3D Graphics Performance of AMD Radeon PRO W6600


  • OpenGL API
  • GL_ALIASED_LINE_WIDTH_MAX
  • 128
    8191
  • GL_ALIASED_LINE_WIDTH_MIN
  • 1
  • GL_ALIASED_LINE_WIDTH_RANGE
  • 1 128
    1 8191
  • GL_ALIASED_POINT_SIZE_MAX
  • 8192
  • GL_ALIASED_POINT_SIZE_MIN
  • 1
  • GL_ALIASED_POINT_SIZE_RANGE
  • 1 8192
  • GL_ALPHA_BITS
  • 8
  • GL_BLUE_BITS
  • 8
  • GL_COMPRESSED_TEXTURE_FORMATS
  • 33696 33697 33698 33699 GL_RGBA_DXT5_S3TC GL_RGBA4_DXT5_S3TC GL_COMPRESSED_RGB_S3TC_DXT1_EXT GL_COMPRESSED_RGBA_S3TC_DXT1_EXT GL_COMPRESSED_RGBA_S3TC_DXT3_ANGLE GL_COMPRESSED_RGBA_S3TC_DXT5_ANGLE GL_COMPRESSED_SRGB_S3TC_DXT1_EXT GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT GL_ETC1_RGB8_OES GL_COMPRESSED_RED_RGTC1 GL_COMPRESSED_SIGNED_RED_RGTC1 GL_COMPRESSED_RED_GREEN_RGTC2_EXT GL_COMPRESSED_SIGNED_RED_GREEN_RGTC2_EXT GL_COMPRESSED_RGBA_BPTC_UNORM GL_COMPRESSED_SRGB_ALPHA_BPTC_UNORM GL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT GL_COMPRESSED_R11_EAC GL_COMPRESSED_SIGNED_R11_EAC GL_COMPRESSED_RG11_EAC GL_COMPRESSED_SIGNED_RG11_EAC GL_COMPRESSED_RGB8_ETC2 GL_COMPRESSED_SRGB8_ETC2 GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2 GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2 GL_COMPRESSED_RGBA8_ETC2_EAC GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC
    GL_COMPRESSED_RGBA_BPTC_UNORM GL_COMPRESSED_SRGB_ALPHA_BPTC_UNORM GL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT GL_COMPRESSED_RGB_S3TC_DXT1_EXT GL_COMPRESSED_RGBA_S3TC_DXT1_EXT GL_COMPRESSED_RGBA_S3TC_DXT3_ANGLE GL_COMPRESSED_RGBA_S3TC_DXT5_ANGLE GL_COMPRESSED_RGB8_ETC2 GL_COMPRESSED_SRGB8_ETC2 GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2 GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2 GL_COMPRESSED_RGBA8_ETC2_EAC GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC GL_COMPRESSED_R11_EAC GL_COMPRESSED_SIGNED_R11_EAC GL_COMPRESSED_RG11_EAC GL_COMPRESSED_SIGNED_RG11_EAC
  • GL_DEPTH_BITS
  • 16
    32
  • GL_EXTENSIONS
  • GL_AMD_blend_minmax_factor
    GL_AMD_bus_addressable_memory
    GL_AMD_conservative_depth
    GL_AMD_debug_output
    GL_AMD_depth_clamp_separate
    GL_AMD_draw_buffers_blend
    GL_AMD_framebuffer_sample_positions
    GL_AMD_gcn_shader
    GL_AMD_gpu_shader_half_float
    GL_AMD_gpu_shader_half_float_fetch
    GL_AMD_gpu_shader_int16
    GL_AMD_gpu_shader_int64
    GL_AMD_interleaved_elements
    GL_AMD_multi_draw_indirect
    GL_AMD_name_gen_delete
    GL_AMD_occlusion_query_event
    GL_AMD_performance_monitor
    GL_AMD_pinned_memory
    GL_AMD_query_buffer_object
    GL_AMD_sample_positions
    GL_AMD_seamless_cubemap_per_texture
    GL_AMD_shader_atomic_counter_ops
    GL_AMD_shader_stencil_export
    GL_AMD_shader_stencil_value_export
    GL_AMD_shader_trace
    GL_AMD_shader_trinary_minmax
    GL_AMD_sparse_texture
    GL_AMD_sparse_texture_pool
    GL_AMD_stencil_operation_extended
    GL_AMD_texture_cube_map_array
    GL_AMD_texture_texture4
    GL_AMD_transform_feedback3_lines_triangles
    GL_AMD_transform_feedback4
    GL_AMD_vertex_shader_layer
    GL_AMD_vertex_shader_viewport_index
    GL_AMDX_debug_output
    GL_ARB_arrays_of_arrays
    GL_ARB_base_instance
    GL_ARB_bindless_texture
    GL_ARB_blend_func_extended
    GL_ARB_buffer_storage
    GL_ARB_clear_buffer_object
    GL_ARB_clear_texture
    GL_ARB_clip_control
    GL_ARB_color_buffer_float
    GL_ARB_compatibility
    GL_ARB_compressed_texture_pixel_storage
    GL_ARB_compute_shader
    GL_ARB_conditional_render_inverted
    GL_ARB_conservative_depth
    GL_ARB_copy_buffer
    GL_ARB_copy_image
    GL_ARB_cull_distance
    GL_ARB_debug_output
    GL_ARB_depth_buffer_float
    GL_ARB_depth_clamp
    GL_ARB_depth_texture
    GL_ARB_derivative_control
    GL_ARB_direct_state_access
    GL_ARB_draw_buffers
    GL_ARB_draw_buffers_blend
    GL_ARB_draw_elements_base_vertex
    GL_ARB_draw_indirect
    GL_ARB_draw_instanced
    GL_ARB_enhanced_layouts
    GL_ARB_ES2_compatibility
    GL_ARB_ES3_1_compatibility
    GL_ARB_ES3_2_compatibility
    GL_ARB_ES3_compatibility
    GL_ARB_explicit_attrib_location
    GL_ARB_explicit_uniform_location
    GL_ARB_fragment_coord_conventions
    GL_ARB_fragment_layer_viewport
    GL_ARB_fragment_program
    GL_ARB_fragment_program_shadow
    GL_ARB_fragment_shader
    GL_ARB_framebuffer_no_attachments
    GL_ARB_framebuffer_object
    GL_ARB_framebuffer_sRGB
    GL_ARB_geometry_shader4
    GL_ARB_get_program_binary
    GL_ARB_get_texture_sub_image
