3D Graphics Performance of Samsung Galaxy S7 edge (SM-G935x, SCV33, SC-02H)

    • High-Level Tests
    • Onscreen
    • Offscreen
    • Car Chase
      OpenGL ES 3.1 + AEP
    • 660 Frames
      (11.2 Fps)
    • 1200 Frames
      (20.3 Fps)
    • 1440p Manhattan 3.1.1 Offscreen
      OpenGL ES 3.1
    • 1137 Frames
      (18.3 Fps)
    • Manhattan 3.1
      OpenGL ES 3.1
    • 1059 Frames
      (17.1 Fps)
    • 2044 Frames
      (33.0 Fps)
    • Manhattan
      OpenGL ES 3.0
    • 1841 Frames
      (29.7 Fps)
    • 3063 Frames
      (49.4 Fps)
    • T-Rex
      OpenGL ES 2.0
    • 3022 Frames
      (54.0 Fps)
    • 5270 Frames
      (94.1 Fps)
    • Low-Level Tests
    • Onscreen
    • Offscreen
    • Tessellation
      OpenGL ES 3.1 + AEP
    • 1517 Frames
      (50.6 Fps)
    • 4115 Frames
      (68.6 Fps)
    • ALU 2
      OpenGL ES 3.0
    • 1374 Frames
      (45.8 Fps)
    • 4778 Frames
      (79.6 Fps)
    • Driver Overhead 2
      OpenGL ES 3.0
    • 485 Frames
      (16.2 Fps)
    • 1070 Frames
      (17.8 Fps)
    • Texturing
      OpenGL ES 3.0
    • 7856 MTexels/s
    • 7874 MTexels/s
    • Special Tests
    • Render Quality
      OpenGL ES 2.0
    • 3310 mB PSNR
    • Render Quality - HP
      OpenGL ES 2.0
    • 4045 mB PSNR
    • Battery lifetime - Manhattan 3.1
      OpenGL ES 3.1
    • 290 min
    • Long term performance - Manhattan 3.1
      OpenGL ES 3.1
    • 530 Frames
      (8.6 Fps)
    • Battery lifetime - T-Rex
      OpenGL ES 2.0
    • 261 min
    • Long term performance - T-Rex
      OpenGL ES 2.0
    • 2059 Frames
      (36.8 Fps)