3D Graphics Performance of Samsung Galaxy S5 (Adreno 420, SM-G901)

    • High-Level Tests
    • Onscreen
    • Offscreen
    • 4K Aztec Ruins High Tier Offscreen
      OpenGL ES 3.1 + AEP
    • N/A
    • Aztec Ruins Normal Tier
      OpenGL ES 3.1 + AEP
    • Failed / Not supported
    • Failed / Not supported
    • Aztec Ruins High Tier
      OpenGL ES 3.1 + AEP
    • Failed / Not supported
    • Failed / Not supported
    • Car Chase
      OpenGL ES 3.1 + AEP
    • 325 Frames
      (5.5 Fps)
    • 311 Frames
      (5.3 Fps)
    • 1440p Manhattan 3.1.1 Offscreen
      OpenGL ES 3.1
    • 378 Frames
      (6.1 Fps)
    • Manhattan 3.1
      OpenGL ES 3.1
    • 664 Frames
      (10.7 Fps)
    • 685 Frames
      (11.1 Fps)
    • Manhattan
      OpenGL ES 3.0
    • 877 Frames
      (14.2 Fps)
    • 837 Frames
      (13.5 Fps)
    • T-Rex
      OpenGL ES 2.0
    • 1759 Frames
      (31.4 Fps)
    • 1583 Frames
      (28.3 Fps)
    • Low-Level Tests
    • Onscreen
    • Offscreen
    • Tessellation
      OpenGL ES 3.1 + AEP
    • 646 Frames
      (21.5 Fps)
    • 1422 Frames
      (23.7 Fps)
    • ALU 2
      OpenGL ES 3.0
    • 953 Frames
      (31.8 Fps)
    • 1873 Frames
      (31.2 Fps)
    • Driver Overhead 2
      OpenGL ES 3.0
    • 150 Frames
      (5.0 Fps)
    • 312 Frames
      (5.2 Fps)
    • Texturing
      OpenGL ES 3.0
    • 5290 MTexels/s
    • 5303 MTexels/s
    • Special Tests
    • Render Quality
      OpenGL ES 2.0
    • 2460 mB PSNR
    • Render Quality - HP
      OpenGL ES 2.0
    • 3411 mB PSNR
    • Battery lifetime - Manhattan 3.1
      OpenGL ES 3.1
    • Failed / Not supported
    • Long term performance - Manhattan 3.1
      OpenGL ES 3.1
    • Failed / Not supported
    • Battery lifetime - T-Rex
      OpenGL ES 2.0
    • Failed / Not supported
    • Long term performance - T-Rex
      OpenGL ES 2.0
    • Failed / Not supported
      (3.4 Fps)
 
  •  
    OS
  • Android
  •  
    API
  • OpenGL
  •  
    GPU
  • Qualcomm Adreno™ 420