3D Graphics Performance of LG K11 (K530, K535)

    • High-Level Tests
    • Onscreen
    • Offscreen
    • 4K Aztec Ruins High Tier Offscreen
      OpenGL ES 3.1 + AEP
    • N/A
    • Aztec Ruins Normal Tier
      OpenGL ES 3.1 + AEP
    • Failed / Not supported
    • Failed / Not supported
    • Aztec Ruins High Tier
      OpenGL ES 3.1 + AEP
    • Failed / Not supported
    • Failed / Not supported
    • Car Chase
      OpenGL ES 3.1 + AEP
    • 148 Frames
      (2.5 Fps)
    • 139 Frames
      (2.4 Fps)
    • 1440p Manhattan 3.1.1 Offscreen
      OpenGL ES 3.1
    • 117 Frames
      (1.9 Fps)
    • Manhattan 3.1
      OpenGL ES 3.1
    • 295 Frames
      (4.8 Fps)
    • 275 Frames
      (4.4 Fps)
    • Manhattan
      OpenGL ES 3.0
    • 459 Frames
      (7.4 Fps)
    • 442 Frames
      (7.1 Fps)
    • T-Rex
      OpenGL ES 2.0
    • 907 Frames
      (16.2 Fps)
    • 891 Frames
      (15.9 Fps)
    • Low-Level Tests
    • Onscreen
    • Offscreen
    • Tessellation
      OpenGL ES 3.1 + AEP
    • 195 Frames
      (6.5 Fps)
    • 370 Frames
      (6.2 Fps)
    • ALU 2
      OpenGL ES 3.0
    • 242 Frames
      (8.1 Fps)
    • 454 Frames
      (7.6 Fps)
    • Driver Overhead 2
      OpenGL ES 3.0
    • 269 Frames
      (9.0 Fps)
    • 543 Frames
      (9.1 Fps)
    • Texturing
      OpenGL ES 3.0
    • 1214 MTexels/s
    • 1129 MTexels/s
    • Special Tests
    • Render Quality
      OpenGL ES 2.0
    • 2512 mB PSNR
    • Render Quality - HP
      OpenGL ES 2.0
    • 3634 mB PSNR
    • Battery lifetime - Manhattan 3.1
      OpenGL ES 3.1
    • 421 min
    • Long term performance - Manhattan 3.1
      OpenGL ES 3.1
    • 252 Frames
      (4.1 Fps)
    • Battery lifetime - T-Rex
      OpenGL ES 2.0
    • N/A
    • Long term performance - T-Rex
      OpenGL ES 2.0
    • N/A
 
  •  
    OS
  • Android
  •  
    API
  • OpenGL
  •  
    GPU
  • Qualcomm Adreno™ 505

Results from other configurations are available.