
    GL_EXT_clear_texture
    GL_EXT_color_buffer_float
    GL_EXT_conservative_depth
    GL_EXT_copy_image
    GL_EXT_debug_marker
    GL_EXT_discard_framebuffer
    GL_EXT_draw_buffers
    GL_EXT_draw_buffers_indexed
    GL_EXT_draw_elements_base_vertex
    GL_EXT_float_blend
    GL_EXT_geometry_point_size
    GL_EXT_geometry_shader
    GL_EXT_gpu_shader5
    GL_EXT_multi_draw_arrays
    GL_EXT_multisampled_render_to_texture
    GL_EXT_occlusion_query_boolean
    GL_EXT_polygon_offset_clamp
    GL_EXT_primitive_bounding_box
    GL_EXT_pvrtc_sRGB
    GL_EXT_read_format_bgra
    GL_EXT_robustness
    GL_EXT_separate_shader_objects
    GL_EXT_shader_framebuffer_fetch
    GL_EXT_shader_group_vote
    GL_EXT_shader_io_blocks
    GL_EXT_shader_non_constant_global_initializers
    GL_EXT_shader_pixel_local_storage
    GL_EXT_shader_pixel_local_storage2
    GL_EXT_shader_texture_lod
    GL_EXT_sparse_texture
    GL_EXT_tessellation_point_size
    GL_EXT_tessellation_shader
    GL_EXT_texture_border_clamp
    GL_EXT_texture_buffer
    GL_EXT_texture_cube_map_array
    GL_EXT_texture_filter_anisotropic
    GL_EXT_texture_format_BGRA8888
    GL_EXT_texture_rg
    GL_EXT_texture_sRGB_decode
    GL_EXT_texture_sRGB_R8
    GL_EXT_texture_sRGB_RG8
    GL_EXT_YUV_target
    GL_IMG_bindless_texture
    GL_IMG_framebuffer_downsample
    GL_IMG_multisampled_render_to_texture
    GL_IMG_program_binary
    GL_IMG_read_format
    GL_IMG_shader_binary
    GL_IMG_texture_compression_pvrtc
    GL_IMG_texture_compression_pvrtc2
    GL_IMG_texture_filter_cubic
    GL_IMG_texture_format_BGRA8888
    GL_IMG_texture_npot
    GL_KHR_blend_equation_advanced
    GL_KHR_blend_equation_advanced_coherent
    GL_KHR_debug
    GL_KHR_robustness
    GL_KHR_texture_compression_astc_ldr
    GL_OES_compressed_ETC1_RGB8_texture
    GL_OES_depth_texture
    GL_OES_depth24
    GL_OES_draw_buffers_indexed
    GL_OES_draw_elements_base_vertex
    GL_OES_EGL_image
    GL_OES_EGL_image_external
    GL_OES_EGL_image_external_essl3
    GL_OES_EGL_sync
    GL_OES_element_index_uint
    GL_OES_fragment_precision_high
    GL_OES_geometry_point_size
    GL_OES_geometry_shader
    GL_OES_get_program_binary
    GL_OES_gpu_shader5
    GL_OES_mapbuffer
    GL_OES_packed_depth_stencil
    GL_OES_required_internalformat
    GL_OES_rgb8_rgba8
    GL_OES_sample_shading
    GL_OES_sample_variables
    GL_OES_shader_image_atomic
    GL_OES_shader_io_blocks
    GL_OES_shader_multisample_interpolation
    GL_OES_standard_derivatives
    GL_OES_surfaceless_context
    GL_OES_tessellation_point_size
    GL_OES_tessellation_shader
    GL_OES_texture_border_clamp
    GL_OES_texture_buffer
    GL_OES_texture_cube_map_array
    GL_OES_texture_float
    GL_OES_texture_half_float
    GL_OES_texture_npot
    GL_OES_texture_stencil8
    GL_OES_texture_storage_multisample_2d_array
    GL_OES_vertex_array_object