    GL_ARB_gl_spirv
    GL_ARB_gpu_shader_fp64
    GL_ARB_gpu_shader_int64
    GL_ARB_gpu_shader5
    GL_ARB_half_float_pixel
    GL_ARB_half_float_vertex
    GL_ARB_imaging
    GL_ARB_indirect_parameters
    GL_ARB_instanced_arrays
    GL_ARB_internalformat_query
    GL_ARB_internalformat_query2
    GL_ARB_invalidate_subdata
    GL_ARB_map_buffer_alignment
    GL_ARB_map_buffer_range
    GL_ARB_multi_bind
    GL_ARB_multi_draw_indirect
    GL_ARB_multisample
    GL_ARB_multitexture
    GL_ARB_occlusion_query
    GL_ARB_occlusion_query2
    GL_ARB_parallel_shader_compile
    GL_ARB_pipeline_statistics_query
    GL_ARB_pixel_buffer_object
    GL_ARB_point_parameters
    GL_ARB_point_sprite
    GL_ARB_polygon_offset_clamp
    GL_ARB_post_depth_coverage
    GL_ARB_program_interface_query
    GL_ARB_provoking_vertex
    GL_ARB_query_buffer_object
    GL_ARB_robust_buffer_access_behavior
    GL_ARB_robustness
    GL_ARB_sample_locations
    GL_ARB_sample_shading
    GL_ARB_sampler_objects
    GL_ARB_seamless_cube_map
    GL_ARB_seamless_cubemap_per_texture
    GL_ARB_separate_shader_objects
    GL_ARB_shader_atomic_counter_ops
    GL_ARB_shader_atomic_counters
    GL_ARB_shader_ballot
    GL_ARB_shader_bit_encoding
    GL_ARB_shader_clock
    GL_ARB_shader_draw_parameters
    GL_ARB_shader_group_vote
    GL_ARB_shader_image_load_store
    GL_ARB_shader_image_size
    GL_ARB_shader_objects
    GL_ARB_shader_precision
    GL_ARB_shader_stencil_export
    GL_ARB_shader_storage_buffer_object
    GL_ARB_shader_subroutine
    GL_ARB_shader_texture_image_samples
    GL_ARB_shader_texture_lod
    GL_ARB_shader_viewport_layer_array
    GL_ARB_shading_language_100
    GL_ARB_shading_language_420pack
    GL_ARB_shading_language_include
    GL_ARB_shading_language_packing
    GL_ARB_shadow
    GL_ARB_shadow_ambient
    GL_ARB_sparse_buffer
    GL_ARB_sparse_texture
    GL_ARB_spirv_extensions
    GL_ARB_stencil_texturing
    GL_ARB_sync
    GL_ARB_tessellation_shader
    GL_ARB_texture_barrier
    GL_ARB_texture_border_clamp
    GL_ARB_texture_buffer_object
    GL_ARB_texture_buffer_object_rgb32
    GL_ARB_texture_buffer_range
    GL_ARB_texture_compression
    GL_ARB_texture_compression_bptc
    GL_ARB_texture_compression_rgtc
    GL_ARB_texture_cube_map
    GL_ARB_texture_cube_map_array
    GL_ARB_texture_env_add
    GL_ARB_texture_env_combine
    GL_ARB_texture_env_crossbar
    GL_ARB_texture_env_dot3
    GL_ARB_texture_filter_anisotropic
    GL_ARB_texture_filter_minmax
    GL_ARB_texture_float
    GL_ARB_texture_gather
    GL_ARB_texture_mirror_clamp_to_edge
    GL_ARB_texture_mirrored_repeat
    GL_ARB_texture_multisample
    GL_ARB_texture_multisample_no_array
    GL_ARB_texture_non_power_of_two
    GL_ARB_texture_query_levels
    GL_ARB_texture_query_lod
    GL_ARB_texture_rectangle
    GL_ARB_texture_rg
    GL_ARB_texture_rgb10_a2ui
    GL_ARB_texture_snorm
    GL_ARB_texture_stencil8
    GL_ARB_texture_storage
    GL_ARB_texture_storage_multisample
    GL_ARB_texture_swizzle
    GL_ARB_texture_view
    GL_ARB_timer_query
    GL_ARB_transform_feedback
    GL_ARB_transform_feedback_instanced
    GL_ARB_transform_feedback_overflow_query
    GL_ARB_transform_feedback2
    GL_ARB_transform_feedback3
    GL_ARB_transpose_matrix
    GL_ARB_uniform_buffer_object
    GL_ARB_vertex_array_bgra
    GL_ARB_vertex_array_object
    GL_ARB_vertex_attrib_64bit
    GL_ARB_vertex_attrib_binding
    GL_ARB_vertex_buffer_object
    GL_ARB_vertex_program
    GL_ARB_vertex_shader
    GL_ARB_vertex_type_10f_11f_11f_rev
    GL_ARB_vertex_type_2_10_10_10_rev
    GL_ARB_viewport_array
    GL_ARB_window_pos
    GL_ATI_draw_buffers
    GL_ATI_envmap_bumpmap
    GL_ATI_fragment_shader
    GL_ATI_meminfo
    GL_ATI_separate_stencil
    GL_ATI_shader_texture_lod
    GL_ATI_texture_compression_3dc
    GL_ATI_texture_env_combine3
    GL_ATI_texture_float
    GL_ATI_texture_mirror_once
    GL_EXT_abgr
    GL_EXT_bgra
    GL_EXT_bindable_uniform
    GL_EXT_blend_color
    GL_EXT_blend_equation_separate
    GL_EXT_blend_func_separate
    GL_EXT_blend_minmax
    GL_EXT_blend_subtract
    GL_EXT_clip_cull_distance
    GL_EXT_color_buffer_half_float
    GL_EXT_compiled_vertex_array
    GL_EXT_copy_buffer
    GL_EXT_copy_image
    GL_EXT_copy_texture
    GL_EXT_debug_label
    GL_EXT_depth_bounds_test
    GL_EXT_direct_state_access
    GL_EXT_draw_buffers_indexed
    GL_EXT_draw_buffers2
    GL_EXT_draw_instanced
    GL_EXT_draw_range_elements
