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GFXBench 4.0
GFXBench 5.0
3D Graphics Performance of
Samsung Galaxy S7 edge (SM-G935x, SCV33, SC-02H)
Graphics
Compute
Info
High-Level Tests
Onscreen
Offscreen
4K Aztec Ruins High Tier Offscreen
OpenGL ES 3.1 + AEP
130 Frames
(2.0 Fps)
Aztec Ruins Normal Tier
OpenGL ES 3.1 + AEP
848 Frames
(13.2 Fps)
839 Frames
(13.1 Fps)
Aztec Ruins High Tier
OpenGL ES 3.1 + AEP
527 Frames
(8.2 Fps)
295 Frames
(4.6 Fps)
Car Chase
OpenGL ES 3.1 + AEP
529 Frames
(9.0 Fps)
940 Frames
(15.9 Fps)
1440p Manhattan 3.1.1 Offscreen
OpenGL ES 3.1
830 Frames
(13.4 Fps)
Manhattan 3.1
OpenGL ES 3.1
804 Frames
(13.0 Fps)
1618 Frames
(26.1 Fps)
Manhattan
OpenGL ES 3.0
1482 Frames
(23.9 Fps)
2408 Frames
(38.8 Fps)
T-Rex
OpenGL ES 2.0
2440 Frames
(43.6 Fps)
4184 Frames
(74.7 Fps)
Low-Level Tests
Onscreen
Offscreen
Tessellation
OpenGL ES 3.1 + AEP
1248 Frames
(41.6 Fps)
3149 Frames
(52.5 Fps)
ALU 2
OpenGL ES 3.0
1177 Frames
(39.2 Fps)
3817 Frames
(63.6 Fps)
Driver Overhead 2
OpenGL ES 3.0
370 Frames
(12.4 Fps)
799 Frames
(13.3 Fps)
Texturing
OpenGL ES 3.0
6641 MTexels/s
6421 MTexels/s
Special Tests
Render Quality
OpenGL ES 2.0
2571 mB PSNR
Render Quality - HP
OpenGL ES 2.0
3663 mB PSNR
Battery lifetime - Manhattan 3.1
OpenGL ES 3.1
183 min
Long term performance - Manhattan 3.1
OpenGL ES 3.1
497 Frames
(8.0 Fps)
Battery lifetime - T-Rex
OpenGL ES 2.0
196 min
Long term performance - T-Rex
OpenGL ES 2.0
1541 Frames
(27.5 Fps)
Device all results
|
Results:
Top
Average
Median
OS
Android
API
OpenGL
GPU
Qualcomm Adreno™ 530
Results from other configurations are available.
Change OS/API/Etc.
Android
OpenGL
Qualcomm Adreno™ 530
Samsung Galaxy S7 edge (SM-G935x, SCV33, SC-02H)
Android
Vulkan
Qualcomm Adreno™ 530
Samsung Galaxy S7 edge (SM-G935x, SCV33, SC-02H)
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