3D Graphics Performance of HTC U11+ (2Q4D100)

    • High-Level Tests
    • Onscreen
    • Offscreen
    • 4K Aztec Ruins High Tier Offscreen
      OpenGL ES 3.1 + AEP
    • 205 Frames
      (3.2 Fps)
    • Aztec Ruins Normal Tier
      OpenGL ES 3.1 + AEP
    • 753 Frames
      (11.7 Fps)
    • 1285 Frames
      (20.0 Fps)
    • Aztec Ruins High Tier
      OpenGL ES 3.1 + AEP
    • 476 Frames
      (7.4 Fps)
    • 484 Frames
      (7.5 Fps)
    • Car Chase
      OpenGL ES 3.1 + AEP
    • 812 Frames
      (13.7 Fps)
    • 1535 Frames
      (26.0 Fps)
    • 1440p Manhattan 3.1.1 Offscreen
      OpenGL ES 3.1
    • 1416 Frames
      (22.8 Fps)
    • Manhattan 3.1
      OpenGL ES 3.1
    • 1323 Frames
      (21.3 Fps)
    • 2632 Frames
      (42.5 Fps)
    • Manhattan
      OpenGL ES 3.0
    • 2246 Frames
      (36.2 Fps)
    • 3832 Frames
      (61.8 Fps)
    • T-Rex
      OpenGL ES 2.0
    • 3375 Frames
      (60.3 Fps)
    • 6601 Frames
      (117.9 Fps)
    • Low-Level Tests
    • Onscreen
    • Offscreen
    • Tessellation
      OpenGL ES 3.1 + AEP
    • 1695 Frames
      (56.5 Fps)
    • 4763 Frames
      (79.4 Fps)
    • ALU 2
      OpenGL ES 3.0
    • 1498 Frames
      (50.0 Fps)
    • 5419 Frames
      (90.3 Fps)
    • Driver Overhead 2
      OpenGL ES 3.0
    • 1456 Frames
      (48.5 Fps)
    • 3002 Frames
      (50.0 Fps)
    • Texturing
      OpenGL ES 3.0
    • 10149 MTexels/s
    • 10079 MTexels/s
    • Special Tests
    • Render Quality
      OpenGL ES 2.0
    • 2510 mB PSNR
    • Render Quality - HP
      OpenGL ES 2.0
    • 3634 mB PSNR
    • Battery lifetime - Manhattan 3.1
      OpenGL ES 3.1
    • 360 min
    • Long term performance - Manhattan 3.1
      OpenGL ES 3.1
    • 877 Frames
      (14.2 Fps)
    • Battery lifetime - T-Rex
      OpenGL ES 2.0
    • 275 min
    • Long term performance - T-Rex
      OpenGL ES 2.0
    • 2821 Frames
      (50.4 Fps)
 
  •  
    OS
  • Android
  •  
    API
  • OpenGL
  •  
    GPU
  • Qualcomm Adreno™ 540

Results from other configurations are available.