    GL_EXT_fog_coord
    GL_EXT_framebuffer_blit
    GL_EXT_framebuffer_multisample
    GL_EXT_framebuffer_object
    GL_EXT_framebuffer_sRGB
    GL_EXT_geometry_point_size
    GL_EXT_geometry_shader4
    GL_EXT_gpu_program_parameters
    GL_EXT_gpu_shader4
    GL_EXT_gpu_shader5
    GL_EXT_histogram
    GL_EXT_memory_object
    GL_EXT_memory_object_win32
    GL_EXT_multi_draw_arrays
    GL_EXT_nonuniform_qualifier
    GL_EXT_packed_depth_stencil
    GL_EXT_packed_float
    GL_EXT_packed_pixels
    GL_EXT_pixel_buffer_object
    GL_EXT_point_parameters
    GL_EXT_polygon_offset_clamp
    GL_EXT_provoking_vertex
    GL_EXT_render_snorm
    GL_EXT_rescale_normal
    GL_EXT_secondary_color
    GL_EXT_semaphore
    GL_EXT_semaphore_win32
    GL_EXT_separate_specular_color
    GL_EXT_shader_image_load_store
    GL_EXT_shader_integer_mix
    GL_EXT_shader_io_blocks
    GL_EXT_shadow_funcs
    GL_EXT_sRGB_write_control
    GL_EXT_stencil_wrap
    GL_EXT_subtexture
    GL_EXT_tessellation_point_size
    GL_EXT_tessellation_shader
    GL_EXT_texgen_reflection
    GL_EXT_texture
    GL_EXT_texture_array
    GL_EXT_texture_border_clamp
    GL_EXT_texture_buffer
    GL_EXT_texture_buffer_object
    GL_EXT_texture_compression_bptc
    GL_EXT_texture_compression_latc
    GL_EXT_texture_compression_rgtc
    GL_EXT_texture_compression_s3tc
    GL_EXT_texture_cube_map
    GL_EXT_texture_edge_clamp
    GL_EXT_texture_env_add
    GL_EXT_texture_env_combine
    GL_EXT_texture_env_dot3
    GL_EXT_texture_filter_anisotropic
    GL_EXT_texture_format_BGRA8888
    GL_EXT_texture_integer
    GL_EXT_texture_lod
    GL_EXT_texture_lod_bias
    GL_EXT_texture_mirror_clamp
    GL_EXT_texture_object
    GL_EXT_texture_rectangle
    GL_EXT_texture_shared_exponent
    GL_EXT_texture_snorm
    GL_EXT_texture_sRGB
    GL_EXT_texture_sRGB_decode
    GL_EXT_texture_sRGB_R8
    GL_EXT_texture_sRGB_RG8
    GL_EXT_texture_storage
    GL_EXT_texture_swizzle
    GL_EXT_texture3D
    GL_EXT_timer_query
    GL_EXT_transform_feedback
    GL_EXT_vertex_array
    GL_EXT_vertex_array_bgra
    GL_EXT_vertex_attrib_64bit
    GL_IBM_texture_mirrored_repeat
    GL_INTEL_fragment_shader_ordering
    GL_KHR_blend_equation_advanced
    GL_KHR_blend_equation_advanced_coherent
    GL_KHR_context_flush_control
    GL_KHR_debug
    GL_KHR_no_error
    GL_KHR_parallel_shader_compile
    GL_KHR_robust_buffer_access_behavior
    GL_KHR_robustness
    GL_KHR_shader_subgroup
    GL_KHR_texture_compression_astc_ldr
    GL_KTX_buffer_region
    GL_NV_alpha_to_coverage_dither_control
    GL_NV_blend_square
    GL_NV_conditional_render
    GL_NV_copy_depth_to_color
    GL_NV_copy_image
    GL_NV_depth_buffer_float
    GL_NV_explicit_multisample
    GL_NV_float_buffer
    GL_NV_half_float
    GL_NV_primitive_restart
    GL_NV_shader_atomic_int64
    GL_NV_texgen_reflection
    GL_NV_texture_barrier
    GL_NV_timeline_semaphore
    GL_OES_draw_texture
    GL_OES_EGL_image
    GL_OVR_multiview
    GL_OVR_multiview_multisampled_render_to_texture
    GL_OVR_multiview2
    GL_S3_s3tc
    GL_SGIS_generate_mipmap
    GL_SGIS_texture_edge_clamp
    GL_SGIS_texture_lod
    GL_SUN_multi_draw_arrays
    GL_WIN_swap_hint
    WGL_EXT_swap_control
  • GL_GREEN_BITS
  • 8
  • GL_MAJOR_VERSION
  • 4
  • GL_MAX_3D_TEXTURE_SIZE
  • 2048
    8192
  • GL_MAX_ARRAY_TEXTURE_LAYERS
  • 2048
    8192
  • GL_MAX_ATOMIC_COUNTER_BUFFER_BINDINGS
  • 8
  • GL_MAX_ATOMIC_COUNTER_BUFFER_SIZE
  • 32
    65536
  • GL_MAX_ATTRIB_STACK_DEPTH
  • 16
  • GL_MAX_CLIENT_ATTRIB_STACK_DEPTH
  • 16
  • GL_MAX_CLIP_DISTANCES
  • 8
  • GL_MAX_CLIP_PLANES
  • 8
  • GL_MAX_COLOR_ATTACHMENTS
  • 8
  • GL_MAX_COLOR_TEXTURE_SAMPLES
  • 8
  • GL_MAX_COMBINED_ATOMIC_COUNTER_BUFFERS
  • 48
    8
  • GL_MAX_COMBINED_ATOMIC_COUNTERS
  • 8
    98304
  • GL_MAX_COMBINED_COMPUTE_UNIFORM_COMPONENTS
  • 1183648
    2147483389
    37752736
    37756736
  • GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS
  • 1183648
    2147483389
    37752736
    37756736
  • GL_MAX_COMBINED_IMAGE_UNIFORMS
  • 32
    48
    64
  • GL_MAX_COMBINED_IMAGE_UNITS_AND_FRAGMENT_OUTPUTS
  • 152
    72
  • GL_MAX_COMBINED_SHADER_OUTPUT_RESOURCES
  • 152
    72
  • GL_MAX_COMBINED_SHADER_STORAGE_BLOCKS
  • 32
    64
    96
  • GL_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS
  • 1183648
    2147483389
    37752736
    37756736
  • GL_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS
  • 1183648
    2147483389
    37752736
    37756736
  • GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS
  • 160
  • GL_MAX_COMBINED_UNIFORM_BLOCKS
  • 70
    90
  • GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS
  • 1183648
    2147483389
    37752736
    37756736
  • GL_MAX_COMPUTE_ATOMIC_COUNTER_BUFFERS
  • 8
  • GL_MAX_COMPUTE_ATOMIC_COUNTERS
  • 16384
    8
  • GL_MAX_COMPUTE_IMAGE_UNIFORMS
  • 32
  • GL_MAX_COMPUTE_SHADER_STORAGE_BLOCKS
  • 32
    64
    96
  • GL_MAX_COMPUTE_SHARED_MEMORY_SIZE
  • 65536
  • GL_MAX_COMPUTE_TEXTURE_IMAGE_UNITS
  • 32
  • GL_MAX_COMPUTE_UNIFORM_BLOCKS
  • 15
    36
  • GL_MAX_COMPUTE_UNIFORM_COMPONENTS
  • 16384
    4000
    8000
  • GL_MAX_COMPUTE_WORK_GROUP_INVOCATIONS
  • 1024
  • GL_MAX_CUBE_MAP_TEXTURE_SIZE
  • 16384
  • GL_MAX_DEBUG_GROUP_STACK_DEPTH
  • 64
  • GL_MAX_DEBUG_LOGGED_MESSAGES
  • 10
    256
  • GL_MAX_DEBUG_MESSAGE_LENGTH
  • 1024
    2560
  • GL_MAX_DEPTH_TEXTURE_SAMPLES
  • 8
  • GL_MAX_DRAW_BUFFERS
  • 8
  • GL_MAX_DUAL_SOURCE_DRAW_BUFFERS
  • 1
  • GL_MAX_ELEMENT_INDEX
  • 4294967295
  • GL_MAX_ELEMENTS_INDICES
  • 536870911
  • GL_MAX_ELEMENTS_VERTICES
  • 536870911
  • GL_MAX_EVAL_ORDER
  • 40
  • GL_MAX_FRAGMENT_ATOMIC_COUNTER_BUFFERS
  • 8
  • GL_MAX_FRAGMENT_ATOMIC_COUNTERS
  • 16384
    8
  • GL_MAX_FRAGMENT_IMAGE_UNIFORMS
  • 32
  • GL_MAX_FRAGMENT_INPUT_COMPONENTS
  • 128
  • GL_MAX_FRAGMENT_INTERPOLATION_OFFSET
  • 0
    7
  • GL_MAX_FRAGMENT_SHADER_STORAGE_BLOCKS
  • 32
    64
    96
  • GL_MAX_FRAGMENT_UNIFORM_BLOCKS
  • 15
    36
  • GL_MAX_FRAGMENT_UNIFORM_COMPONENTS
  • 16384
    4000
    8000
  • GL_MAX_FRAGMENT_UNIFORM_VECTORS
  • 1000
    2000
    4096
  • GL_MAX_FRAMEBUFFER_HEIGHT
  • 16384
  • GL_MAX_FRAMEBUFFER_LAYERS
  • 8192
  • GL_MAX_FRAMEBUFFER_SAMPLES
  • 16
    8
  • GL_MAX_FRAMEBUFFER_WIDTH
  • 16384
  • GL_MAX_GEOMETRY_ATOMIC_COUNTER_BUFFERS
  • 8
  • GL_MAX_GEOMETRY_ATOMIC_COUNTERS
  • 16384
    8
  • GL_MAX_GEOMETRY_IMAGE_UNIFORMS
  • 32
  • GL_MAX_GEOMETRY_INPUT_COMPONENTS
  • 128
  • GL_MAX_GEOMETRY_OUTPUT_COMPONENTS
  • 128
  • GL_MAX_GEOMETRY_OUTPUT_VERTICES
  • 1023
  • GL_MAX_GEOMETRY_SHADER_INVOCATIONS
  • 126
    127
  • GL_MAX_GEOMETRY_SHADER_STORAGE_BLOCKS
  • 32
    64
    96
  • GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS
  • 32
  • GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS
  • 4095
  • GL_MAX_GEOMETRY_UNIFORM_COMPONENTS
  • 16384
    4000
    8000
  • GL_MAX_IMAGE_SAMPLES
  • 8
  • GL_MAX_IMAGE_UNITS
  • 32
    48
    64
  • GL_MAX_INTEGER_SAMPLES
  • 8
  • GL_MAX_LABEL_LENGTH
  • 256
  • GL_MAX_LIGHTS
  • 8
  • GL_MAX_LIST_NESTING
  • -1
    64
  • GL_MAX_MODELVIEW_STACK_DEPTH
  • 32
  • GL_MAX_NAME_STACK_DEPTH
  • -1
    64
  • GL_MAX_PATCH_VERTICES
  • 32
  • GL_MAX_PIXEL_MAP_TABLE
  • 256
  • GL_MAX_PROGRAM_TEXEL_OFFSET
  • 7
  • GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET
  • 31
    7
  • GL_MAX_PROJECTION_STACK_DEPTH
  • 10
    32
  • GL_MAX_RECTANGLE_TEXTURE_SIZE
  • 16384
  • GL_MAX_RENDERBUFFER_SIZE
  • 16384
  • GL_MAX_SAMPLE_MASK_WORDS
  • 1
  • GL_MAX_SAMPLES
  • 8
  • GL_MAX_SERVER_WAIT_TIMEOUT
  • 0
    9223372036854775807
  • GL_MAX_SHADER_STORAGE_BLOCK_SIZE
  • 2147483647
  • GL_MAX_SHADER_STORAGE_BUFFER_BINDINGS
  • 32
    64
    96
  • GL_MAX_SUBROUTINE_UNIFORM_LOCATIONS
  • 1024
    4096
  • GL_MAX_SUBROUTINES
  • 256
    4096
  • GL_MAX_TESS_CONTROL_ATOMIC_COUNTER_BUFFERS
  • 8
  • GL_MAX_TESS_CONTROL_ATOMIC_COUNTERS
  • 16384
    8
  • GL_MAX_TESS_CONTROL_IMAGE_UNIFORMS
  • 32
  • GL_MAX_TESS_CONTROL_INPUT_COMPONENTS
  • 128
  • GL_MAX_TESS_CONTROL_OUTPUT_COMPONENTS
  • 128
  • GL_MAX_TESS_CONTROL_SHADER_STORAGE_BLOCKS
  • 32
    64
    96
  • GL_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS
  • 32
  • GL_MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS
  • 4096
  • GL_MAX_TESS_CONTROL_UNIFORM_BLOCKS
  • 15
    36
  • GL_MAX_TESS_CONTROL_UNIFORM_COMPONENTS
  • 16384
    4000
    8000
  • GL_MAX_TESS_EVALUATION_ATOMIC_COUNTER_BUFFERS
  • 8
  • GL_MAX_TESS_EVALUATION_ATOMIC_COUNTERS
  • 16384
    8
  • GL_MAX_TESS_EVALUATION_IMAGE_UNIFORMS
  • 32
  • GL_MAX_TESS_EVALUATION_INPUT_COMPONENTS
  • 128
  • GL_MAX_TESS_EVALUATION_OUTPUT_COMPONENTS
  • 128
  • GL_MAX_TESS_EVALUATION_SHADER_STORAGE_BLOCKS
  • 32
    64
    96
  • GL_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS
  • 32
  • GL_MAX_TESS_EVALUATION_UNIFORM_BLOCKS
  • 15
    36
  • GL_MAX_TESS_EVALUATION_UNIFORM_COMPONENTS
  • 16384
    4000
    8000
  • GL_MAX_TESS_GEN_LEVEL
  • 64
