3D Graphics Performance of HTC 10 (M10h, 6545LVW, 2PS6200, 2PS64, HTV32)

    • High-Level Tests
    • Onscreen
    • Offscreen
    • Car Chase
      OpenGL ES 3.1 + AEP
    • 645 Frames
      (10.9 Fps)
    • 1180 Frames
      (20.0 Fps)
    • 1440p Manhattan 3.1.1 Offscreen
      OpenGL ES 3.1
    • 1105 Frames
      (17.8 Fps)
    • Manhattan 3.1
      OpenGL ES 3.1
    • 1028 Frames
      (16.6 Fps)
    • 2015 Frames
      (32.5 Fps)
    • Manhattan
      OpenGL ES 3.0
    • 1808 Frames
      (29.2 Fps)
    • 3014 Frames
      (48.6 Fps)
    • T-Rex
      OpenGL ES 2.0
    • 2989 Frames
      (53.4 Fps)
    • 5193 Frames
      (92.7 Fps)
    • Low-Level Tests
    • Onscreen
    • Offscreen
    • Tessellation
      OpenGL ES 3.1 + AEP
    • 1515 Frames
      (50.5 Fps)
    • 4116 Frames
      (68.6 Fps)
    • ALU 2
      OpenGL ES 3.0
    • 1374 Frames
      (45.8 Fps)
    • 4798 Frames
      (80.0 Fps)
    • Driver Overhead 2
      OpenGL ES 3.0
    • 502 Frames
      (16.8 Fps)
    • 1021 Frames
      (17.0 Fps)
    • Texturing
      OpenGL ES 3.0
    • 7838 MTexels/s
    • 7881 MTexels/s
    • Special Tests
    • Render Quality
      OpenGL ES 2.0
    • 2512 mB PSNR
    • Render Quality - HP
      OpenGL ES 2.0
    • 3634 mB PSNR
    • Battery lifetime - Manhattan 3.1
      OpenGL ES 3.1
    • 353 min
    • Long term performance - Manhattan 3.1
      OpenGL ES 3.1
    • 794 Frames
      (12.8 Fps)
    • Battery lifetime - T-Rex
      OpenGL ES 2.0
    • 429 min
    • Long term performance - T-Rex
      OpenGL ES 2.0
    • 2540 Frames
      (45.4 Fps)