3D Graphics Performance of NVIDIA GeForce RTX 3080 Laptop GPU


  • Direct3D API
  • DirectX 11
    Feature Level 11.1
  • OpenGL API
  • GL_ALIASED_LINE_WIDTH_MAX
  • 10
  • GL_ALIASED_LINE_WIDTH_MIN
  • 1
  • GL_ALIASED_LINE_WIDTH_RANGE
  • 1 10
  • GL_ALIASED_POINT_SIZE_MAX
  • 2047
  • GL_ALIASED_POINT_SIZE_MIN
  • 1
  • GL_ALIASED_POINT_SIZE_RANGE
  • 1 2047
  • GL_ALPHA_BITS
  • 0
  • GL_BLUE_BITS
  • 8
  • GL_COMPRESSED_TEXTURE_FORMATS
  • GL_COMPRESSED_RGB_S3TC_DXT1_EXT GL_COMPRESSED_RGBA_S3TC_DXT3_ANGLE GL_COMPRESSED_RGBA_S3TC_DXT5_ANGLE GL_PALETTE4_RGB8_OES GL_PALETTE4_RGBA8_OES GL_PALETTE4_R5_G6_B5_OES GL_PALETTE4_RGBA4_OES GL_PALETTE4_RGB5_A1_OES GL_PALETTE8_RGB8_OES GL_PALETTE8_RGBA8_OES GL_PALETTE8_R5_G6_B5_OES GL_PALETTE8_RGBA4_OES GL_PALETTE8_RGB5_A1_OES GL_COMPRESSED_RGB8_ETC2 GL_COMPRESSED_SRGB8_ETC2 GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2 GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2 GL_COMPRESSED_RGBA8_ETC2_EAC GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC GL_COMPRESSED_R11_EAC GL_COMPRESSED_SIGNED_R11_EAC GL_COMPRESSED_RG11_EAC GL_COMPRESSED_SIGNED_RG11_EAC GL_COMPRESSED_RGBA_ASTC_4x4_KHR GL_COMPRESSED_RGBA_ASTC_5x4_KHR GL_COMPRESSED_RGBA_ASTC_5x5_KHR GL_COMPRESSED_RGBA_ASTC_6x5_KHR GL_COMPRESSED_RGBA_ASTC_6x6_KHR GL_COMPRESSED_RGBA_ASTC_8x5_KHR GL_COMPRESSED_RGBA_ASTC_8x6_KHR GL_COMPRESSED_RGBA_ASTC_8x8_KHR GL_COMPRESSED_RGBA_ASTC_10x5_KHR GL_COMPRESSED_RGBA_ASTC_10x6_KHR GL_COMPRESSED_RGBA_ASTC_10x8_KHR GL_COMPRESSED_RGBA_ASTC_10x10_KHR GL_COMPRESSED_RGBA_ASTC_12x10_KHR GL_COMPRESSED_RGBA_ASTC_12x12_KHR GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4_KHR GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x4_KHR GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5_KHR GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x5_KHR GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6_KHR GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x5_KHR GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x6_KHR GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x8_KHR GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x5_KHR GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x6_KHR GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x8_KHR GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x10_KHR GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x10_KHR GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x12_KHR
  • GL_DEPTH_BITS
  • 24
  • GL_EXTENSIONS
  • GL_AMD_multi_draw_indirect
    GL_AMD_seamless_cubemap_per_texture
    GL_AMD_vertex_shader_layer
    GL_AMD_vertex_shader_viewport_index
    GL_ARB_arrays_of_arrays
    GL_ARB_base_instance
    GL_ARB_bindless_texture
    GL_ARB_blend_func_extended
    GL_ARB_buffer_storage
    GL_ARB_clear_buffer_object
    GL_ARB_clear_texture
    GL_ARB_clip_control
    GL_ARB_color_buffer_float
    GL_ARB_compatibility
    GL_ARB_compressed_texture_pixel_storage
    GL_ARB_compute_shader
    GL_ARB_compute_variable_group_size
    GL_ARB_conditional_render_inverted
    GL_ARB_conservative_depth
    GL_ARB_copy_buffer
    GL_ARB_copy_image
    GL_ARB_cull_distance
    GL_ARB_debug_output
    GL_ARB_depth_buffer_float
    GL_ARB_depth_clamp
    GL_ARB_depth_texture
    GL_ARB_derivative_control
    GL_ARB_direct_state_access
    GL_ARB_draw_buffers
    GL_ARB_draw_buffers_blend
    GL_ARB_draw_elements_base_vertex
    GL_ARB_draw_indirect
    GL_ARB_draw_instanced
    GL_ARB_enhanced_layouts
    GL_ARB_ES2_compatibility
    GL_ARB_ES3_1_compatibility
    GL_ARB_ES3_2_compatibility
    GL_ARB_ES3_compatibility
    GL_ARB_explicit_attrib_location
    GL_ARB_explicit_uniform_location
    GL_ARB_fragment_coord_conventions
    GL_ARB_fragment_layer_viewport
    GL_ARB_fragment_program
    GL_ARB_fragment_program_shadow
    GL_ARB_fragment_shader
    GL_ARB_fragment_shader_interlock
    GL_ARB_framebuffer_no_attachments
    GL_ARB_framebuffer_object
    GL_ARB_framebuffer_sRGB
    GL_ARB_geometry_shader4
    GL_ARB_get_program_binary
    GL_ARB_get_texture_sub_image
    GL_ARB_gl_spirv
    GL_ARB_gpu_shader_fp64
    GL_ARB_gpu_shader_int64
    GL_ARB_gpu_shader5
    GL_ARB_half_float_pixel
    GL_ARB_half_float_vertex
    GL_ARB_imaging
    GL_ARB_indirect_parameters
    GL_ARB_instanced_arrays
    GL_ARB_internalformat_query
    GL_ARB_internalformat_query2
    GL_ARB_invalidate_subdata
    GL_ARB_map_buffer_alignment
    GL_ARB_map_buffer_range
    GL_ARB_multi_bind
    GL_ARB_multi_draw_indirect
    GL_ARB_multisample
    GL_ARB_multitexture
    GL_ARB_occlusion_query
    GL_ARB_occlusion_query2
    GL_ARB_parallel_shader_compile
    GL_ARB_pipeline_statistics_query
    GL_ARB_pixel_buffer_object
    GL_ARB_point_parameters
    GL_ARB_point_sprite
    GL_ARB_polygon_offset_clamp
    GL_ARB_post_depth_coverage
    GL_ARB_program_interface_query
    GL_ARB_provoking_vertex
    GL_ARB_query_buffer_object
    GL_ARB_robust_buffer_access_behavior
    GL_ARB_robustness
    GL_ARB_sample_locations
    GL_ARB_sample_shading
    GL_ARB_sampler_objects
    GL_ARB_seamless_cube_map
    GL_ARB_seamless_cubemap_per_texture
    GL_ARB_separate_shader_objects
    GL_ARB_shader_atomic_counter_ops
    GL_ARB_shader_atomic_counters
    GL_ARB_shader_ballot
    GL_ARB_shader_bit_encoding
    GL_ARB_shader_clock
    GL_ARB_shader_draw_parameters
    GL_ARB_shader_group_vote
    GL_ARB_shader_image_load_store
    GL_ARB_shader_image_size
    GL_ARB_shader_objects