  • GL_MAX_TESS_PATCH_COMPONENTS
  • 120
  • GL_MAX_TEXTURE_BUFFER_SIZE
  • 268435455
    268435456
  • GL_MAX_TEXTURE_COORDS
  • 16
    8
  • GL_MAX_TEXTURE_IMAGE_UNITS
  • 32
  • GL_MAX_TEXTURE_LOD_BIAS
  • 16
  • GL_MAX_TEXTURE_SIZE
  • 16384
  • GL_MAX_TEXTURE_STACK_DEPTH
  • 10
    32
  • GL_MAX_TEXTURE_UNITS
  • 8
  • GL_MAX_TRANSFORM_FEEDBACK_BUFFERS
  • 4
  • GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS
  • 128
  • GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS
  • 4
  • GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS
  • 16
    4
  • GL_MAX_UNIFORM_BLOCK_SIZE
  • 131072
    4194304
    572657868
  • GL_MAX_UNIFORM_BUFFER_BINDINGS
  • 84
    90
  • GL_MAX_UNIFORM_LOCATIONS
  • 4000
    4096
    8000
  • GL_MAX_VARYING_COMPONENTS
  • 128
    64
  • GL_MAX_VARYING_FLOATS
  • 128
    64
  • GL_MAX_VARYING_VECTORS
  • 32
  • GL_MAX_VERTEX_ATOMIC_COUNTER_BUFFERS
  • 8
  • GL_MAX_VERTEX_ATOMIC_COUNTERS
  • 16384
    8
  • GL_MAX_VERTEX_ATTRIB_BINDINGS
  • 16
    32
  • GL_MAX_VERTEX_ATTRIB_RELATIVE_OFFSET
  • 2047
  • GL_MAX_VERTEX_ATTRIB_STRIDE
  • 2048
  • GL_MAX_VERTEX_ATTRIBS
  • 16
    32
  • GL_MAX_VERTEX_IMAGE_UNIFORMS
  • 32
  • GL_MAX_VERTEX_OUTPUT_COMPONENTS
  • 128
  • GL_MAX_VERTEX_SHADER_STORAGE_BLOCKS
  • 32
    64
    96
  • GL_MAX_VERTEX_STREAMS
  • 4
  • GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS
  • 32
  • GL_MAX_VERTEX_UNIFORM_BLOCKS
  • 15
    36
  • GL_MAX_VERTEX_UNIFORM_COMPONENTS
  • 16384
    4000
    8000
  • GL_MAX_VERTEX_UNIFORM_VECTORS
  • 1000
    2000
    4096
  • GL_MAX_VIEWPORT_DIMS
  • 16384 16384
  • GL_MAX_VIEWPORT_HEIGHT
  • 16384
  • GL_MAX_VIEWPORT_WIDTH
  • 16384
  • GL_MAX_VIEWPORTS
  • 16
  • GL_MINOR_VERSION
  • 4
    6
  • GL_NUM_COMPRESSED_TEXTURE_FORMATS
  • 18
    33
  • GL_NUM_SHADER_BINARY_FORMATS
  • 0
    1
  • GL_RED_BITS
  • 8
  • GL_RENDERER
  • AMD Radeon PRO W6600
  • GL_SHADER_BINARY_FORMATS

  • 38225
  • GL_SHADER_COMPILER
  • 1
  • GL_STENCIL_BITS
  • 0
  • GL_VENDOR
  • ATI Technologies Inc.
  • GL_VERSION
  • 4.4.14741 Compatibility Profile Context FireGL 21.Q2 27.20.22010.1001
    4.6.0 Compatibility Profile Context .220823
    4.6.0 Compatibility Profile Context 22.20.27.07.221025
    4.6.0 Compatibility Profile Context 22.20.27.09.230424
    4.6.0 Compatibility Profile Context 22.20.27.09.231121
    4.6.0 Compatibility Profile Context 22.20.27.09.240409
    4.6.0 Compatibility Profile Context 23.5.2.230523
    4.6.0 Compatibility Profile Context 23.9.3.230915
  • OpenGL API
  • GL_ALIASED_LINE_WIDTH_MAX
  • 8191
  • GL_ALIASED_LINE_WIDTH_MIN
  • 1
  • GL_ALIASED_LINE_WIDTH_RANGE
  • 1 8191
  • GL_ALIASED_POINT_SIZE_MAX
  • 8192
  • GL_ALIASED_POINT_SIZE_MIN
  • 1
  • GL_ALIASED_POINT_SIZE_RANGE
  • 1 8192
  • GL_ALPHA_BITS
  • 8
  • GL_BLUE_BITS
  • 8
  • GL_COMPRESSED_TEXTURE_FORMATS
  • GL_COMPRESSED_RGB_S3TC_DXT1_EXT GL_COMPRESSED_RGBA_S3TC_DXT1_EXT GL_COMPRESSED_RGBA_S3TC_DXT3_ANGLE GL_COMPRESSED_RGBA_S3TC_DXT5_ANGLE GL_COMPRESSED_SRGB_S3TC_DXT1_EXT GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT GL_ETC1_RGB8_OES GL_COMPRESSED_RED_RGTC1 GL_COMPRESSED_SIGNED_RED_RGTC1 GL_COMPRESSED_RED_GREEN_RGTC2_EXT GL_COMPRESSED_SIGNED_RED_GREEN_RGTC2_EXT GL_COMPRESSED_RGBA_BPTC_UNORM GL_COMPRESSED_SRGB_ALPHA_BPTC_UNORM GL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT GL_COMPRESSED_R11_EAC GL_COMPRESSED_SIGNED_R11_EAC GL_COMPRESSED_RG11_EAC GL_COMPRESSED_SIGNED_RG11_EAC GL_COMPRESSED_RGB8_ETC2 GL_COMPRESSED_SRGB8_ETC2 GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2 GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2 GL_COMPRESSED_RGBA8_ETC2_EAC GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC
  • GL_DEPTH_BITS
  • 32
  • GL_EXTENSIONS
  • GL_AMD_blend_minmax_factor
    GL_AMD_bus_addressable_memory
    GL_AMD_depth_clamp_separate
    GL_AMD_gpu_shader_half_float
    GL_AMD_gpu_shader_int16
    GL_AMD_pinned_memory
    GL_AMD_sample_positions
    GL_AMD_shader_trinary_minmax
    GL_ARB_arrays_of_arrays
    GL_ARB_base_instance
    GL_ARB_bindless_texture
    GL_ARB_blend_func_extended
    GL_ARB_buffer_storage
    GL_ARB_clear_buffer_object
    GL_ARB_clear_texture
    GL_ARB_clip_control
    GL_ARB_color_buffer_float
    GL_ARB_compatibility
    GL_ARB_compute_shader
    GL_ARB_conditional_render_inverted
    GL_ARB_conservative_depth
    GL_ARB_copy_buffer
    GL_ARB_copy_image
    GL_ARB_cull_distance
    GL_ARB_debug_output
    GL_ARB_depth_buffer_float
    GL_ARB_depth_clamp
