3D Graphics Performance of Samsung Galaxy S6 Edge (SM-G925x, SC-04G, SCV31, 404SC)

    • High-Level Tests
    • Onscreen
    • Offscreen
    • 4K Aztec Ruins High Tier Offscreen
      OpenGL ES 3.1 + AEP
    • 87 Frames
      (1.4 Fps)
    • Aztec Ruins Normal Tier
      OpenGL ES 3.1 + AEP
    • 327 Frames
      (5.1 Fps)
    • 452 Frames
      (7.0 Fps)
    • Aztec Ruins High Tier
      OpenGL ES 3.1 + AEP
    • 212 Frames
      (3.3 Fps)
    • 210 Frames
      (3.3 Fps)
    • Car Chase
      OpenGL ES 3.1 + AEP
    • 318 Frames
      (5.4 Fps)
    • 567 Frames
      (9.6 Fps)
    • 1440p Manhattan 3.1.1 Offscreen
      OpenGL ES 3.1
    • 590 Frames
      (9.5 Fps)
    • Manhattan 3.1
      OpenGL ES 3.1
    • 585 Frames
      (9.4 Fps)
    • 1059 Frames
      (17.1 Fps)
    • Manhattan
      OpenGL ES 3.0
    • 963 Frames
      (15.5 Fps)
    • 1592 Frames
      (25.7 Fps)
    • T-Rex
      OpenGL ES 2.0
    • 2288 Frames
      (40.9 Fps)
    • 3375 Frames
      (60.3 Fps)
    • Low-Level Tests
    • Onscreen
    • Offscreen
    • Tessellation
      OpenGL ES 3.1 + AEP
    • 882 Frames
      (29.4 Fps)
    • 2646 Frames
      (44.1 Fps)
    • ALU 2
      OpenGL ES 3.0
    • 487 Frames
      (16.2 Fps)
    • 1357 Frames
      (22.6 Fps)
    • Driver Overhead 2
      OpenGL ES 3.0
    • 289 Frames
      (9.7 Fps)
    • 596 Frames
      (9.9 Fps)
    • Texturing
      OpenGL ES 3.0
    • 4345 MTexels/s
    • 4408 MTexels/s
    • Special Tests
    • Render Quality
      OpenGL ES 2.0
    • 3292 mB PSNR
    • Render Quality - HP
      OpenGL ES 2.0
    • 4045 mB PSNR
    • Battery lifetime - Manhattan 3.1
      OpenGL ES 3.1
    • 231 min
    • Long term performance - Manhattan 3.1
      OpenGL ES 3.1
    • 264 Frames
      (4.3 Fps)
    • Battery lifetime - T-Rex
      OpenGL ES 2.0
    • 270 min
    • Long term performance - T-Rex
      OpenGL ES 2.0
    • 1141 Frames
      (20.4 Fps)