    GL_ARB_shader_precision
    GL_ARB_shader_storage_buffer_object
    GL_ARB_shader_subroutine
    GL_ARB_shader_texture_image_samples
    GL_ARB_shader_texture_lod
    GL_ARB_shader_viewport_layer_array
    GL_ARB_shading_language_100
    GL_ARB_shading_language_420pack
    GL_ARB_shading_language_include
    GL_ARB_shading_language_packing
    GL_ARB_shadow
    GL_ARB_sparse_buffer
    GL_ARB_sparse_texture
    GL_ARB_sparse_texture_clamp
    GL_ARB_sparse_texture2
    GL_ARB_spirv_extensions
    GL_ARB_stencil_texturing
    GL_ARB_sync
    GL_ARB_tessellation_shader
    GL_ARB_texture_barrier
    GL_ARB_texture_border_clamp
    GL_ARB_texture_buffer_object
    GL_ARB_texture_buffer_object_rgb32
    GL_ARB_texture_buffer_range
    GL_ARB_texture_compression
    GL_ARB_texture_compression_bptc
    GL_ARB_texture_compression_rgtc
    GL_ARB_texture_cube_map
    GL_ARB_texture_cube_map_array
    GL_ARB_texture_env_add
    GL_ARB_texture_env_combine
    GL_ARB_texture_env_crossbar
    GL_ARB_texture_env_dot3
    GL_ARB_texture_filter_anisotropic
    GL_ARB_texture_filter_minmax
    GL_ARB_texture_float
    GL_ARB_texture_gather
    GL_ARB_texture_mirror_clamp_to_edge
    GL_ARB_texture_mirrored_repeat
    GL_ARB_texture_multisample
    GL_ARB_texture_non_power_of_two
    GL_ARB_texture_query_levels
    GL_ARB_texture_query_lod
    GL_ARB_texture_rectangle
    GL_ARB_texture_rg
    GL_ARB_texture_rgb10_a2ui
    GL_ARB_texture_stencil8
    GL_ARB_texture_storage
    GL_ARB_texture_storage_multisample
    GL_ARB_texture_swizzle
    GL_ARB_texture_view
    GL_ARB_timer_query
    GL_ARB_transform_feedback_instanced
    GL_ARB_transform_feedback_overflow_query
    GL_ARB_transform_feedback2
    GL_ARB_transform_feedback3
    GL_ARB_transpose_matrix
    GL_ARB_uniform_buffer_object
    GL_ARB_vertex_array_bgra
    GL_ARB_vertex_array_object
    GL_ARB_vertex_attrib_64bit
    GL_ARB_vertex_attrib_binding
    GL_ARB_vertex_buffer_object
    GL_ARB_vertex_program
    GL_ARB_vertex_shader
    GL_ARB_vertex_type_10f_11f_11f_rev
    GL_ARB_vertex_type_2_10_10_10_rev
    GL_ARB_viewport_array
    GL_ARB_window_pos
    GL_ATI_draw_buffers
    GL_ATI_texture_float
    GL_ATI_texture_mirror_once
    GL_EXT_abgr
    GL_EXT_bgra
    GL_EXT_bindable_uniform
    GL_EXT_blend_color
    GL_EXT_blend_equation_separate
    GL_EXT_blend_func_separate
    GL_EXT_blend_minmax
    GL_EXT_blend_subtract
    GL_EXT_Cg_shader
    GL_EXT_compiled_vertex_array
    GL_EXT_depth_bounds_test
    GL_EXT_direct_state_access
    GL_EXT_draw_buffers2
    GL_EXT_draw_instanced
    GL_EXT_draw_range_elements
    GL_EXT_fog_coord
    GL_EXT_framebuffer_blit
    GL_EXT_framebuffer_multisample
    GL_EXT_framebuffer_multisample_blit_scaled
    GL_EXT_framebuffer_object
    GL_EXT_framebuffer_sRGB
    GL_EXT_geometry_shader4
    GL_EXT_gpu_program_parameters
    GL_EXT_gpu_shader4
    GL_EXT_import_sync_object
    GL_EXT_memory_object
    GL_EXT_memory_object_win32
    GL_EXT_multi_draw_arrays
    GL_EXT_multiview_texture_multisample
    GL_EXT_multiview_timer_query
    GL_EXT_packed_depth_stencil
    GL_EXT_packed_float
    GL_EXT_packed_pixels
    GL_EXT_pixel_buffer_object
    GL_EXT_point_parameters
    GL_EXT_polygon_offset_clamp
    GL_EXT_post_depth_coverage
    GL_EXT_provoking_vertex
    GL_EXT_raster_multisample
    GL_EXT_rescale_normal
    GL_EXT_secondary_color
    GL_EXT_semaphore
    GL_EXT_semaphore_win32
    GL_EXT_separate_shader_objects
    GL_EXT_separate_specular_color
    GL_EXT_shader_image_load_formatted
    GL_EXT_shader_image_load_store
    GL_EXT_shader_integer_mix
    GL_EXT_shadow_funcs
    GL_EXT_sparse_texture2
    GL_EXT_stencil_two_side
    GL_EXT_stencil_wrap
    GL_EXT_texture_array
    GL_EXT_texture_buffer_object
    GL_EXT_texture_compression_dxt1
    GL_EXT_texture_compression_latc
    GL_EXT_texture_compression_rgtc
    GL_EXT_texture_compression_s3tc
    GL_EXT_texture_cube_map
    GL_EXT_texture_edge_clamp
    GL_EXT_texture_env_add
    GL_EXT_texture_env_combine
    GL_EXT_texture_env_dot3
    GL_EXT_texture_filter_anisotropic
    GL_EXT_texture_filter_minmax
    GL_EXT_texture_integer
    GL_EXT_texture_lod
    GL_EXT_texture_lod_bias
    GL_EXT_texture_mirror_clamp
    GL_EXT_texture_object
    GL_EXT_texture_shadow_lod
    GL_EXT_texture_shared_exponent
    GL_EXT_texture_sRGB
    GL_EXT_texture_sRGB_decode
    GL_EXT_texture_sRGB_R8
    GL_EXT_texture_storage
    GL_EXT_texture_swizzle
    GL_EXT_texture3D
    GL_EXT_timer_query
    GL_EXT_transform_feedback2
    GL_EXT_vertex_array
    GL_EXT_vertex_array_bgra
    GL_EXT_vertex_attrib_64bit
    GL_EXT_win32_keyed_mutex
    GL_EXT_window_rectangles
    GL_EXTX_framebuffer_mixed_formats
    GL_IBM_rasterpos_clip
    GL_IBM_texture_mirrored_repeat
    GL_KHR_blend_equation_advanced
    GL_KHR_blend_equation_advanced_coherent
    GL_KHR_context_flush_control
    GL_KHR_debug
    GL_KHR_no_error
    GL_KHR_parallel_shader_compile
    GL_KHR_robust_buffer_access_behavior
    GL_KHR_robustness
    GL_KHR_shader_subgroup
    GL_KTX_buffer_region
    GL_NV_alpha_to_coverage_dither_control
    GL_NV_bindless_multi_draw_indirect
    GL_NV_bindless_multi_draw_indirect_count
    GL_NV_bindless_texture
    GL_NV_blend_equation_advanced
    GL_NV_blend_equation_advanced_coherent
    GL_NV_blend_minmax_factor
    GL_NV_blend_square
    GL_NV_clip_space_w_scaling
    GL_NV_command_list
    GL_NV_compute_program5
    GL_NV_compute_shader_derivatives