    GL_ARB_depth_texture
    GL_ARB_derivative_control
    GL_ARB_direct_state_access
    GL_ARB_draw_buffers
    GL_ARB_draw_buffers_blend
    GL_ARB_draw_elements_base_vertex
    GL_ARB_draw_indirect
    GL_ARB_draw_instanced
    GL_ARB_enhanced_layouts
    GL_ARB_ES2_compatibility
    GL_ARB_ES3_compatibility
    GL_ARB_explicit_attrib_location
    GL_ARB_explicit_uniform_location
    GL_ARB_fragment_coord_conventions
    GL_ARB_fragment_layer_viewport
    GL_ARB_fragment_program
    GL_ARB_fragment_program_shadow
    GL_ARB_fragment_shader
    GL_ARB_framebuffer_no_attachments
    GL_ARB_framebuffer_object
    GL_ARB_framebuffer_sRGB
    GL_ARB_geometry_shader4
    GL_ARB_get_program_binary
    GL_ARB_get_texture_sub_image
    GL_ARB_gl_spirv
    GL_ARB_gpu_shader_fp64
    GL_ARB_gpu_shader_int64
    GL_ARB_gpu_shader5
    GL_ARB_half_float_pixel
    GL_ARB_half_float_vertex
    GL_ARB_indirect_parameters
    GL_ARB_instanced_arrays
    GL_ARB_internalformat_query
    GL_ARB_internalformat_query2
    GL_ARB_invalidate_subdata
    GL_ARB_map_buffer_range
    GL_ARB_multi_bind
    GL_ARB_multi_draw_indirect
    GL_ARB_multisample
    GL_ARB_multitexture
    GL_ARB_occlusion_query
    GL_ARB_occlusion_query2
    GL_ARB_parallel_shader_compile
    GL_ARB_pipeline_statistics_query
    GL_ARB_pixel_buffer_object
    GL_ARB_point_parameters
    GL_ARB_point_sprite
    GL_ARB_polygon_offset_clamp
    GL_ARB_post_depth_coverage
    GL_ARB_program_interface_query
    GL_ARB_query_buffer_object
    GL_ARB_robustness
    GL_ARB_sample_shading
    GL_ARB_sampler_objects
    GL_ARB_separate_shader_objects
    GL_ARB_shader_atomic_counters
    GL_ARB_shader_ballot
    GL_ARB_shader_bit_encoding
    GL_ARB_shader_clock
    GL_ARB_shader_draw_parameters
    GL_ARB_shader_group_vote
    GL_ARB_shader_image_load_store
    GL_ARB_shader_image_size
    GL_ARB_shader_objects
    GL_ARB_shader_precision
    GL_ARB_shader_stencil_export
    GL_ARB_shader_storage_buffer_object
    GL_ARB_shader_subroutine
    GL_ARB_shader_texture_image_samples
    GL_ARB_shader_texture_lod
    GL_ARB_shader_viewport_layer_array
    GL_ARB_shading_language_100
    GL_ARB_shading_language_420pack
    GL_ARB_shadow
    GL_ARB_sparse_buffer
    GL_ARB_sparse_texture
    GL_ARB_stencil_texturing
    GL_ARB_sync
    GL_ARB_tessellation_shader
    GL_ARB_texture_barrier
    GL_ARB_texture_border_clamp
    GL_ARB_texture_buffer_object
    GL_ARB_texture_buffer_range
    GL_ARB_texture_compression
    GL_ARB_texture_compression_bptc
    GL_ARB_texture_compression_rgtc
    GL_ARB_texture_cube_map
    GL_ARB_texture_cube_map_array
    GL_ARB_texture_env_add
    GL_ARB_texture_env_combine
    GL_ARB_texture_env_dot3
    GL_ARB_texture_filter_anisotropic
    GL_ARB_texture_filter_minmax
    GL_ARB_texture_float
    GL_ARB_texture_gather
    GL_ARB_texture_multisample
    GL_ARB_texture_multisample_no_array
    GL_ARB_texture_non_power_of_two
    GL_ARB_texture_rectangle
    GL_ARB_texture_rg
    GL_ARB_texture_rgb10_a2ui
    GL_ARB_texture_stencil8
    GL_ARB_texture_storage
    GL_ARB_texture_storage_multisample
    GL_ARB_texture_swizzle
    GL_ARB_texture_view
    GL_ARB_timer_query
    GL_ARB_transform_feedback
    GL_ARB_transform_feedback_instanced
    GL_ARB_transform_feedback_overflow_query
    GL_ARB_transform_feedback2
    GL_ARB_transform_feedback3
    GL_ARB_transpose_matrix
    GL_ARB_uniform_buffer_object
    GL_ARB_vertex_array_object
    GL_ARB_vertex_attrib_64bit
    GL_ARB_vertex_attrib_binding
    GL_ARB_vertex_buffer_object
    GL_ARB_vertex_program
    GL_ARB_vertex_shader
    GL_ARB_viewport_array
    GL_ARB_window_pos
    GL_ATI_draw_buffers
    GL_ATI_meminfo
    GL_ATI_separate_stencil
    GL_ATI_shader_texture_lod
    GL_ATI_texture_env_combine3
    GL_EXT_abgr
    GL_EXT_bgra
    GL_EXT_blend_color
    GL_EXT_blend_equation_separate
    GL_EXT_blend_func_separate
    GL_EXT_blend_minmax
    GL_EXT_blend_subtract
    GL_EXT_clip_cull_distance
    GL_EXT_color_buffer_half_float
    GL_EXT_compiled_vertex_array
    GL_EXT_copy_buffer
    GL_EXT_copy_image
    GL_EXT_debug_label
    GL_EXT_depth_bounds_test
    GL_EXT_direct_state_access
    GL_EXT_draw_buffers_indexed
    GL_EXT_draw_buffers2
    GL_EXT_draw_range_elements
    GL_EXT_fog_coord
    GL_EXT_framebuffer_blit
    GL_EXT_framebuffer_multisample
    GL_EXT_framebuffer_object
    GL_EXT_framebuffer_sRGB
    GL_EXT_geometry_point_size
    GL_EXT_geometry_shader4
