3D Graphics Performance of Samsung Galaxy S8 (Adreno 540, SM-G950x, SC-02J, SCV36)

    • High-Level Tests
    • Onscreen
    • Offscreen
    • Car Chase
      OpenGL ES 3.1 + AEP
    • 780 Frames
      (13.2 Fps)
    • 1497 Frames
      (25.3 Fps)
    • 1440p Manhattan 3.1.1 Offscreen
      OpenGL ES 3.1
    • 1399 Frames
      (22.6 Fps)
    • Manhattan 3.1
      OpenGL ES 3.1
    • 1201 Frames
      (19.4 Fps)
    • 2550 Frames
      (41.1 Fps)
    • Manhattan
      OpenGL ES 3.0
    • 2151 Frames
      (34.7 Fps)
    • 3783 Frames
      (61.0 Fps)
    • T-Rex
      OpenGL ES 2.0
    • 3314 Frames
      (59.2 Fps)
    • 6395 Frames
      (114.2 Fps)
    • Low-Level Tests
    • Onscreen
    • Offscreen
    • Tessellation
      OpenGL ES 3.1 + AEP
    • 1500 Frames
      (50.0 Fps)
    • 5085 Frames
      (84.8 Fps)
    • ALU 2
      OpenGL ES 3.0
    • 1278 Frames
      (42.6 Fps)
    • 5158 Frames
      (86.0 Fps)
    • Driver Overhead 2
      OpenGL ES 3.0
    • 1392 Frames
      (46.4 Fps)
    • 2875 Frames
      (47.9 Fps)
    • Texturing
      OpenGL ES 3.0
    • 9430 MTexels/s
    • 9678 MTexels/s
    • Special Tests
    • Render Quality
      OpenGL ES 2.0
    • 2510 mB PSNR
    • Render Quality - HP
      OpenGL ES 2.0
    • 3631 mB PSNR
    • Battery lifetime - Manhattan 3.1
      OpenGL ES 3.1
    • 211 min
    • Long term performance - Manhattan 3.1
      OpenGL ES 3.1
    • 755 Frames
      (12.2 Fps)
    • Battery lifetime - T-Rex
      OpenGL ES 2.0
    • 202 min
    • Long term performance - T-Rex
      OpenGL ES 2.0
    • 2671 Frames
      (47.7 Fps)