3D Graphics Performance of ZTE A2017 Axon 7

    • High-Level Tests
    • Onscreen
    • Offscreen
    • 4K Aztec Ruins High Tier Offscreen
      OpenGL ES 3.1 + AEP
    • N/A
    • Aztec Ruins Normal Tier
      OpenGL ES 3.1 + AEP
    • Failed / Not supported
    • Failed / Not supported
    • Aztec Ruins High Tier
      OpenGL ES 3.1 + AEP
    • Failed / Not supported
    • Failed / Not supported
    • Car Chase
      OpenGL ES 3.1 + AEP
    • 735 Frames
      (12.5 Fps)
    • 1177 Frames
      (19.9 Fps)
    • 1440p Manhattan 3.1.1 Offscreen
      OpenGL ES 3.1
    • 1043 Frames
      (16.8 Fps)
    • Manhattan 3.1
      OpenGL ES 3.1
    • 996 Frames
      (16.1 Fps)
    • 2035 Frames
      (32.8 Fps)
    • Manhattan
      OpenGL ES 3.0
    • 1820 Frames
      (29.4 Fps)
    • 3037 Frames
      (49.0 Fps)
    • T-Rex
      OpenGL ES 2.0
    • 3016 Frames
      (53.9 Fps)
    • 5261 Frames
      (94.0 Fps)
    • Low-Level Tests
    • Onscreen
    • Offscreen
    • Tessellation
      OpenGL ES 3.1 + AEP
    • 1498 Frames
      (50.0 Fps)
    • 4107 Frames
      (68.5 Fps)
    • ALU 2
      OpenGL ES 3.0
    • 1375 Frames
      (45.9 Fps)
    • 4783 Frames
      (79.7 Fps)
    • Driver Overhead 2
      OpenGL ES 3.0
    • 503 Frames
      (16.8 Fps)
    • 1030 Frames
      (17.2 Fps)
    • Texturing
      OpenGL ES 3.0
    • 7835 MTexels/s
    • 7878 MTexels/s
    • Special Tests
    • Render Quality
      OpenGL ES 2.0
    • 2512 mB PSNR
    • Render Quality - HP
      OpenGL ES 2.0
    • 3634 mB PSNR
    • Battery lifetime - Manhattan 3.1
      OpenGL ES 3.1
    • 585 min
    • Long term performance - Manhattan 3.1
      OpenGL ES 3.1
    • 944 Frames
      (15.2 Fps)
    • Battery lifetime - T-Rex
      OpenGL ES 2.0
    • 244 min
    • Long term performance - T-Rex
      OpenGL ES 2.0
    • 2853 Frames
      (51.0 Fps)
 
  •  
    OS
  • Android
  •  
    API
  • OpenGL
  •  
    GPU
  • Qualcomm Adreno™ 530

Results from other configurations are available.