3D Graphics Performance of Samsung Galaxy S7 edge (Mali-T880, SM-G935x)

    • High-Level Tests
    • Onscreen
    • Offscreen
    • Car Chase
      OpenGL ES 3.1 + AEP
    • 620 Frames
      (10.5 Fps)
    • 1309 Frames
      (22.2 Fps)
    • 1440p Manhattan 3.1.1 Offscreen
      OpenGL ES 3.1
    • 1137 Frames
      (18.3 Fps)
    • Manhattan 3.1
      OpenGL ES 3.1
    • 1085 Frames
      (17.5 Fps)
    • 2039 Frames
      (32.9 Fps)
    • Manhattan
      OpenGL ES 3.0
    • 1919 Frames
      (31.0 Fps)
    • 2894 Frames
      (46.7 Fps)
    • T-Rex
      OpenGL ES 2.0
    • 3371 Frames
      (60.2 Fps)
    • 5053 Frames
      (90.2 Fps)
    • Low-Level Tests
    • Onscreen
    • Offscreen
    • Tessellation
      OpenGL ES 3.1 + AEP
    • 1087 Frames
      (36.3 Fps)
    • 2885 Frames
      (48.1 Fps)
    • ALU 2
      OpenGL ES 3.0
    • 850 Frames
      (28.4 Fps)
    • 2983 Frames
      (49.7 Fps)
    • Driver Overhead 2
      OpenGL ES 3.0
    • 523 Frames
      (17.4 Fps)
    • 1105 Frames
      (18.4 Fps)
    • Texturing
      OpenGL ES 3.0
    • 6727 MTexels/s
    • 6604 MTexels/s
    • Special Tests
    • Render Quality
      OpenGL ES 2.0
    • 3310 mB PSNR
    • Render Quality - HP
      OpenGL ES 2.0
    • 4045 mB PSNR
    • Battery lifetime - Manhattan 3.1
      OpenGL ES 3.1
    • 390 min
    • Long term performance - Manhattan 3.1
      OpenGL ES 3.1
    • 945 Frames
      (15.3 Fps)
    • Battery lifetime - T-Rex
      OpenGL ES 2.0
    • 355 min
    • Long term performance - T-Rex
      OpenGL ES 2.0
    • 2908 Frames
      (51.9 Fps)