    GL_NV_conditional_render
    GL_NV_conservative_raster
    GL_NV_conservative_raster_dilate
    GL_NV_conservative_raster_pre_snap
    GL_NV_conservative_raster_pre_snap_triangles
    GL_NV_conservative_raster_underestimation
    GL_NV_copy_depth_to_color
    GL_NV_copy_image
    GL_NV_depth_buffer_float
    GL_NV_depth_clamp
    GL_NV_draw_texture
    GL_NV_draw_vulkan_image
    GL_NV_ES1_1_compatibility
    GL_NV_ES3_1_compatibility
    GL_NV_explicit_multisample
    GL_NV_feature_query
    GL_NV_fence
    GL_NV_fill_rectangle
    GL_NV_float_buffer
    GL_NV_fog_distance
    GL_NV_fragment_coverage_to_color
    GL_NV_fragment_program
    GL_NV_fragment_program_option
    GL_NV_fragment_program2
    GL_NV_fragment_shader_barycentric
    GL_NV_fragment_shader_interlock
    GL_NV_framebuffer_mixed_samples
    GL_NV_framebuffer_multisample_coverage
    GL_NV_geometry_shader_passthrough
    GL_NV_geometry_shader4
    GL_NV_gpu_multicast
    GL_NV_gpu_program_fp64
    GL_NV_gpu_program4
    GL_NV_gpu_program4_1
    GL_NV_gpu_program5
    GL_NV_gpu_program5_mem_extended
    GL_NV_gpu_shader5
    GL_NV_half_float
    GL_NV_internalformat_sample_query
    GL_NV_light_max_exponent
    GL_NV_memory_attachment
    GL_NV_memory_object_sparse
    GL_NV_mesh_shader
    GL_NV_multisample_coverage
    GL_NV_multisample_filter_hint
    GL_NV_occlusion_query
    GL_NV_packed_depth_stencil
    GL_NV_parameter_buffer_object
    GL_NV_parameter_buffer_object2
    GL_NV_path_rendering
    GL_NV_path_rendering_shared_edge
    GL_NV_pixel_data_range
    GL_NV_point_sprite
    GL_NV_primitive_restart
    GL_NV_primitive_shading_rate
    GL_NV_query_resource
    GL_NV_query_resource_tag
    GL_NV_register_combiners
    GL_NV_register_combiners2
    GL_NV_representative_fragment_test
    GL_NV_sample_locations
    GL_NV_sample_mask_override_coverage
    GL_NV_scissor_exclusive
    GL_NV_shader_atomic_counters
    GL_NV_shader_atomic_float
    GL_NV_shader_atomic_float64
    GL_NV_shader_atomic_fp16_vector
    GL_NV_shader_atomic_int64
    GL_NV_shader_buffer_load
    GL_NV_shader_storage_buffer_object
    GL_NV_shader_subgroup_partitioned
    GL_NV_shader_texture_footprint
    GL_NV_shader_thread_group
    GL_NV_shader_thread_shuffle
    GL_NV_shading_rate_image
    GL_NV_stereo_view_rendering
    GL_NV_texgen_reflection
    GL_NV_texture_barrier
    GL_NV_texture_compression_vtc
    GL_NV_texture_dirty_tile_map
    GL_NV_texture_env_combine4
    GL_NV_texture_multisample
    GL_NV_texture_rectangle
    GL_NV_texture_rectangle_compressed
    GL_NV_texture_shader
    GL_NV_texture_shader2
    GL_NV_texture_shader3
    GL_NV_timeline_semaphore
    GL_NV_transform_feedback
    GL_NV_transform_feedback2
    GL_NV_uniform_buffer_unified_memory
    GL_NV_vertex_array_range
    GL_NV_vertex_array_range2
    GL_NV_vertex_attrib_integer_64bit
    GL_NV_vertex_buffer_unified_memory
    GL_NV_vertex_program
    GL_NV_vertex_program1_1
    GL_NV_vertex_program2
    GL_NV_vertex_program2_option
    GL_NV_vertex_program3
    GL_NV_viewport_array2
    GL_NV_viewport_swizzle
    GL_NVX_blend_equation_advanced_multi_draw_buffers
    GL_NVX_conditional_render
    GL_NVX_gpu_memory_info
    GL_NVX_gpu_multicast2
    GL_NVX_linked_gpu_multicast
    GL_NVX_multigpu_info
    GL_NVX_nvenc_interop
    GL_NVX_progress_fence
    GL_OVR_multiview
    GL_OVR_multiview2
    GL_S3_s3tc
    GL_SGIS_generate_mipmap
    GL_SGIS_texture_lod
    GL_SGIX_depth_texture
    GL_SGIX_shadow
    GL_SUN_slice_accum
    GL_WIN_swap_hint
    WGL_EXT_swap_control
  • GL_GREEN_BITS
  • 8
  • GL_MAJOR_VERSION
  • 4
  • GL_MAX_3D_TEXTURE_SIZE
  • 16384
  • GL_MAX_ARRAY_TEXTURE_LAYERS
  • 2048
  • GL_MAX_ATOMIC_COUNTER_BUFFER_BINDINGS
  • 8
  • GL_MAX_ATOMIC_COUNTER_BUFFER_SIZE
  • 65536
  • GL_MAX_ATTRIB_STACK_DEPTH
  • 16
  • GL_MAX_CLIENT_ATTRIB_STACK_DEPTH
  • 16
  • GL_MAX_CLIP_DISTANCES
  • 8
  • GL_MAX_CLIP_PLANES
  • 8
  • GL_MAX_COLOR_ATTACHMENTS
  • 8
  • GL_MAX_COLOR_TEXTURE_SAMPLES
  • 32
  • GL_MAX_COMBINED_ATOMIC_COUNTER_BUFFERS
  • 48
  • GL_MAX_COMBINED_ATOMIC_COUNTERS
  • 98304
  • GL_MAX_COMBINED_COMPUTE_UNIFORM_COMPONENTS
  • 231424
  • GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS
  • 233472
  • GL_MAX_COMBINED_IMAGE_UNIFORMS
  • 48
  • GL_MAX_COMBINED_IMAGE_UNITS_AND_FRAGMENT_OUTPUTS
  • 16
  • GL_MAX_COMBINED_SHADER_OUTPUT_RESOURCES
  • 16
  • GL_MAX_COMBINED_SHADER_STORAGE_BLOCKS
  • 96
  • GL_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS
  • 231424
  • GL_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS
  • 231424
  • GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS
  • 192
  • GL_MAX_COMBINED_UNIFORM_BLOCKS
  • 84
  • GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS
  • 233472
  • GL_MAX_COMPUTE_ATOMIC_COUNTER_BUFFERS
  • 8
  • GL_MAX_COMPUTE_ATOMIC_COUNTERS
  • 16384
  • GL_MAX_COMPUTE_IMAGE_UNIFORMS
  • 8
  • GL_MAX_COMPUTE_SHADER_STORAGE_BLOCKS
  • 16
  • GL_MAX_COMPUTE_SHARED_MEMORY_SIZE
  • 49152
  • GL_MAX_COMPUTE_TEXTURE_IMAGE_UNITS
  • 32
  • GL_MAX_COMPUTE_UNIFORM_BLOCKS
  • 14
  • GL_MAX_COMPUTE_UNIFORM_COMPONENTS
  • 2048
  • GL_MAX_COMPUTE_WORK_GROUP_INVOCATIONS
  • 1024
  • GL_MAX_CUBE_MAP_TEXTURE_SIZE
  • 32768
  • GL_MAX_DEBUG_GROUP_STACK_DEPTH
  • 64
  • GL_MAX_DEBUG_LOGGED_MESSAGES
  • 128
  • GL_MAX_DEBUG_MESSAGE_LENGTH
  • 1024
  • GL_MAX_DEPTH_TEXTURE_SAMPLES
  • 32
  • GL_MAX_DRAW_BUFFERS
  • 8
  • GL_MAX_DUAL_SOURCE_DRAW_BUFFERS
  • 1
  • GL_MAX_ELEMENT_INDEX
