3D Graphics Performance of Samsung SM-J337

    • High-Level Tests
    • Onscreen
    • Offscreen
    • Aztec Ruins Normal Tier
      OpenGL ES 3.1 + AEP
    • N/A
    • N/A
    • Aztec Ruins High Tier
      OpenGL ES 3.1 + AEP
    • N/A
    • N/A
    • Car Chase
      OpenGL ES 3.1 + AEP
    • 322 Frames
      (5.5 Fps)
    • 148 Frames
      (2.5 Fps)
    • 1440p Manhattan 3.1.1 Offscreen
      OpenGL ES 3.1
    • 137 Frames
      (2.2 Fps)
    • Manhattan 3.1
      OpenGL ES 3.1
    • 596 Frames
      (9.6 Fps)
    • 259 Frames
      (4.2 Fps)
    • Manhattan
      OpenGL ES 3.0
    • 843 Frames
      (13.6 Fps)
    • 413 Frames
      (6.7 Fps)
    • T-Rex
      OpenGL ES 2.0
    • 1178 Frames
      (21.0 Fps)
    • 804 Frames
      (14.4 Fps)
    • Low-Level Tests
    • Onscreen
    • Offscreen
    • Tessellation
      OpenGL ES 3.1 + AEP
    • 500 Frames
      (16.7 Fps)
    • 609 Frames
      (10.2 Fps)
    • ALU 2
      OpenGL ES 3.0
    • 625 Frames
      (20.9 Fps)
    • 562 Frames
      (9.4 Fps)
    • Driver Overhead 2
      OpenGL ES 3.0
    • 143 Frames
      (4.8 Fps)
    • 291 Frames
      (4.9 Fps)
    • Texturing
      OpenGL ES 3.0
    • 565 MTexels/s
    • 750 MTexels/s
    • Special Tests
    • Render Quality
      OpenGL ES 2.0
    • 3270 mB PSNR
    • Render Quality - HP
      OpenGL ES 2.0
    • 3628 mB PSNR
    • Battery lifetime - Manhattan 3.1
      OpenGL ES 3.1
    • N/A
    • Long term performance - Manhattan 3.1
      OpenGL ES 3.1
    • N/A
    • Battery lifetime - T-Rex
      OpenGL ES 2.0
    • 609 min
    • Long term performance - T-Rex
      OpenGL ES 2.0
    • 1131 Frames
      (20.2 Fps)
 
  •  
    OS
  • Android
  •  
    API
  • OpenGL
  •  
    GPU
  • ARM Mali-G71