3D Graphics Performance of Samsung SM-T536 (Mali-T830)

    • High-Level Tests
    • Onscreen
    • Offscreen
    • 4K Aztec Ruins High Tier Offscreen
      OpenGL ES 3.1 + AEP
    • 15 Frames
      (0.2 Fps)
    • Aztec Ruins Normal Tier
      OpenGL ES 3.1 + AEP
    • 199 Frames
      (3.1 Fps)
    • 103 Frames
      (1.6 Fps)
    • Aztec Ruins High Tier
      OpenGL ES 3.1 + AEP
    • 125 Frames
      (2.0 Fps)
    • 37 Frames
      (0.6 Fps)
    • Car Chase
      OpenGL ES 3.1 + AEP
    • 199 Frames
      (3.4 Fps)
    • 107 Frames
      (1.8 Fps)
    • 1440p Manhattan 3.1.1 Offscreen
      OpenGL ES 3.1
    • 104 Frames
      (1.7 Fps)
    • Manhattan 3.1
      OpenGL ES 3.1
    • 408 Frames
      (6.6 Fps)
    • 198 Frames
      (3.2 Fps)
    • Manhattan
      OpenGL ES 3.0
    • 549 Frames
      (8.9 Fps)
    • 306 Frames
      (4.9 Fps)
    • T-Rex
      OpenGL ES 2.0
    • 1029 Frames
      (18.4 Fps)
    • 674 Frames
      (12.0 Fps)
    • Low-Level Tests
    • Onscreen
    • Offscreen
    • Tessellation
      OpenGL ES 3.1 + AEP
    • 275 Frames
      (9.2 Fps)
    • 657 Frames
      (11.0 Fps)
    • ALU 2
      OpenGL ES 3.0
    • 226 Frames
      (7.6 Fps)
    • 229 Frames
      (3.8 Fps)
    • Driver Overhead 2
      OpenGL ES 3.0
    • 116 Frames
      (3.9 Fps)
    • 233 Frames
      (3.9 Fps)
    • Texturing
      OpenGL ES 3.0
    • 577 MTexels/s
    • 703 MTexels/s
    • Special Tests
    • Render Quality
      OpenGL ES 2.0
    • 3307 mB PSNR
    • Render Quality - HP
      OpenGL ES 2.0
    • 4028 mB PSNR
    • Battery lifetime - Manhattan 3.1
      OpenGL ES 3.1
    • N/A
    • Long term performance - Manhattan 3.1
      OpenGL ES 3.1
    • N/A
    • Battery lifetime - T-Rex
      OpenGL ES 2.0
    • N/A
    • Long term performance - T-Rex
      OpenGL ES 2.0
    • N/A
 
  •  
    OS
  • Android
  •  
    API
  • OpenGL
  •  
    GPU
  • ARM Mali-T830