  • 4294967295
  • GL_MAX_ELEMENTS_INDICES
  • 1048576
  • GL_MAX_ELEMENTS_VERTICES
  • 1048576
  • GL_MAX_EVAL_ORDER
  • 8
  • GL_MAX_FRAGMENT_ATOMIC_COUNTER_BUFFERS
  • 8
  • GL_MAX_FRAGMENT_ATOMIC_COUNTERS
  • 16384
  • GL_MAX_FRAGMENT_IMAGE_UNIFORMS
  • 8
  • GL_MAX_FRAGMENT_INPUT_COMPONENTS
  • 128
  • GL_MAX_FRAGMENT_INTERPOLATION_OFFSET
  • 1
  • GL_MAX_FRAGMENT_SHADER_STORAGE_BLOCKS
  • 16
  • GL_MAX_FRAGMENT_UNIFORM_BLOCKS
  • 14
  • GL_MAX_FRAGMENT_UNIFORM_COMPONENTS
  • 4096
  • GL_MAX_FRAGMENT_UNIFORM_VECTORS
  • 1024
  • GL_MAX_FRAMEBUFFER_HEIGHT
  • 32768
  • GL_MAX_FRAMEBUFFER_LAYERS
  • 2048
  • GL_MAX_FRAMEBUFFER_SAMPLES
  • 32
  • GL_MAX_FRAMEBUFFER_WIDTH
  • 32768
  • GL_MAX_GEOMETRY_ATOMIC_COUNTER_BUFFERS
  • 8
  • GL_MAX_GEOMETRY_ATOMIC_COUNTERS
  • 16384
  • GL_MAX_GEOMETRY_IMAGE_UNIFORMS
  • 8
  • GL_MAX_GEOMETRY_INPUT_COMPONENTS
  • 128
  • GL_MAX_GEOMETRY_OUTPUT_COMPONENTS
  • 128
  • GL_MAX_GEOMETRY_OUTPUT_VERTICES
  • 1024
  • GL_MAX_GEOMETRY_SHADER_INVOCATIONS
  • 32
  • GL_MAX_GEOMETRY_SHADER_STORAGE_BLOCKS
  • 16
  • GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS
  • 32
  • GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS
  • 1024
  • GL_MAX_GEOMETRY_UNIFORM_COMPONENTS
  • 2048
  • GL_MAX_IMAGE_SAMPLES
  • 32
  • GL_MAX_IMAGE_UNITS
  • 8
  • GL_MAX_INTEGER_SAMPLES
  • 32
  • GL_MAX_LABEL_LENGTH
  • 256
  • GL_MAX_LIGHTS
  • 8
  • GL_MAX_LIST_NESTING
  • 64
  • GL_MAX_MODELVIEW_STACK_DEPTH
  • 32
  • GL_MAX_NAME_STACK_DEPTH
  • 128
  • GL_MAX_PATCH_VERTICES
  • 32
  • GL_MAX_PIXEL_MAP_TABLE
  • 65536
  • GL_MAX_PROGRAM_TEXEL_OFFSET
  • 7
  • GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET
  • 31
  • GL_MAX_PROJECTION_STACK_DEPTH
  • 4
  • GL_MAX_RECTANGLE_TEXTURE_SIZE
  • 32768
  • GL_MAX_RENDERBUFFER_SIZE
  • 32768
  • GL_MAX_SAMPLE_MASK_WORDS
  • 2
  • GL_MAX_SAMPLES
  • 32
  • GL_MAX_SERVER_WAIT_TIMEOUT
  • -1
  • GL_MAX_SHADER_STORAGE_BLOCK_SIZE
  • 2147483647
  • GL_MAX_SHADER_STORAGE_BUFFER_BINDINGS
  • 96
  • GL_MAX_SUBROUTINE_UNIFORM_LOCATIONS
  • 1024
  • GL_MAX_SUBROUTINES
  • 1024
  • GL_MAX_TESS_CONTROL_ATOMIC_COUNTER_BUFFERS
  • 8
  • GL_MAX_TESS_CONTROL_ATOMIC_COUNTERS
  • 16384
  • GL_MAX_TESS_CONTROL_IMAGE_UNIFORMS
  • 8
  • GL_MAX_TESS_CONTROL_INPUT_COMPONENTS
  • 128
  • GL_MAX_TESS_CONTROL_OUTPUT_COMPONENTS
  • 128
  • GL_MAX_TESS_CONTROL_SHADER_STORAGE_BLOCKS
  • 16
  • GL_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS
  • 32
  • GL_MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS
  • 4216
  • GL_MAX_TESS_CONTROL_UNIFORM_BLOCKS
  • 14
  • GL_MAX_TESS_CONTROL_UNIFORM_COMPONENTS
  • 2048
  • GL_MAX_TESS_EVALUATION_ATOMIC_COUNTER_BUFFERS
  • 8
  • GL_MAX_TESS_EVALUATION_ATOMIC_COUNTERS
  • 16384
  • GL_MAX_TESS_EVALUATION_IMAGE_UNIFORMS
  • 8
  • GL_MAX_TESS_EVALUATION_INPUT_COMPONENTS
  • 128
  • GL_MAX_TESS_EVALUATION_OUTPUT_COMPONENTS
  • 128
  • GL_MAX_TESS_EVALUATION_SHADER_STORAGE_BLOCKS
  • 16
  • GL_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS
  • 32
  • GL_MAX_TESS_EVALUATION_UNIFORM_BLOCKS
  • 14
  • GL_MAX_TESS_EVALUATION_UNIFORM_COMPONENTS
  • 2048
  • GL_MAX_TESS_GEN_LEVEL
  • 64
  • GL_MAX_TESS_PATCH_COMPONENTS
  • 120
  • GL_MAX_TEXTURE_BUFFER_SIZE
  • 134217728
  • GL_MAX_TEXTURE_COORDS
  • 8
  • GL_MAX_TEXTURE_IMAGE_UNITS
  • 32
  • GL_MAX_TEXTURE_LOD_BIAS
  • 15
  • GL_MAX_TEXTURE_SIZE
  • 32768
  • GL_MAX_TEXTURE_STACK_DEPTH
  • 10
  • GL_MAX_TEXTURE_UNITS
  • 4
  • GL_MAX_TRANSFORM_FEEDBACK_BUFFERS
  • 4
  • GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS
  • 128
  • GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS
  • 4
  • GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS
  • 4
  • GL_MAX_UNIFORM_BLOCK_SIZE
  • 65536
  • GL_MAX_UNIFORM_BUFFER_BINDINGS
  • 84
  • GL_MAX_UNIFORM_LOCATIONS
  • 65536
  • GL_MAX_VARYING_COMPONENTS
  • 124
  • GL_MAX_VARYING_FLOATS
  • 124
  • GL_MAX_VARYING_VECTORS
  • 31
  • GL_MAX_VERTEX_ATOMIC_COUNTER_BUFFERS
  • 8
  • GL_MAX_VERTEX_ATOMIC_COUNTERS
  • 16384
  • GL_MAX_VERTEX_ATTRIB_BINDINGS
  • 16
  • GL_MAX_VERTEX_ATTRIB_RELATIVE_OFFSET
  • 2047
  • GL_MAX_VERTEX_ATTRIB_STRIDE
  • 2048
  • GL_MAX_VERTEX_ATTRIBS
  • 16
  • GL_MAX_VERTEX_IMAGE_UNIFORMS
  • 8
  • GL_MAX_VERTEX_OUTPUT_COMPONENTS
  • 128
  • GL_MAX_VERTEX_SHADER_STORAGE_BLOCKS
  • 16
  • GL_MAX_VERTEX_STREAMS
  • 4
  • GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS
  • 32
  • GL_MAX_VERTEX_UNIFORM_BLOCKS
  • 14
  • GL_MAX_VERTEX_UNIFORM_COMPONENTS
  • 4096
  • GL_MAX_VERTEX_UNIFORM_VECTORS
  • 1024
  • GL_MAX_VIEWPORT_DIMS
  • 32768 32768
  • GL_MAX_VIEWPORT_HEIGHT
  • 32768
  • GL_MAX_VIEWPORT_WIDTH
  • 32768
  • GL_MAX_VIEWPORTS
  • 16
  • GL_MINOR_VERSION
  • 6
  • GL_NUM_COMPRESSED_TEXTURE_FORMATS
  • 51
  • GL_NUM_SHADER_BINARY_FORMATS
  • 1
  • GL_RED_BITS
  • 8
  • GL_RENDERER
  • GeForce RTX 3080 Laptop GPU/PCIe/SSE2
  • GL_SHADER_BINARY_FORMATS
  • 38225
  • GL_SHADER_COMPILER
  • 1
  • GL_STENCIL_BITS
  • 0
  • GL_VENDOR
  • NVIDIA Corporation
  • GL_VERSION
  • 4.6.0 NVIDIA 457.52
    4.6.0 NVIDIA 461.40
    4.6.0 NVIDIA 461.72
  • OpenGL API
  • GL_ALIASED_LINE_WIDTH_MAX
  • 10
  • GL_ALIASED_LINE_WIDTH_MIN
  • 1
  • GL_ALIASED_LINE_WIDTH_RANGE
  • 1 10
  • GL_ALIASED_POINT_SIZE_MAX
  • 2047
  • GL_ALIASED_POINT_SIZE_MIN
  • 1
  • GL_ALIASED_POINT_SIZE_RANGE
  • 1 2047
  • GL_ALPHA_BITS
  • 0
  • GL_BLUE_BITS
  • 8
  • GL_COMPRESSED_TEXTURE_FORMATS