    GL_EXT_gpu_program_parameters
    GL_EXT_gpu_shader4
    GL_EXT_gpu_shader5
    GL_EXT_memory_object
    GL_EXT_memory_object_win32
    GL_EXT_multi_draw_arrays
    GL_EXT_nonuniform_qualifier
    GL_EXT_packed_depth_stencil
    GL_EXT_pixel_buffer_object
    GL_EXT_point_parameters
    GL_EXT_polygon_offset_clamp
    GL_EXT_provoking_vertex
    GL_EXT_render_snorm
    GL_EXT_secondary_color
    GL_EXT_semaphore
    GL_EXT_semaphore_win32
    GL_EXT_shader_image_load_store
    GL_EXT_shader_integer_mix
    GL_EXT_shader_io_blocks
    GL_EXT_sRGB_write_control
    GL_EXT_stencil_wrap
    GL_EXT_tessellation_point_size
    GL_EXT_tessellation_shader
    GL_EXT_texture_array
    GL_EXT_texture_border_clamp
    GL_EXT_texture_buffer
    GL_EXT_texture_buffer_object
    GL_EXT_texture_compression_bptc
    GL_EXT_texture_compression_latc
    GL_EXT_texture_compression_rgtc
    GL_EXT_texture_compression_s3tc
    GL_EXT_texture_edge_clamp
    GL_EXT_texture_env_add
    GL_EXT_texture_env_combine
    GL_EXT_texture_env_dot3
    GL_EXT_texture_filter_anisotropic
    GL_EXT_texture_format_BGRA8888
    GL_EXT_texture_integer
    GL_EXT_texture_lod
    GL_EXT_texture_lod_bias
    GL_EXT_texture_object
    GL_EXT_texture_rectangle
    GL_EXT_texture_shared_exponent
    GL_EXT_texture_snorm
    GL_EXT_texture_sRGB
    GL_EXT_texture_sRGB_decode
    GL_EXT_texture_sRGB_R8
    GL_EXT_texture_sRGB_RG8
    GL_EXT_texture_storage
    GL_EXT_texture3D
    GL_EXT_timer_query
    GL_EXT_transform_feedback
    GL_EXT_vertex_array
    GL_KHR_blend_equation_advanced
    GL_KHR_blend_equation_advanced_coherent
    GL_KHR_debug
    GL_KHR_no_error
    GL_KHR_parallel_shader_compile
    GL_KHR_robust_buffer_access_behavior
    GL_KHR_robustness
    GL_NV_blend_square
    GL_NV_copy_image
    GL_NV_primitive_restart
    GL_OES_draw_texture
    GL_OES_EGL_image
    GL_OVR_multiview
    GL_OVR_multiview_multisampled_render_to_texture
    GL_OVR_multiview2
    WGL_EXT_swap_control
  • GL_GREEN_BITS
  • 8
  • GL_MAJOR_VERSION
  • 4
  • GL_MAX_3D_TEXTURE_SIZE
  • 8192
  • GL_MAX_ARRAY_TEXTURE_LAYERS
  • 8192
  • GL_MAX_ATOMIC_COUNTER_BUFFER_BINDINGS
  • 8
  • GL_MAX_ATOMIC_COUNTER_BUFFER_SIZE
  • 32
  • GL_MAX_ATTRIB_STACK_DEPTH
  • 16
  • GL_MAX_CLIENT_ATTRIB_STACK_DEPTH
  • 16
  • GL_MAX_CLIP_DISTANCES
  • 8
  • GL_MAX_CLIP_PLANES
  • 8
  • GL_MAX_COLOR_ATTACHMENTS
  • 8
  • GL_MAX_COLOR_TEXTURE_SAMPLES
  • 8
  • GL_MAX_COMBINED_ATOMIC_COUNTER_BUFFERS
  • 8
  • GL_MAX_COMBINED_ATOMIC_COUNTERS
  • 8
  • GL_MAX_COMBINED_COMPUTE_UNIFORM_COMPONENTS
  • 1183648
  • GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS
  • 1183648
  • GL_MAX_COMBINED_IMAGE_UNIFORMS
  • 32
  • GL_MAX_COMBINED_IMAGE_UNITS_AND_FRAGMENT_OUTPUTS
  • 72
  • GL_MAX_COMBINED_SHADER_OUTPUT_RESOURCES
  • 72
  • GL_MAX_COMBINED_SHADER_STORAGE_BLOCKS
  • 32
  • GL_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS
  • 1183648
  • GL_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS
  • 1183648
  • GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS
  • 160
  • GL_MAX_COMBINED_UNIFORM_BLOCKS
  • 70
  • GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS
  • 1183648
  • GL_MAX_COMPUTE_ATOMIC_COUNTER_BUFFERS
  • 8
  • GL_MAX_COMPUTE_ATOMIC_COUNTERS
  • 8
  • GL_MAX_COMPUTE_IMAGE_UNIFORMS
  • 32
  • GL_MAX_COMPUTE_SHADER_STORAGE_BLOCKS
  • 32
  • GL_MAX_COMPUTE_SHARED_MEMORY_SIZE
  • 65536
  • GL_MAX_COMPUTE_TEXTURE_IMAGE_UNITS
  • 32
  • GL_MAX_COMPUTE_UNIFORM_BLOCKS
  • 36
  • GL_MAX_COMPUTE_UNIFORM_COMPONENTS
  • 4000
  • GL_MAX_COMPUTE_WORK_GROUP_INVOCATIONS
  • 1024
  • GL_MAX_CUBE_MAP_TEXTURE_SIZE
  • 16384
  • GL_MAX_DEBUG_GROUP_STACK_DEPTH
  • 64
  • GL_MAX_DEBUG_LOGGED_MESSAGES
  • 10
  • GL_MAX_DEBUG_MESSAGE_LENGTH
  • 2560
  • GL_MAX_DEPTH_TEXTURE_SAMPLES
  • 8
  • GL_MAX_DRAW_BUFFERS
  • 8
  • GL_MAX_DUAL_SOURCE_DRAW_BUFFERS
  • 1
  • GL_MAX_ELEMENT_INDEX
  • 4294967295
  • GL_MAX_ELEMENTS_INDICES
  • 536870911
  • GL_MAX_ELEMENTS_VERTICES
  • 536870911
  • GL_MAX_EVAL_ORDER
  • 40
  • GL_MAX_FRAGMENT_ATOMIC_COUNTER_BUFFERS
  • 8
  • GL_MAX_FRAGMENT_ATOMIC_COUNTERS
  • 8
  • GL_MAX_FRAGMENT_IMAGE_UNIFORMS
  • 32
  • GL_MAX_FRAGMENT_INPUT_COMPONENTS
  • 128
  • GL_MAX_FRAGMENT_INTERPOLATION_OFFSET
  • 7
  • GL_MAX_FRAGMENT_SHADER_STORAGE_BLOCKS
  • 32
  • GL_MAX_FRAGMENT_UNIFORM_BLOCKS
  • 36
  • GL_MAX_FRAGMENT_UNIFORM_COMPONENTS
  • 4000
  • GL_MAX_FRAGMENT_UNIFORM_VECTORS
  • 1000
  • GL_MAX_FRAMEBUFFER_HEIGHT
  • 16384