    GL_OES_vertex_half_float
    GL_OVR_multiview
    GL_OVR_multiview_multisampled_render_to_texture
    GL_OVR_multiview2
  • GL_RED_BITS
  • 5
    8
  • GL_GREEN_BITS
  • 6
    8
  • GL_BLUE_BITS
  • 5
    8
  • GL_ALPHA_BITS
  • 0
  • GL_DEPTH_BITS
  • 0
    24
  • GL_STENCIL_BITS
  • 0
    8
  • GL_MAX_TEXTURE_SIZE
  • 8192
  • GL_NUM_COMPRESSED_TEXTURE_FORMATS
  • 45
  • GL_MAX_CUBE_MAP_TEXTURE_SIZE
  • 8192
  • GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS
  • 402654208
  • GL_MAX_COMBINED_UNIFORM_BLOCKS
  • 72
  • GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS
  • 96
  • GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS
  • 402654208
  • GL_MAX_COLOR_ATTACHMENTS
  • 8
  • GL_MIN_PROGRAM_TEXEL_OFFSET
  • -8
  • GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS
  • 4
  • GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS
  • 128
  • GL_MAX_DRAW_BUFFERS
  • 8
  • GL_MAX_ARRAY_TEXTURE_LAYERS
  • 2048
  • GL_MAX_3D_TEXTURE_SIZE
  • 2048
  • GL_MAX_ELEMENTS_VERTICES
  • 65536
  • GL_MAX_ELEMENT_INDEX
  • 2147483647
  • GL_MAX_ELEMENTS_INDICES
  • 65536
  • GL_MAX_FRAGMENT_INPUT_COMPONENTS
  • 60
  • GL_MAX_FRAGMENT_UNIFORM_BLOCKS
  • 12
  • GL_MAX_FRAGMENT_UNIFORM_VECTORS
  • 256
  • GL_MAX_FRAGMENT_UNIFORM_COMPONENTS
  • 1024
  • GL_MAX_PROGRAM_TEXEL_OFFSET
  • 7
  • GL_MAX_RENDERBUFFER_SIZE
  • 8192
  • GL_MAX_SAMPLES
  • 8
  • GL_MAX_SERVER_WAIT_TIMEOUT
  • 1000000
  • GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS
  • 4
  • GL_MAX_UNIFORM_BLOCK_SIZE
  • 134217728
  • GL_MAX_UNIFORM_BUFFER_BINDINGS
  • 72
  • GL_MAX_VARYING_COMPONENTS
  • 60
  • GL_MAX_VARYING_VECTORS
  • 15
  • GL_MAX_VERTEX_ATTRIBS
  • 16
  • GL_MAX_VERTEX_OUTPUT_COMPONENTS
  • 64
  • GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS
  • 16
  • GL_MAX_VERTEX_UNIFORM_BLOCKS
  • 12
  • GL_MAX_VERTEX_UNIFORM_VECTORS
  • 256
  • GL_MAX_VERTEX_UNIFORM_COMPONENTS
  • 1024
  • GL_MAX_TEXTURE_IMAGE_UNITS
  • 16
  • Memory
  • 5.5 GB
  • Storage
  • 113 GB
    54 GB
    55 GB
  • Back camera
  • not supported
    picture: 11 MP (4000 x 3008)
    video: 3840 x 2176
    picture: 11 MP (4000 x 3008)
    video: QXGA (2048 x 1536)
    picture: 8 MP (4000 x 2256)
    video: 3840 x 2176
    • autofocus :
    • face detection :
    • flash :
    • HDR photo :
    • touch focus :
  • Front camera
  • not supported
    picture: 15 MP (4608 x 3456)
    video: FHD (1920 x 1088)
  • Features
    • accelerometer :
    • altimeter :
    • barometer :
    • bluetooth :
    • camera (face) :
    • camera (rear) :
    • compass :
    • gps :
    • gyroscope :
    • heart rate :
    • lightsensor :
    • nfc :
    • pedometer :
    • proximity :
    • simcards : 01
    • thermometer :
    • wifi :
 
  •  
    OS
  • Android
  •  
    API
  • Vulkan
  •  
    GPU
  • Imagination Technologies PowerVR Rogue Marlowe

Results from other configurations are available.