3D Graphics Performance of LeTV Le Max Pro (X910)

    • High-Level Tests
    • Onscreen
    • Offscreen
    • 4K Aztec Ruins High Tier Offscreen
      OpenGL ES 3.1 + AEP
    • N/A
    • Aztec Ruins Normal Tier
      OpenGL ES 3.1 + AEP
    • N/A
    • N/A
    • Aztec Ruins High Tier
      OpenGL ES 3.1 + AEP
    • N/A
    • N/A
    • Car Chase
      OpenGL ES 3.1 + AEP
    • 589 Frames
      (10.0 Fps)
    • 1055 Frames
      (17.9 Fps)
    • 1440p Manhattan 3.1.1 Offscreen
      OpenGL ES 3.1
    • 1002 Frames
      (16.2 Fps)
    • Manhattan 3.1
      OpenGL ES 3.1
    • 970 Frames
      (15.7 Fps)
    • 1962 Frames
      (31.7 Fps)
    • Manhattan
      OpenGL ES 3.0
    • 1805 Frames
      (29.1 Fps)
    • 3012 Frames
      (48.6 Fps)
    • T-Rex
      OpenGL ES 2.0
    • 2976 Frames
      (53.2 Fps)
    • 5082 Frames
      (90.8 Fps)
    • Low-Level Tests
    • Onscreen
    • Offscreen
    • Tessellation
      OpenGL ES 3.1 + AEP
    • 1334 Frames
      (44.5 Fps)
    • 3553 Frames
      (59.2 Fps)
    • ALU 2
      OpenGL ES 3.0
    • 1372 Frames
      (45.8 Fps)
    • 4766 Frames
      (79.4 Fps)
    • Driver Overhead 2
      OpenGL ES 3.0
    • 444 Frames
      (14.8 Fps)
    • 925 Frames
      (15.4 Fps)
    • Texturing
      OpenGL ES 3.0
    • 7813 MTexels/s
    • 7844 MTexels/s
    • Special Tests
    • Render Quality
      OpenGL ES 2.0
    • 2512 mB PSNR
    • Render Quality - HP
      OpenGL ES 2.0
    • 3631 mB PSNR
    • Battery lifetime - Manhattan 3.1
      OpenGL ES 3.1
    • Failed / Not supported
    • Long term performance - Manhattan 3.1
      OpenGL ES 3.1
    • Failed / Not supported
    • Battery lifetime - T-Rex
      OpenGL ES 2.0
    • Failed / Not supported
    • Long term performance - T-Rex
      OpenGL ES 2.0
    • Failed / Not supported
 
  •  
    OS
  • Android
  •  
    API
  • OpenGL
  •  
    GPU
  • Qualcomm Adreno™ 530