  • GL_MAX_FRAMEBUFFER_LAYERS
  • 8192
  • GL_MAX_FRAMEBUFFER_SAMPLES
  • 8
  • GL_MAX_FRAMEBUFFER_WIDTH
  • 16384
  • GL_MAX_GEOMETRY_ATOMIC_COUNTER_BUFFERS
  • 8
  • GL_MAX_GEOMETRY_ATOMIC_COUNTERS
  • 8
  • GL_MAX_GEOMETRY_IMAGE_UNIFORMS
  • 32
  • GL_MAX_GEOMETRY_INPUT_COMPONENTS
  • 128
  • GL_MAX_GEOMETRY_OUTPUT_COMPONENTS
  • 128
  • GL_MAX_GEOMETRY_OUTPUT_VERTICES
  • 1023
  • GL_MAX_GEOMETRY_SHADER_INVOCATIONS
  • 126
  • GL_MAX_GEOMETRY_SHADER_STORAGE_BLOCKS
  • 32
  • GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS
  • 32
  • GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS
  • 4095
  • GL_MAX_GEOMETRY_UNIFORM_COMPONENTS
  • 4000
  • GL_MAX_IMAGE_SAMPLES
  • 8
  • GL_MAX_IMAGE_UNITS
  • 32
  • GL_MAX_INTEGER_SAMPLES
  • 8
  • GL_MAX_LABEL_LENGTH
  • 256
  • GL_MAX_LIGHTS
  • 8
  • GL_MAX_LIST_NESTING
  • -1
  • GL_MAX_MODELVIEW_STACK_DEPTH
  • 32
  • GL_MAX_NAME_STACK_DEPTH
  • -1
  • GL_MAX_PATCH_VERTICES
  • 32
  • GL_MAX_PIXEL_MAP_TABLE
  • 256
  • GL_MAX_PROGRAM_TEXEL_OFFSET
  • 7
  • GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET
  • 7
  • GL_MAX_PROJECTION_STACK_DEPTH
  • 32
  • GL_MAX_RECTANGLE_TEXTURE_SIZE
  • 16384
  • GL_MAX_RENDERBUFFER_SIZE
  • 16384
  • GL_MAX_SAMPLE_MASK_WORDS
  • 1
  • GL_MAX_SAMPLES
  • 8
  • GL_MAX_SERVER_WAIT_TIMEOUT
  • 0
  • GL_MAX_SHADER_STORAGE_BLOCK_SIZE
  • 2147483647
  • GL_MAX_SHADER_STORAGE_BUFFER_BINDINGS
  • 32
  • GL_MAX_SUBROUTINE_UNIFORM_LOCATIONS
  • 1024
  • GL_MAX_SUBROUTINES
  • 256
  • GL_MAX_TESS_CONTROL_ATOMIC_COUNTER_BUFFERS
  • 8
  • GL_MAX_TESS_CONTROL_ATOMIC_COUNTERS
  • 8
  • GL_MAX_TESS_CONTROL_IMAGE_UNIFORMS
  • 32
  • GL_MAX_TESS_CONTROL_INPUT_COMPONENTS
  • 128
  • GL_MAX_TESS_CONTROL_OUTPUT_COMPONENTS
  • 128
  • GL_MAX_TESS_CONTROL_SHADER_STORAGE_BLOCKS
  • 32
  • GL_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS
  • 32
  • GL_MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS
  • 4096
  • GL_MAX_TESS_CONTROL_UNIFORM_BLOCKS
  • 36
  • GL_MAX_TESS_CONTROL_UNIFORM_COMPONENTS
  • 4000
  • GL_MAX_TESS_EVALUATION_ATOMIC_COUNTER_BUFFERS
  • 8
  • GL_MAX_TESS_EVALUATION_ATOMIC_COUNTERS
  • 8
  • GL_MAX_TESS_EVALUATION_IMAGE_UNIFORMS
  • 32
  • GL_MAX_TESS_EVALUATION_INPUT_COMPONENTS
  • 128
  • GL_MAX_TESS_EVALUATION_OUTPUT_COMPONENTS
  • 128
  • GL_MAX_TESS_EVALUATION_SHADER_STORAGE_BLOCKS
  • 32
  • GL_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS
  • 32
  • GL_MAX_TESS_EVALUATION_UNIFORM_BLOCKS
  • 36
  • GL_MAX_TESS_EVALUATION_UNIFORM_COMPONENTS
  • 4000
  • GL_MAX_TESS_GEN_LEVEL
  • 64
  • GL_MAX_TESS_PATCH_COMPONENTS
  • 120
  • GL_MAX_TEXTURE_BUFFER_SIZE
  • 268435455
  • GL_MAX_TEXTURE_COORDS
  • 8
  • GL_MAX_TEXTURE_IMAGE_UNITS
  • 32
  • GL_MAX_TEXTURE_LOD_BIAS
  • 16
  • GL_MAX_TEXTURE_SIZE
  • 16384
  • GL_MAX_TEXTURE_STACK_DEPTH
  • 32
  • GL_MAX_TEXTURE_UNITS
  • 8
  • GL_MAX_TRANSFORM_FEEDBACK_BUFFERS
  • 4
  • GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS
  • 128
  • GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS
  • 4
  • GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS
  • 16
  • GL_MAX_UNIFORM_BLOCK_SIZE
  • 131072
  • GL_MAX_UNIFORM_BUFFER_BINDINGS
  • 84
  • GL_MAX_UNIFORM_LOCATIONS
  • 4000
  • GL_MAX_VARYING_COMPONENTS
  • 64
  • GL_MAX_VARYING_FLOATS
  • 64
  • GL_MAX_VARYING_VECTORS
  • 32
  • GL_MAX_VERTEX_ATOMIC_COUNTER_BUFFERS
  • 8
  • GL_MAX_VERTEX_ATOMIC_COUNTERS
  • 8
  • GL_MAX_VERTEX_ATTRIB_BINDINGS
  • 32
  • GL_MAX_VERTEX_ATTRIB_RELATIVE_OFFSET
  • 2047
  • GL_MAX_VERTEX_ATTRIB_STRIDE
  • 2048
  • GL_MAX_VERTEX_ATTRIBS
  • 32
  • GL_MAX_VERTEX_IMAGE_UNIFORMS
  • 32
  • GL_MAX_VERTEX_OUTPUT_COMPONENTS
  • 128
  • GL_MAX_VERTEX_SHADER_STORAGE_BLOCKS
  • 32
  • GL_MAX_VERTEX_STREAMS
  • 4
  • GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS
  • 32
  • GL_MAX_VERTEX_UNIFORM_BLOCKS
  • 36
  • GL_MAX_VERTEX_UNIFORM_COMPONENTS
  • 4000
  • GL_MAX_VERTEX_UNIFORM_VECTORS
  • 1000
  • GL_MAX_VIEWPORT_DIMS
  • 16384 16384
  • GL_MAX_VIEWPORT_HEIGHT
  • 16384
  • GL_MAX_VIEWPORT_WIDTH
  • 16384
  • GL_MAX_VIEWPORTS
  • 16
  • GL_MINOR_VERSION
  • 6
  • GL_NUM_COMPRESSED_TEXTURE_FORMATS
  • 27
  • GL_NUM_SHADER_BINARY_FORMATS
  • 1
  • GL_RED_BITS
  • 8
  • GL_RENDERER
  • AMD Radeon Pro W6600
  • GL_SHADER_BINARY_FORMATS
  • 38225
  • GL_SHADER_COMPILER
  • 1
  • GL_STENCIL_BITS
  • 0
  • GL_VENDOR
  • ATI Technologies Inc.
  • GL_VERSION
  • 4.6.0 Compatibility Profile Context .220721
  • OpenCL API
  • Metal API
  • Metal API