  • GL_COMPRESSED_RGB_S3TC_DXT1_EXT GL_COMPRESSED_RGBA_S3TC_DXT3_ANGLE GL_COMPRESSED_RGBA_S3TC_DXT5_ANGLE GL_PALETTE4_RGB8_OES GL_PALETTE4_RGBA8_OES GL_PALETTE4_R5_G6_B5_OES GL_PALETTE4_RGBA4_OES GL_PALETTE4_RGB5_A1_OES GL_PALETTE8_RGB8_OES GL_PALETTE8_RGBA8_OES GL_PALETTE8_R5_G6_B5_OES GL_PALETTE8_RGBA4_OES GL_PALETTE8_RGB5_A1_OES GL_COMPRESSED_RGB8_ETC2 GL_COMPRESSED_SRGB8_ETC2 GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2 GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2 GL_COMPRESSED_RGBA8_ETC2_EAC GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC GL_COMPRESSED_R11_EAC GL_COMPRESSED_SIGNED_R11_EAC GL_COMPRESSED_RG11_EAC GL_COMPRESSED_SIGNED_RG11_EAC
    GL_COMPRESSED_RGB_S3TC_DXT1_EXT GL_COMPRESSED_RGBA_S3TC_DXT3_ANGLE GL_COMPRESSED_RGBA_S3TC_DXT5_ANGLE GL_PALETTE4_RGB8_OES GL_PALETTE4_RGBA8_OES GL_PALETTE4_R5_G6_B5_OES GL_PALETTE4_RGBA4_OES GL_PALETTE4_RGB5_A1_OES GL_PALETTE8_RGB8_OES GL_PALETTE8_RGBA8_OES GL_PALETTE8_R5_G6_B5_OES GL_PALETTE8_RGBA4_OES GL_PALETTE8_RGB5_A1_OES GL_COMPRESSED_RGB8_ETC2 GL_COMPRESSED_SRGB8_ETC2 GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2 GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2 GL_COMPRESSED_RGBA8_ETC2_EAC GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC GL_COMPRESSED_R11_EAC GL_COMPRESSED_SIGNED_R11_EAC GL_COMPRESSED_RG11_EAC GL_COMPRESSED_SIGNED_RG11_EAC GL_COMPRESSED_RGBA_ASTC_4x4_KHR GL_COMPRESSED_RGBA_ASTC_5x4_KHR GL_COMPRESSED_RGBA_ASTC_5x5_KHR GL_COMPRESSED_RGBA_ASTC_6x5_KHR GL_COMPRESSED_RGBA_ASTC_6x6_KHR GL_COMPRESSED_RGBA_ASTC_8x5_KHR GL_COMPRESSED_RGBA_ASTC_8x6_KHR GL_COMPRESSED_RGBA_ASTC_8x8_KHR GL_COMPRESSED_RGBA_ASTC_10x5_KHR GL_COMPRESSED_RGBA_ASTC_10x6_KHR GL_COMPRESSED_RGBA_ASTC_10x8_KHR GL_COMPRESSED_RGBA_ASTC_10x10_KHR GL_COMPRESSED_RGBA_ASTC_12x10_KHR GL_COMPRESSED_RGBA_ASTC_12x12_KHR GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4_KHR GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x4_KHR GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5_KHR GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x5_KHR GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6_KHR GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x5_KHR GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x6_KHR GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x8_KHR GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x5_KHR GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x6_KHR GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x8_KHR GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x10_KHR GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x10_KHR GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x12_KHR
  • GL_DEPTH_BITS
  • 24
  • GL_EXTENSIONS
  • GL_AMD_multi_draw_indirect
    GL_AMD_seamless_cubemap_per_texture
    GL_AMD_vertex_shader_layer
    GL_AMD_vertex_shader_viewport_index
    GL_ARB_arrays_of_arrays
    GL_ARB_base_instance
    GL_ARB_bindless_texture
    GL_ARB_blend_func_extended
    GL_ARB_buffer_storage
    GL_ARB_clear_buffer_object
    GL_ARB_clear_texture
    GL_ARB_clip_control
    GL_ARB_color_buffer_float
    GL_ARB_compatibility
    GL_ARB_compressed_texture_pixel_storage
    GL_ARB_compute_shader
    GL_ARB_compute_variable_group_size
    GL_ARB_conditional_render_inverted
    GL_ARB_conservative_depth
    GL_ARB_copy_buffer
    GL_ARB_copy_image
    GL_ARB_cull_distance
    GL_ARB_debug_output
    GL_ARB_depth_buffer_float
    GL_ARB_depth_clamp
    GL_ARB_depth_texture
    GL_ARB_derivative_control
    GL_ARB_direct_state_access
    GL_ARB_draw_buffers
    GL_ARB_draw_buffers_blend
    GL_ARB_draw_elements_base_vertex
    GL_ARB_draw_indirect
    GL_ARB_draw_instanced
    GL_ARB_enhanced_layouts
    GL_ARB_ES2_compatibility
    GL_ARB_ES3_1_compatibility
    GL_ARB_ES3_2_compatibility
    GL_ARB_ES3_compatibility
    GL_ARB_explicit_attrib_location
    GL_ARB_explicit_uniform_location
    GL_ARB_fragment_coord_conventions
    GL_ARB_fragment_layer_viewport
    GL_ARB_fragment_program
    GL_ARB_fragment_program_shadow
    GL_ARB_fragment_shader
    GL_ARB_fragment_shader_interlock
    GL_ARB_framebuffer_no_attachments
    GL_ARB_framebuffer_object
    GL_ARB_framebuffer_sRGB
    GL_ARB_geometry_shader4
    GL_ARB_get_program_binary
    GL_ARB_get_texture_sub_image
    GL_ARB_gl_spirv
    GL_ARB_gpu_shader_fp64
    GL_ARB_gpu_shader_int64
    GL_ARB_gpu_shader5
    GL_ARB_half_float_pixel
    GL_ARB_half_float_vertex
    GL_ARB_imaging
    GL_ARB_indirect_parameters
    GL_ARB_instanced_arrays
    GL_ARB_internalformat_query
    GL_ARB_internalformat_query2
    GL_ARB_invalidate_subdata
    GL_ARB_map_buffer_alignment
    GL_ARB_map_buffer_range
    GL_ARB_multi_bind
    GL_ARB_multi_draw_indirect
    GL_ARB_multisample
    GL_ARB_multitexture
    GL_ARB_occlusion_query
    GL_ARB_occlusion_query2
    GL_ARB_parallel_shader_compile
    GL_ARB_pipeline_statistics_query
    GL_ARB_pixel_buffer_object
    GL_ARB_point_parameters
    GL_ARB_point_sprite
    GL_ARB_polygon_offset_clamp
    GL_ARB_post_depth_coverage
    GL_ARB_program_interface_query
    GL_ARB_provoking_vertex
    GL_ARB_query_buffer_object
    GL_ARB_robust_buffer_access_behavior
    GL_ARB_robustness
    GL_ARB_sample_locations
    GL_ARB_sample_shading
    GL_ARB_sampler_objects
    GL_ARB_seamless_cube_map
    GL_ARB_seamless_cubemap_per_texture
    GL_ARB_separate_shader_objects
    GL_ARB_shader_atomic_counter_ops
    GL_ARB_shader_atomic_counters
    GL_ARB_shader_ballot
    GL_ARB_shader_bit_encoding
    GL_ARB_shader_clock
