3D Graphics Performance of Everest 8848 M4

    • High-Level Tests
    • Onscreen
    • Offscreen
    • Car Chase
      OpenGL ES 3.1 + AEP
    • 1131 Frames
      (19.2 Fps)
    • 1166 Frames
      (19.7 Fps)
    • 1440p Manhattan 3.1.1 Offscreen
      OpenGL ES 3.1
    • 1027 Frames
      (16.6 Fps)
    • Manhattan 3.1
      OpenGL ES 3.1
    • Failed / Not supported
    • 2035 Frames
      (32.8 Fps)
    • Manhattan
      OpenGL ES 3.0
    • N/A
    • 2659 Frames
      (42.9 Fps)
    • T-Rex
      OpenGL ES 2.0
    • N/A
    • 5081 Frames
      (90.7 Fps)
    • Low-Level Tests
    • Onscreen
    • Offscreen
    • Tessellation
      OpenGL ES 3.1 + AEP
    • 1794 Frames
      (59.8 Fps)
    • 4229 Frames
      (70.5 Fps)
    • ALU 2
      OpenGL ES 3.0
    • 1800 Frames
      (60.0 Fps)
    • 4960 Frames
      (82.7 Fps)
    • Driver Overhead 2
      OpenGL ES 3.0
    • 479 Frames
      (16.0 Fps)
    • 1010 Frames
      (16.8 Fps)
    • Texturing
      OpenGL ES 3.0
    • 7832 MTexels/s
    • 7903 MTexels/s
    • Special Tests
    • Render Quality
      OpenGL ES 2.0
    • 2510 mB PSNR
    • Render Quality - HP
      OpenGL ES 2.0
    • 3631 mB PSNR
    • Battery lifetime - Manhattan 3.1
      OpenGL ES 3.1
    • N/A
    • Long term performance - Manhattan 3.1
      OpenGL ES 3.1
    • N/A
    • Battery lifetime - T-Rex
      OpenGL ES 2.0
    • N/A
    • Long term performance - T-Rex
      OpenGL ES 2.0
    • N/A
 
  •  
    OS
  • Android
  •  
    API
  • OpenGL
  •  
    GPU
  • Qualcomm Adreno™ 530