3D Graphics Performance of Samsung Galaxy S7 edge (SM-G935x, SCV33, SC-02H)

    • High-Level Tests
    • Onscreen
    • Offscreen
    • 4K Aztec Ruins High Tier Offscreen
      OpenGL ES 3.1 + AEP
    • 130 Frames
      (2.0 Fps)
    • Aztec Ruins Normal Tier
      OpenGL ES 3.1 + AEP
    • 848 Frames
      (13.2 Fps)
    • 839 Frames
      (13.1 Fps)
    • Aztec Ruins High Tier
      OpenGL ES 3.1 + AEP
    • 527 Frames
      (8.2 Fps)
    • 295 Frames
      (4.6 Fps)
    • Car Chase
      OpenGL ES 3.1 + AEP
    • 529 Frames
      (9.0 Fps)
    • 940 Frames
      (15.9 Fps)
    • 1440p Manhattan 3.1.1 Offscreen
      OpenGL ES 3.1
    • 830 Frames
      (13.4 Fps)
    • Manhattan 3.1
      OpenGL ES 3.1
    • 804 Frames
      (13.0 Fps)
    • 1618 Frames
      (26.1 Fps)
    • Manhattan
      OpenGL ES 3.0
    • 1482 Frames
      (23.9 Fps)
    • 2408 Frames
      (38.8 Fps)
    • T-Rex
      OpenGL ES 2.0
    • 2440 Frames
      (43.6 Fps)
    • 4184 Frames
      (74.7 Fps)
    • Low-Level Tests
    • Onscreen
    • Offscreen
    • Tessellation
      OpenGL ES 3.1 + AEP
    • 1248 Frames
      (41.6 Fps)
    • 3149 Frames
      (52.5 Fps)
    • ALU 2
      OpenGL ES 3.0
    • 1177 Frames
      (39.2 Fps)
    • 3817 Frames
      (63.6 Fps)
    • Driver Overhead 2
      OpenGL ES 3.0
    • 370 Frames
      (12.4 Fps)
    • 799 Frames
      (13.3 Fps)
    • Texturing
      OpenGL ES 3.0
    • 6641 MTexels/s
    • 6421 MTexels/s
    • Special Tests
    • Render Quality
      OpenGL ES 2.0
    • 2571 mB PSNR
    • Render Quality - HP
      OpenGL ES 2.0
    • 3663 mB PSNR
    • Battery lifetime - Manhattan 3.1
      OpenGL ES 3.1
    • 183 min
    • Long term performance - Manhattan 3.1
      OpenGL ES 3.1
    • 497 Frames
      (8.0 Fps)
    • Battery lifetime - T-Rex
      OpenGL ES 2.0
    • 196 min
    • Long term performance - T-Rex
      OpenGL ES 2.0
    • 1541 Frames
      (27.5 Fps)