3D Graphics Performance of LG G6 (G600, US997, LS993, VS988, H87x)

    • High-Level Tests
    • Onscreen
    • Offscreen
    • 4K Aztec Ruins High Tier Offscreen
      OpenGL ES 3.1 + AEP
    • 195 Frames
      (3.0 Fps)
    • Aztec Ruins Normal Tier
      OpenGL ES 3.1 + AEP
    • 564 Frames
      (8.8 Fps)
    • 936 Frames
      (14.6 Fps)
    • Aztec Ruins High Tier
      OpenGL ES 3.1 + AEP
    • 450 Frames
      (7.0 Fps)
    • 381 Frames
      (5.9 Fps)
    • Car Chase
      OpenGL ES 3.1 + AEP
    • 646 Frames
      (10.9 Fps)
    • 1236 Frames
      (20.9 Fps)
    • 1440p Manhattan 3.1.1 Offscreen
      OpenGL ES 3.1
    • 1170 Frames
      (18.9 Fps)
    • Manhattan 3.1
      OpenGL ES 3.1
    • 1087 Frames
      (17.5 Fps)
    • 2110 Frames
      (34.0 Fps)
    • Manhattan
      OpenGL ES 3.0
    • 1829 Frames
      (29.5 Fps)
    • 3119 Frames
      (50.3 Fps)
    • T-Rex
      OpenGL ES 2.0
    • 3161 Frames
      (56.5 Fps)
    • 5388 Frames
      (96.2 Fps)
    • Low-Level Tests
    • Onscreen
    • Offscreen
    • Tessellation
      OpenGL ES 3.1 + AEP
    • 1538 Frames
      (51.3 Fps)
    • 4275 Frames
      (71.3 Fps)
    • ALU 2
      OpenGL ES 3.0
    • 1359 Frames
      (45.3 Fps)
    • 4991 Frames
      (83.2 Fps)
    • Driver Overhead 2
      OpenGL ES 3.0
    • 482 Frames
      (16.1 Fps)
    • 1004 Frames
      (16.7 Fps)
    • Texturing
      OpenGL ES 3.0
    • 8090 MTexels/s
    • 8204 MTexels/s
    • Special Tests
    • Render Quality
      OpenGL ES 2.0
    • 2510 mB PSNR
    • Render Quality - HP
      OpenGL ES 2.0
    • 3631 mB PSNR
    • Battery lifetime - Manhattan 3.1
      OpenGL ES 3.1
    • 286 min
    • Long term performance - Manhattan 3.1
      OpenGL ES 3.1
    • 781 Frames
      (12.6 Fps)
    • Battery lifetime - T-Rex
      OpenGL ES 2.0
    • 466 min
    • Long term performance - T-Rex
      OpenGL ES 2.0
    • 2327 Frames
      (41.6 Fps)