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GFXBench 4.0
GFXBench 5.0
3D Graphics Performance of
Samsung Galaxy S10 Lite
Graphics
Info
High-Level Tests
Onscreen
Offscreen
4K Aztec Ruins High Tier Offscreen
OpenGL ES 3.1 + AEP
480 Frames
(7.5 Fps)
Aztec Ruins Normal Tier
OpenGL ES 3.1 + AEP
2447 Frames
(38.1 Fps)
2737 Frames
(42.6 Fps)
Aztec Ruins High Tier
OpenGL ES 3.1 + AEP
1605 Frames
(25.0 Fps)
1068 Frames
(16.6 Fps)
Car Chase
OpenGL ES 3.1 + AEP
2215 Frames
(37.5 Fps)
2535 Frames
(42.9 Fps)
1440p Manhattan 3.1.1 Offscreen
OpenGL ES 3.1
2533 Frames
(40.9 Fps)
Manhattan 3.1
OpenGL ES 3.1
3565 Frames
(57.5 Fps)
4390 Frames
(70.8 Fps)
Manhattan
OpenGL ES 3.0
3723 Frames
(60.1 Fps)
6264 Frames
(101.0 Fps)
T-Rex
OpenGL ES 2.0
3362 Frames
(60.0 Fps)
9316 Frames
(166.4 Fps)
Low-Level Tests
Onscreen
Offscreen
Tessellation
OpenGL ES 3.1 + AEP
1800 Frames
(60.0 Fps)
4388 Frames
(73.1 Fps)
ALU 2
OpenGL ES 3.0
1803 Frames
(60.1 Fps)
8711 Frames
(145.2 Fps)
Driver Overhead 2
OpenGL ES 3.0
1801 Frames
(60.0 Fps)
7048 Frames
(117.5 Fps)
Texturing
OpenGL ES 3.0
19992 MTexels/s
20006 MTexels/s
Special Tests
Render Quality
OpenGL ES 2.0
2510 mB PSNR
Render Quality - HP
OpenGL ES 2.0
3634 mB PSNR
Battery lifetime - Manhattan 3.1
OpenGL ES 3.1
185 min
Long term performance - Manhattan 3.1
OpenGL ES 3.1
2893 Frames
(46.7 Fps)
Battery lifetime - T-Rex
OpenGL ES 2.0
Failed / Not supported
Long term performance - T-Rex
OpenGL ES 2.0
Failed / Not supported
Device all results
|
Results:
Top
Average
Median
OS
Android
API
OpenGL
GPU
Qualcomm Adreno™ 640
Results from other configurations are available.
Change OS/API/Etc.
Android
OpenGL
Qualcomm Adreno™ 640
Samsung Galaxy S10 Lite
Android
Vulkan
Qualcomm Adreno™ 640
Samsung Galaxy S10 Lite
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