3D Graphics Performance of Samsung Galaxy C5 (SM-C5000)

    • High-Level Tests
    • Onscreen
    • Offscreen
    • 4K Aztec Ruins High Tier Offscreen
      OpenGL ES 3.1 + AEP
    • Failed / Not supported
    • Aztec Ruins Normal Tier
      OpenGL ES 3.1 + AEP
    • Failed / Not supported
    • Failed / Not supported
    • Aztec Ruins High Tier
      OpenGL ES 3.1 + AEP
    • 114 Frames
      (1.8 Fps)
    • Failed / Not supported
    • Car Chase
      OpenGL ES 3.1 + AEP
    • 166 Frames
      (2.8 Fps)
    • 162 Frames
      (2.7 Fps)
    • 1440p Manhattan 3.1.1 Offscreen
      OpenGL ES 3.1
    • 142 Frames
      (2.3 Fps)
    • Manhattan 3.1
      OpenGL ES 3.1
    • 371 Frames
      (6.0 Fps)
    • 266 Frames
      (4.3 Fps)
    • Manhattan
      OpenGL ES 3.0
    • 415 Frames
      (6.7 Fps)
    • 419 Frames
      (6.8 Fps)
    • T-Rex
      OpenGL ES 2.0
    • 926 Frames
      (16.5 Fps)
    • 953 Frames
      (17.0 Fps)
    • Low-Level Tests
    • Onscreen
    • Offscreen
    • Tessellation
      OpenGL ES 3.1 + AEP
    • 269 Frames
      (9.0 Fps)
    • 529 Frames
      (8.8 Fps)
    • ALU 2
      OpenGL ES 3.0
    • 271 Frames
      (9.1 Fps)
    • 545 Frames
      (9.1 Fps)
    • Driver Overhead 2
      OpenGL ES 3.0
    • 346 Frames
      (11.5 Fps)
    • 714 Frames
      (11.9 Fps)
    • Texturing
      OpenGL ES 3.0
    • 1524 MTexels/s
    • 1512 MTexels/s
    • Special Tests
    • Render Quality
      OpenGL ES 2.0
    • 2512 mB PSNR
    • Render Quality - HP
      OpenGL ES 2.0
    • 3627 mB PSNR
    • Battery lifetime - Manhattan 3.1
      OpenGL ES 3.1
    • Failed / Not supported
    • Long term performance - Manhattan 3.1
      OpenGL ES 3.1
    • Failed / Not supported
    • Battery lifetime - T-Rex
      OpenGL ES 2.0
    • 280 min
    • Long term performance - T-Rex
      OpenGL ES 2.0
    • 663 Frames
      (11.9 Fps)
 
  •  
    OS
  • Android
  •  
    API
  • OpenGL
  •  
    GPU
  • Qualcomm Adreno™ 405