    GL_ARB_shader_draw_parameters
    GL_ARB_shader_group_vote
    GL_ARB_shader_image_load_store
    GL_ARB_shader_image_size
    GL_ARB_shader_objects
    GL_ARB_shader_precision
    GL_ARB_shader_storage_buffer_object
    GL_ARB_shader_subroutine
    GL_ARB_shader_texture_image_samples
    GL_ARB_shader_texture_lod
    GL_ARB_shader_viewport_layer_array
    GL_ARB_shading_language_100
    GL_ARB_shading_language_420pack
    GL_ARB_shading_language_include
    GL_ARB_shading_language_packing
    GL_ARB_shadow
    GL_ARB_sparse_buffer
    GL_ARB_sparse_texture
    GL_ARB_sparse_texture_clamp
    GL_ARB_sparse_texture2
    GL_ARB_spirv_extensions
    GL_ARB_stencil_texturing
    GL_ARB_sync
    GL_ARB_tessellation_shader
    GL_ARB_texture_barrier
    GL_ARB_texture_border_clamp
    GL_ARB_texture_buffer_object
    GL_ARB_texture_buffer_object_rgb32
    GL_ARB_texture_buffer_range
    GL_ARB_texture_compression
    GL_ARB_texture_compression_bptc
    GL_ARB_texture_compression_rgtc
    GL_ARB_texture_cube_map
    GL_ARB_texture_cube_map_array
    GL_ARB_texture_env_add
    GL_ARB_texture_env_combine
    GL_ARB_texture_env_crossbar
    GL_ARB_texture_env_dot3
    GL_ARB_texture_filter_anisotropic
    GL_ARB_texture_filter_minmax
    GL_ARB_texture_float
    GL_ARB_texture_gather
    GL_ARB_texture_mirror_clamp_to_edge
    GL_ARB_texture_mirrored_repeat
    GL_ARB_texture_multisample
    GL_ARB_texture_non_power_of_two
    GL_ARB_texture_query_levels
    GL_ARB_texture_query_lod
    GL_ARB_texture_rectangle
    GL_ARB_texture_rg
    GL_ARB_texture_rgb10_a2ui
    GL_ARB_texture_stencil8
    GL_ARB_texture_storage
    GL_ARB_texture_storage_multisample
    GL_ARB_texture_swizzle
    GL_ARB_texture_view
    GL_ARB_timer_query
    GL_ARB_transform_feedback_instanced
    GL_ARB_transform_feedback_overflow_query
    GL_ARB_transform_feedback2
    GL_ARB_transform_feedback3
    GL_ARB_transpose_matrix
    GL_ARB_uniform_buffer_object
    GL_ARB_vertex_array_bgra
    GL_ARB_vertex_array_object
    GL_ARB_vertex_attrib_64bit
    GL_ARB_vertex_attrib_binding
    GL_ARB_vertex_buffer_object
    GL_ARB_vertex_program
    GL_ARB_vertex_shader
    GL_ARB_vertex_type_10f_11f_11f_rev
    GL_ARB_vertex_type_2_10_10_10_rev
    GL_ARB_viewport_array
    GL_ARB_window_pos
    GL_ATI_draw_buffers
    GL_ATI_texture_float
    GL_ATI_texture_mirror_once
    GL_EXT_abgr
    GL_EXT_bgra
    GL_EXT_bindable_uniform
    GL_EXT_blend_color
    GL_EXT_blend_equation_separate
    GL_EXT_blend_func_separate
    GL_EXT_blend_minmax
    GL_EXT_blend_subtract
    GL_EXT_Cg_shader
    GL_EXT_compiled_vertex_array
    GL_EXT_depth_bounds_test
    GL_EXT_direct_state_access
    GL_EXT_draw_buffers2
    GL_EXT_draw_instanced
    GL_EXT_draw_range_elements
    GL_EXT_fog_coord
    GL_EXT_framebuffer_blit
    GL_EXT_framebuffer_multisample
    GL_EXT_framebuffer_multisample_blit_scaled
    GL_EXT_framebuffer_object
    GL_EXT_framebuffer_sRGB
    GL_EXT_geometry_shader4
    GL_EXT_gpu_program_parameters
    GL_EXT_gpu_shader4
    GL_EXT_import_sync_object
    GL_EXT_memory_object
    GL_EXT_memory_object_win32
    GL_EXT_multi_draw_arrays
    GL_EXT_multiview_texture_multisample
    GL_EXT_multiview_timer_query
    GL_EXT_packed_depth_stencil
    GL_EXT_packed_float
    GL_EXT_packed_pixels
    GL_EXT_pixel_buffer_object
    GL_EXT_point_parameters
    GL_EXT_polygon_offset_clamp
    GL_EXT_post_depth_coverage
    GL_EXT_provoking_vertex
    GL_EXT_raster_multisample
    GL_EXT_rescale_normal
    GL_EXT_secondary_color
    GL_EXT_semaphore
    GL_EXT_semaphore_win32
    GL_EXT_separate_shader_objects
    GL_EXT_separate_specular_color
    GL_EXT_shader_image_load_formatted
    GL_EXT_shader_image_load_store
    GL_EXT_shader_integer_mix
    GL_EXT_shadow_funcs
    GL_EXT_sparse_texture2
    GL_EXT_stencil_two_side
    GL_EXT_stencil_wrap
    GL_EXT_texture_array
    GL_EXT_texture_buffer_object
    GL_EXT_texture_compression_dxt1
    GL_EXT_texture_compression_latc
    GL_EXT_texture_compression_rgtc
    GL_EXT_texture_compression_s3tc
    GL_EXT_texture_cube_map
    GL_EXT_texture_edge_clamp
    GL_EXT_texture_env_add
    GL_EXT_texture_env_combine
    GL_EXT_texture_env_dot3
    GL_EXT_texture_filter_anisotropic
    GL_EXT_texture_filter_minmax
    GL_EXT_texture_integer
    GL_EXT_texture_lod
    GL_EXT_texture_lod_bias
    GL_EXT_texture_mirror_clamp
    GL_EXT_texture_object
    GL_EXT_texture_shadow_lod
    GL_EXT_texture_shared_exponent
    GL_EXT_texture_sRGB
    GL_EXT_texture_sRGB_decode
    GL_EXT_texture_sRGB_R8
    GL_EXT_texture_storage
    GL_EXT_texture_swizzle
    GL_EXT_texture3D
    GL_EXT_timer_query
    GL_EXT_transform_feedback2
    GL_EXT_vertex_array
    GL_EXT_vertex_array_bgra
    GL_EXT_vertex_attrib_64bit
    GL_EXT_win32_keyed_mutex
    GL_EXT_window_rectangles
    GL_EXTX_framebuffer_mixed_formats
    GL_IBM_rasterpos_clip
    GL_IBM_texture_mirrored_repeat
    GL_KHR_blend_equation_advanced
    GL_KHR_blend_equation_advanced_coherent
    GL_KHR_context_flush_control
    GL_KHR_debug
    GL_KHR_no_error
    GL_KHR_parallel_shader_compile
    GL_KHR_robust_buffer_access_behavior
    GL_KHR_robustness
    GL_KHR_shader_subgroup
    GL_KTX_buffer_region
    GL_NV_alpha_to_coverage_dither_control
    GL_NV_bindless_multi_draw_indirect
    GL_NV_bindless_multi_draw_indirect_count
    GL_NV_bindless_texture
    GL_NV_blend_equation_advanced
    GL_NV_blend_equation_advanced_coherent
    GL_NV_blend_minmax_factor
