3D Graphics Performance of ZTE A2018

    • High-Level Tests
    • Onscreen
    • Offscreen
    • Car Chase
      OpenGL ES 3.1 + AEP
    • 572 Frames
      (9.7 Fps)
    • 1052 Frames
      (17.8 Fps)
    • 1440p Manhattan 3.1.1 Offscreen
      OpenGL ES 3.1
    • 938 Frames
      (15.1 Fps)
    • Manhattan 3.1
      OpenGL ES 3.1
    • 906 Frames
      (14.6 Fps)
    • 1839 Frames
      (29.7 Fps)
    • Manhattan
      OpenGL ES 3.0
    • 1631 Frames
      (26.3 Fps)
    • 2640 Frames
      (42.6 Fps)
    • T-Rex
      OpenGL ES 2.0
    • 2787 Frames
      (49.8 Fps)
    • 4776 Frames
      (85.3 Fps)
    • Low-Level Tests
    • Onscreen
    • Offscreen
    • Tessellation
      OpenGL ES 3.1 + AEP
    • 1490 Frames
      (49.7 Fps)
    • 4036 Frames
      (67.3 Fps)
    • ALU 2
      OpenGL ES 3.0
    • 1346 Frames
      (44.9 Fps)
    • 4668 Frames
      (77.8 Fps)
    • Driver Overhead 2
      OpenGL ES 3.0
    • 462 Frames
      (15.4 Fps)
    • 994 Frames
      (16.6 Fps)
    • Texturing
      OpenGL ES 3.0
    • 7615 MTexels/s
    • 7658 MTexels/s
    • Special Tests
    • Render Quality
      OpenGL ES 2.0
    • 2510 mB PSNR
    • Render Quality - HP
      OpenGL ES 2.0
    • 3631 mB PSNR
    • Battery lifetime - Manhattan 3.1
      OpenGL ES 3.1
    • N/A
    • Long term performance - Manhattan 3.1
      OpenGL ES 3.1
    • N/A
    • Battery lifetime - T-Rex
      OpenGL ES 2.0
    • N/A
    • Long term performance - T-Rex
      OpenGL ES 2.0
    • N/A
 
  •  
    OS
  • Android
  •  
    API
  • OpenGL
  •  
    GPU
  • Qualcomm Adreno™ 530