3D Graphics Performance of LG G4 (F500x, H81x, xS991, VS986, V32)

    • High-Level Tests
    • Onscreen
    • Offscreen
    • 4K Aztec Ruins High Tier Offscreen
      OpenGL ES 3.1 + AEP
    • 82 Frames
      (1.3 Fps)
    • Aztec Ruins Normal Tier
      OpenGL ES 3.1 + AEP
    • 324 Frames
      (5.0 Fps)
    • 517 Frames
      (8.0 Fps)
    • Aztec Ruins High Tier
      OpenGL ES 3.1 + AEP
    • 201 Frames
      (3.1 Fps)
    • 191 Frames
      (3.0 Fps)
    • Car Chase
      OpenGL ES 3.1 + AEP
    • 266 Frames
      (4.5 Fps)
    • 437 Frames
      (7.4 Fps)
    • 1440p Manhattan 3.1.1 Offscreen
      OpenGL ES 3.1
    • 385 Frames
      (6.2 Fps)
    • Manhattan 3.1
      OpenGL ES 3.1
    • 402 Frames
      (6.5 Fps)
    • 716 Frames
      (11.6 Fps)
    • Manhattan
      OpenGL ES 3.0
    • 639 Frames
      (10.3 Fps)
    • 1027 Frames
      (16.6 Fps)
    • T-Rex
      OpenGL ES 2.0
    • 1493 Frames
      (26.7 Fps)
    • 2169 Frames
      (38.7 Fps)
    • Low-Level Tests
    • Onscreen
    • Offscreen
    • Tessellation
      OpenGL ES 3.1 + AEP
    • 658 Frames
      (21.9 Fps)
    • 1726 Frames
      (28.8 Fps)
    • ALU 2
      OpenGL ES 3.0
    • 659 Frames
      (22.0 Fps)
    • 2212 Frames
      (36.9 Fps)
    • Driver Overhead 2
      OpenGL ES 3.0
    • 366 Frames
      (12.2 Fps)
    • 943 Frames
      (15.7 Fps)
    • Texturing
      OpenGL ES 3.0
    • 3476 MTexels/s
    • 3536 MTexels/s
    • Special Tests
    • Render Quality
      OpenGL ES 2.0
    • 2512 mB PSNR
    • Render Quality - HP
      OpenGL ES 2.0
    • 3627 mB PSNR
    • Battery lifetime - Manhattan 3.1
      OpenGL ES 3.1
    • 239 min
    • Long term performance - Manhattan 3.1
      OpenGL ES 3.1
    • 400 Frames
      (6.5 Fps)
    • Battery lifetime - T-Rex
      OpenGL ES 2.0
    • 360 min
    • Long term performance - T-Rex
      OpenGL ES 2.0
    • 1494 Frames
      (26.7 Fps)
 
  •  
    OS
  • Android
  •  
    API
  • OpenGL
  •  
    GPU
  • Qualcomm Adreno™ 418