    GL_NV_blend_square
    GL_NV_clip_space_w_scaling
    GL_NV_command_list
    GL_NV_compute_program5
    GL_NV_compute_shader_derivatives
    GL_NV_conditional_render
    GL_NV_conservative_raster
    GL_NV_conservative_raster_dilate
    GL_NV_conservative_raster_pre_snap
    GL_NV_conservative_raster_pre_snap_triangles
    GL_NV_conservative_raster_underestimation
    GL_NV_copy_depth_to_color
    GL_NV_copy_image
    GL_NV_depth_buffer_float
    GL_NV_depth_clamp
    GL_NV_draw_texture
    GL_NV_draw_vulkan_image
    GL_NV_ES1_1_compatibility
    GL_NV_ES3_1_compatibility
    GL_NV_explicit_multisample
    GL_NV_feature_query
    GL_NV_fence
    GL_NV_fill_rectangle
    GL_NV_float_buffer
    GL_NV_fog_distance
    GL_NV_fragment_coverage_to_color
    GL_NV_fragment_program
    GL_NV_fragment_program_option
    GL_NV_fragment_program2
    GL_NV_fragment_shader_barycentric
    GL_NV_fragment_shader_interlock
    GL_NV_framebuffer_mixed_samples
    GL_NV_framebuffer_multisample_coverage
    GL_NV_geometry_shader_passthrough
    GL_NV_geometry_shader4
    GL_NV_gpu_multicast
    GL_NV_gpu_program_fp64
    GL_NV_gpu_program_multiview
    GL_NV_gpu_program4
    GL_NV_gpu_program4_1
    GL_NV_gpu_program5
    GL_NV_gpu_program5_mem_extended
    GL_NV_gpu_shader5
    GL_NV_half_float
    GL_NV_internalformat_sample_query
    GL_NV_light_max_exponent
    GL_NV_memory_attachment
    GL_NV_memory_object_sparse
    GL_NV_mesh_shader
    GL_NV_multisample_coverage
    GL_NV_multisample_filter_hint
    GL_NV_occlusion_query
    GL_NV_packed_depth_stencil
    GL_NV_parameter_buffer_object
    GL_NV_parameter_buffer_object2
    GL_NV_path_rendering
    GL_NV_path_rendering_shared_edge
    GL_NV_pixel_data_range
    GL_NV_point_sprite
    GL_NV_primitive_restart
    GL_NV_primitive_shading_rate
    GL_NV_query_resource
    GL_NV_query_resource_tag
    GL_NV_register_combiners
    GL_NV_register_combiners2
    GL_NV_representative_fragment_test
    GL_NV_sample_locations
    GL_NV_sample_mask_override_coverage
    GL_NV_scissor_exclusive
    GL_NV_shader_atomic_counters
    GL_NV_shader_atomic_float
    GL_NV_shader_atomic_float64
    GL_NV_shader_atomic_fp16_vector
    GL_NV_shader_atomic_int64
    GL_NV_shader_buffer_load
    GL_NV_shader_storage_buffer_object
    GL_NV_shader_subgroup_partitioned
    GL_NV_shader_texture_footprint
    GL_NV_shader_thread_group
    GL_NV_shader_thread_shuffle
    GL_NV_shading_rate_image
    GL_NV_stereo_view_rendering
    GL_NV_texgen_reflection
    GL_NV_texture_barrier
    GL_NV_texture_compression_vtc
    GL_NV_texture_dirty_tile_map
    GL_NV_texture_env_combine4
    GL_NV_texture_multisample
    GL_NV_texture_rectangle
    GL_NV_texture_rectangle_compressed
    GL_NV_texture_shader
    GL_NV_texture_shader2
    GL_NV_texture_shader3
    GL_NV_timeline_semaphore
    GL_NV_transform_feedback
    GL_NV_transform_feedback2
    GL_NV_uniform_buffer_std430_layout
    GL_NV_uniform_buffer_unified_memory
    GL_NV_vertex_array_range
    GL_NV_vertex_array_range2
    GL_NV_vertex_attrib_integer_64bit
    GL_NV_vertex_buffer_unified_memory
    GL_NV_vertex_program
    GL_NV_vertex_program1_1
    GL_NV_vertex_program2
    GL_NV_vertex_program2_option
    GL_NV_vertex_program3
    GL_NV_viewport_array2
    GL_NV_viewport_swizzle
    GL_NVX_blend_equation_advanced_multi_draw_buffers
    GL_NVX_conditional_render
    GL_NVX_gpu_memory_info
    GL_NVX_gpu_multicast2
    GL_NVX_linked_gpu_multicast
    GL_NVX_multigpu_info
    GL_NVX_nvenc_interop
    GL_NVX_progress_fence
    GL_OVR_multiview
    GL_OVR_multiview2
    GL_S3_s3tc
    GL_SGIS_generate_mipmap
    GL_SGIS_texture_lod
    GL_SGIX_depth_texture
    GL_SGIX_shadow
    GL_SUN_slice_accum
    GL_WIN_swap_hint
    WGL_EXT_swap_control
  • GL_GREEN_BITS
  • 8
  • GL_MAJOR_VERSION
  • 4
  • GL_MAX_3D_TEXTURE_SIZE
  • 16384
  • GL_MAX_ARRAY_TEXTURE_LAYERS
  • 2048
  • GL_MAX_ATOMIC_COUNTER_BUFFER_BINDINGS
  • 8
  • GL_MAX_ATOMIC_COUNTER_BUFFER_SIZE
  • 65536
  • GL_MAX_ATTRIB_STACK_DEPTH
  • 16
  • GL_MAX_CLIENT_ATTRIB_STACK_DEPTH
  • 16
  • GL_MAX_CLIP_DISTANCES
  • 8
  • GL_MAX_CLIP_PLANES
  • 8
  • GL_MAX_COLOR_ATTACHMENTS
  • 8
  • GL_MAX_COLOR_TEXTURE_SAMPLES
  • 32
  • GL_MAX_COMBINED_ATOMIC_COUNTER_BUFFERS
  • 48
  • GL_MAX_COMBINED_ATOMIC_COUNTERS
  • 98304
  • GL_MAX_COMBINED_COMPUTE_UNIFORM_COMPONENTS
  • 231424
  • GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS
  • 233472
  • GL_MAX_COMBINED_IMAGE_UNIFORMS
  • 48
  • GL_MAX_COMBINED_IMAGE_UNITS_AND_FRAGMENT_OUTPUTS
  • 16
  • GL_MAX_COMBINED_SHADER_OUTPUT_RESOURCES
  • 16
  • GL_MAX_COMBINED_SHADER_STORAGE_BLOCKS
  • 96
  • GL_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS
  • 231424
  • GL_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS
  • 231424
  • GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS
  • 192
  • GL_MAX_COMBINED_UNIFORM_BLOCKS
  • 84
  • GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS
  • 233472
  • GL_MAX_COMPUTE_ATOMIC_COUNTER_BUFFERS
  • 8
  • GL_MAX_COMPUTE_ATOMIC_COUNTERS
  • 16384
  • GL_MAX_COMPUTE_IMAGE_UNIFORMS
  • 8
  • GL_MAX_COMPUTE_SHADER_STORAGE_BLOCKS
  • 16
  • GL_MAX_COMPUTE_SHARED_MEMORY_SIZE
  • 49152
  • GL_MAX_COMPUTE_TEXTURE_IMAGE_UNITS
  • 32
  • GL_MAX_COMPUTE_UNIFORM_BLOCKS
  • 14
  • GL_MAX_COMPUTE_UNIFORM_COMPONENTS
  • 2048
  • GL_MAX_COMPUTE_WORK_GROUP_INVOCATIONS
  • 1024
  • GL_MAX_CUBE_MAP_TEXTURE_SIZE
  • 32768
  • GL_MAX_DEBUG_GROUP_STACK_DEPTH
