3D Graphics Performance of Huawei Mate 9 (MHA-xxx)

    • High-Level Tests
    • Onscreen
    • Offscreen
    • 4K Aztec Ruins High Tier Offscreen
      OpenGL ES 3.1 + AEP
    • 197 Frames
      (3.1 Fps)
    • Aztec Ruins Normal Tier
      OpenGL ES 3.1 + AEP
    • 966 Frames
      (15.0 Fps)
    • 1000 Frames
      (15.6 Fps)
    • Aztec Ruins High Tier
      OpenGL ES 3.1 + AEP
    • 596 Frames
      (9.3 Fps)
    • 421 Frames
      (6.6 Fps)
    • Car Chase
      OpenGL ES 3.1 + AEP
    • 1051 Frames
      (17.8 Fps)
    • 1150 Frames
      (19.5 Fps)
    • 1440p Manhattan 3.1.1 Offscreen
      OpenGL ES 3.1
    • 1167 Frames
      (18.8 Fps)
    • Manhattan 3.1
      OpenGL ES 3.1
    • 2190 Frames
      (35.3 Fps)
    • 2144 Frames
      (34.6 Fps)
    • Manhattan
      OpenGL ES 3.0
    • 3279 Frames
      (52.9 Fps)
    • 3451 Frames
      (55.7 Fps)
    • T-Rex
      OpenGL ES 2.0
    • 3400 Frames
      (60.7 Fps)
    • 5843 Frames
      (104.3 Fps)
    • Low-Level Tests
    • Onscreen
    • Offscreen
    • Tessellation
      OpenGL ES 3.1 + AEP
    • 1826 Frames
      (60.9 Fps)
    • 4336 Frames
      (72.3 Fps)
    • ALU 2
      OpenGL ES 3.0
    • 1825 Frames
      (60.8 Fps)
    • 5047 Frames
      (84.1 Fps)
    • Driver Overhead 2
      OpenGL ES 3.0
    • 358 Frames
      (11.9 Fps)
    • 2635 Frames
      (43.9 Fps)
    • Texturing
      OpenGL ES 3.0
    • 6021 MTexels/s
    • 6000 MTexels/s
    • Special Tests
    • Render Quality
      OpenGL ES 2.0
    • 3271 mB PSNR
    • Render Quality - HP
      OpenGL ES 2.0
    • 3636 mB PSNR
    • Battery lifetime - Manhattan 3.1
      OpenGL ES 3.1
    • 295 min
    • Long term performance - Manhattan 3.1
      OpenGL ES 3.1
    • 1192 Frames
      (19.2 Fps)
    • Battery lifetime - T-Rex
      OpenGL ES 2.0
    • 263 min
    • Long term performance - T-Rex
      OpenGL ES 2.0
    • 3345 Frames
      (59.7 Fps)
 
  •  
    OS
  • Android
  •  
    API
  • OpenGL
  •  
    GPU
  • ARM Mali-G71

Results from other configurations are available.