3D Graphics Performance of Samsung Galaxy A21s

    • High-Level Tests
    • Onscreen
    • Offscreen
    • 4K Aztec Ruins High Tier Offscreen
      OpenGL ES 3.1 + AEP
    • 76 Frames
      (1.2 Fps)
    • Aztec Ruins Normal Tier
      OpenGL ES 3.1 + AEP
    • 744 Frames
      (11.6 Fps)
    • 401 Frames
      (6.2 Fps)
    • Aztec Ruins High Tier
      OpenGL ES 3.1 + AEP
    • 461 Frames
      (7.2 Fps)
    • 142 Frames
      (2.2 Fps)
    • Car Chase
      OpenGL ES 3.1 + AEP
    • 630 Frames
      (10.7 Fps)
    • 362 Frames
      (6.1 Fps)
    • 1440p Manhattan 3.1.1 Offscreen
      OpenGL ES 3.1
    • 315 Frames
      (5.1 Fps)
    • Manhattan 3.1
      OpenGL ES 3.1
    • 1187 Frames
      (19.2 Fps)
    • 583 Frames
      (9.4 Fps)
    • Manhattan
      OpenGL ES 3.0
    • 1771 Frames
      (28.6 Fps)
    • 995 Frames
      (16.1 Fps)
    • T-Rex
      OpenGL ES 2.0
    • 1915 Frames
      (34.2 Fps)
    • 1366 Frames
      (24.4 Fps)
    • Low-Level Tests
    • Onscreen
    • Offscreen
    • Tessellation
      OpenGL ES 3.1 + AEP
    • 766 Frames
      (25.6 Fps)
    • 1091 Frames
      (18.2 Fps)
    • ALU 2
      OpenGL ES 3.0
    • 1274 Frames
      (42.5 Fps)
    • 1291 Frames
      (21.5 Fps)
    • Driver Overhead 2
      OpenGL ES 3.0
    • 370 Frames
      (12.4 Fps)
    • 755 Frames
      (12.6 Fps)
    • Texturing
      OpenGL ES 3.0
    • 1092 MTexels/s
    • 1426 MTexels/s
    • Special Tests
    • Render Quality
      OpenGL ES 2.0
    • 3264 mB PSNR
    • Render Quality - HP
      OpenGL ES 2.0
    • 3636 mB PSNR
    • Battery lifetime - Manhattan 3.1
      OpenGL ES 3.1
    • 558 min
    • Long term performance - Manhattan 3.1
      OpenGL ES 3.1
    • 1188 Frames
      (19.2 Fps)
    • Battery lifetime - T-Rex
      OpenGL ES 2.0
    • 607 min
    • Long term performance - T-Rex
      OpenGL ES 2.0
    • 1900 Frames
      (33.9 Fps)
 
  •  
    OS
  • Android
  •  
    API
  • OpenGL
  •  
    GPU
  • ARM Mali-G52

Results from other configurations are available.