  • 64
  • GL_MAX_DEBUG_LOGGED_MESSAGES
  • 128
  • GL_MAX_DEBUG_MESSAGE_LENGTH
  • 1024
  • GL_MAX_DEPTH_TEXTURE_SAMPLES
  • 32
  • GL_MAX_DRAW_BUFFERS
  • 8
  • GL_MAX_DUAL_SOURCE_DRAW_BUFFERS
  • 1
  • GL_MAX_ELEMENT_INDEX
  • 4294967295
  • GL_MAX_ELEMENTS_INDICES
  • 1048576
  • GL_MAX_ELEMENTS_VERTICES
  • 1048576
  • GL_MAX_EVAL_ORDER
  • 8
  • GL_MAX_FRAGMENT_ATOMIC_COUNTER_BUFFERS
  • 8
  • GL_MAX_FRAGMENT_ATOMIC_COUNTERS
  • 16384
  • GL_MAX_FRAGMENT_IMAGE_UNIFORMS
  • 8
  • GL_MAX_FRAGMENT_INPUT_COMPONENTS
  • 128
  • GL_MAX_FRAGMENT_INTERPOLATION_OFFSET
  • 1
  • GL_MAX_FRAGMENT_SHADER_STORAGE_BLOCKS
  • 16
  • GL_MAX_FRAGMENT_UNIFORM_BLOCKS
  • 14
  • GL_MAX_FRAGMENT_UNIFORM_COMPONENTS
  • 4096
  • GL_MAX_FRAGMENT_UNIFORM_VECTORS
  • 1024
  • GL_MAX_FRAMEBUFFER_HEIGHT
  • 32768
  • GL_MAX_FRAMEBUFFER_LAYERS
  • 2048
  • GL_MAX_FRAMEBUFFER_SAMPLES
  • 32
  • GL_MAX_FRAMEBUFFER_WIDTH
  • 32768
  • GL_MAX_GEOMETRY_ATOMIC_COUNTER_BUFFERS
  • 8
  • GL_MAX_GEOMETRY_ATOMIC_COUNTERS
  • 16384
  • GL_MAX_GEOMETRY_IMAGE_UNIFORMS
  • 8
  • GL_MAX_GEOMETRY_INPUT_COMPONENTS
  • 128
  • GL_MAX_GEOMETRY_OUTPUT_COMPONENTS
  • 128
  • GL_MAX_GEOMETRY_OUTPUT_VERTICES
  • 1024
  • GL_MAX_GEOMETRY_SHADER_INVOCATIONS
  • 32
  • GL_MAX_GEOMETRY_SHADER_STORAGE_BLOCKS
  • 16
  • GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS
  • 32
  • GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS
  • 1024
  • GL_MAX_GEOMETRY_UNIFORM_COMPONENTS
  • 2048
  • GL_MAX_IMAGE_SAMPLES
  • 32
  • GL_MAX_IMAGE_UNITS
  • 8
  • GL_MAX_INTEGER_SAMPLES
  • 32
  • GL_MAX_LABEL_LENGTH
  • 256
  • GL_MAX_LIGHTS
  • 8
  • GL_MAX_LIST_NESTING
  • 64
  • GL_MAX_MODELVIEW_STACK_DEPTH
  • 32
  • GL_MAX_NAME_STACK_DEPTH
  • 128
  • GL_MAX_PATCH_VERTICES
  • 32
  • GL_MAX_PIXEL_MAP_TABLE
  • 65536
  • GL_MAX_PROGRAM_TEXEL_OFFSET
  • 7
  • GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET
  • 31
  • GL_MAX_PROJECTION_STACK_DEPTH
  • 4
  • GL_MAX_RECTANGLE_TEXTURE_SIZE
  • 32768
  • GL_MAX_RENDERBUFFER_SIZE
  • 32768
  • GL_MAX_SAMPLE_MASK_WORDS
  • 2
  • GL_MAX_SAMPLES
  • 32
  • GL_MAX_SERVER_WAIT_TIMEOUT
  • -1
  • GL_MAX_SHADER_STORAGE_BLOCK_SIZE
  • 2147483647
  • GL_MAX_SHADER_STORAGE_BUFFER_BINDINGS
  • 96
  • GL_MAX_SUBROUTINE_UNIFORM_LOCATIONS
  • 1024
  • GL_MAX_SUBROUTINES
  • 1024
  • GL_MAX_TESS_CONTROL_ATOMIC_COUNTER_BUFFERS
  • 8
  • GL_MAX_TESS_CONTROL_ATOMIC_COUNTERS
  • 16384
  • GL_MAX_TESS_CONTROL_IMAGE_UNIFORMS
  • 8
  • GL_MAX_TESS_CONTROL_INPUT_COMPONENTS
  • 128
  • GL_MAX_TESS_CONTROL_OUTPUT_COMPONENTS
  • 128
  • GL_MAX_TESS_CONTROL_SHADER_STORAGE_BLOCKS
  • 16
  • GL_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS
  • 32
  • GL_MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS
  • 4216
  • GL_MAX_TESS_CONTROL_UNIFORM_BLOCKS
  • 14
  • GL_MAX_TESS_CONTROL_UNIFORM_COMPONENTS
  • 2048
  • GL_MAX_TESS_EVALUATION_ATOMIC_COUNTER_BUFFERS
  • 8
  • GL_MAX_TESS_EVALUATION_ATOMIC_COUNTERS
  • 16384
  • GL_MAX_TESS_EVALUATION_IMAGE_UNIFORMS
  • 8
  • GL_MAX_TESS_EVALUATION_INPUT_COMPONENTS
  • 128
  • GL_MAX_TESS_EVALUATION_OUTPUT_COMPONENTS
  • 128
  • GL_MAX_TESS_EVALUATION_SHADER_STORAGE_BLOCKS
  • 16
  • GL_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS
  • 32
  • GL_MAX_TESS_EVALUATION_UNIFORM_BLOCKS
  • 14
  • GL_MAX_TESS_EVALUATION_UNIFORM_COMPONENTS
  • 2048
  • GL_MAX_TESS_GEN_LEVEL
  • 64
  • GL_MAX_TESS_PATCH_COMPONENTS
  • 120
  • GL_MAX_TEXTURE_BUFFER_SIZE
  • 134217728
  • GL_MAX_TEXTURE_COORDS
  • 8
  • GL_MAX_TEXTURE_IMAGE_UNITS
  • 32
  • GL_MAX_TEXTURE_LOD_BIAS
  • 15
  • GL_MAX_TEXTURE_SIZE
  • 32768
  • GL_MAX_TEXTURE_STACK_DEPTH
  • 10
  • GL_MAX_TEXTURE_UNITS
  • 4
  • GL_MAX_TRANSFORM_FEEDBACK_BUFFERS
  • 4
  • GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS
  • 128
  • GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS
  • 4
  • GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS
  • 4
  • GL_MAX_UNIFORM_BLOCK_SIZE
  • 65536
  • GL_MAX_UNIFORM_BUFFER_BINDINGS
  • 84
  • GL_MAX_UNIFORM_LOCATIONS
  • 65536
  • GL_MAX_VARYING_COMPONENTS
  • 124
  • GL_MAX_VARYING_FLOATS
  • 124
  • GL_MAX_VARYING_VECTORS
  • 31
  • GL_MAX_VERTEX_ATOMIC_COUNTER_BUFFERS
  • 8
  • GL_MAX_VERTEX_ATOMIC_COUNTERS
  • 16384
  • GL_MAX_VERTEX_ATTRIB_BINDINGS
  • 16
  • GL_MAX_VERTEX_ATTRIB_RELATIVE_OFFSET
  • 2047
  • GL_MAX_VERTEX_ATTRIB_STRIDE
  • 2048
  • GL_MAX_VERTEX_ATTRIBS
  • 16
  • GL_MAX_VERTEX_IMAGE_UNIFORMS
  • 8
  • GL_MAX_VERTEX_OUTPUT_COMPONENTS
  • 128
  • GL_MAX_VERTEX_SHADER_STORAGE_BLOCKS
  • 16
  • GL_MAX_VERTEX_STREAMS
  • 4
  • GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS
  • 32
  • GL_MAX_VERTEX_UNIFORM_BLOCKS
  • 14
  • GL_MAX_VERTEX_UNIFORM_COMPONENTS
  • 4096
  • GL_MAX_VERTEX_UNIFORM_VECTORS
  • 1024
  • GL_MAX_VIEWPORT_DIMS
  • 32768 32768
  • GL_MAX_VIEWPORT_HEIGHT
  • 32768
  • GL_MAX_VIEWPORT_WIDTH
  • 32768
  • GL_MAX_VIEWPORTS
  • 16
  • GL_MINOR_VERSION
  • 6
  • GL_NUM_COMPRESSED_TEXTURE_FORMATS
  • 23
    51
  • GL_NUM_SHADER_BINARY_FORMATS
  • 1
  • GL_RED_BITS
  • 8
  • GL_RENDERER
  • NVIDIA GeForce RTX 3080 Laptop GPU/PCIe/SSE2
  • GL_SHADER_BINARY_FORMATS
  • 38225
  • GL_SHADER_COMPILER
  • 1
  • GL_STENCIL_BITS
  • 0
  • GL_VENDOR
  • NVIDIA Corporation
  • GL_VERSION
  • 4.6.0 NVIDIA 466.11
    4.6.0 NVIDIA 470.14
    4.6.0 NVIDIA 526.98
    4.6.0 NVIDIA 530.04
    4.6.0 NVIDIA 546.01
    4.6.0 NVIDIA 555.85
    4.6.0 NVIDIA 556.12
  • OpenCL API
  • OpenCL API
  • Cuda API
  • Cuda API
  • Cuda API